Ideas and suggestions about immobiles

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  • wobbly
    Prophet
    • May 2012
    • 2631

    Ideas and suggestions about immobiles

    I think this is terrain/traps/scenery with monster tags.

    They can be:

    pits
    containers
    alarms
    traps
    ?
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    I had a suggestion ages ago for a "vent" monster, which would be an immobile monster that periodically breathed a weak exotic element. So there'd be, like, chaos vents, nexus vents, nether vents, water vents, plasma vents, time vents, etc. The damage would be negligible, but you'd get hit by the side effects. The idea was that players unfamiliar with high elements would have an opportunity to get hit by them in a relatively "safe" way before they encountered the enemies that use them and are actually threatening. Basically an immobile vortex with lower health.

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    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #3
      NPP has this, essentially: traps that work at a distance. It makes carrying rods of disarming absolutely necessary.

      Comment

      • wobbly
        Prophet
        • May 2012
        • 2631

        #4
        So you can turn a mushroom into a kobold pit with friend-tags
        Or a tree into a bird pit
        And a tree can be a container through the drop tag

        Comment

        • wobbly
          Prophet
          • May 2012
          • 2631

          #5
          So jellies are chests but what for? Potions? The yellow jellies could drop poison or cure poison.

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #6
            ToME has Moldoux, the Defenceless Mold. When you kill it (usually on 50ft), it summons its protector: a Great Wyrm of Power.
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • Carnivean
              Knight
              • Sep 2013
              • 527

              #7
              Originally posted by PowerWyrm
              ToME has Moldoux, the Defenceless Mold. When you kill it (usually on 50ft), it summons its protector: a Great Wyrm of Power.
              That is one nasty surprise to spring on newbies.

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #8
                Moldoux is a joke monster, IIRC. Newbie playing with them gets what he deserves

                Comment

                • wobbly
                  Prophet
                  • May 2012
                  • 2631

                  #9
                  So I went and made jellies chests for any early game potions I wanted to keep but not drop later on. Now I'm after something that makes sense for wands. Plants is 1 obvious choice but surely there is better? Saplings will do for staves

                  Comment

                  • wobbly
                    Prophet
                    • May 2012
                    • 2631

                    #10
                    Ah of course I use derakons vents but they need a better name.
                    So chests have guards(friends), loot(drops), traps(spells/melee). Do they need something else?
                    Locks? I can certainly do timers with spell-freq & tele-level. Ah of course, Q-chests

                    And so I don't swallow another thread: which is junk !life or !*heal. My opinion is the 2nd if life is a bit more common.

                    Also a good gague of min. Clvl for Sauron from some one who plays more V
                    Last edited by wobbly; July 26, 2018, 10:56.

                    Comment

                    • wobbly
                      Prophet
                      • May 2012
                      • 2631

                      #11
                      So there's this heal_kin flag on the healer, just lying around & stuff...

                      I assume kin means it's checking for same base somewhere

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9637

                        #12
                        Originally posted by wobbly
                        So there's this heal_kin flag on the healer, just lying around & stuff...

                        I assume kin means it's checking for same base somewhere
                        Yes, correct.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • wobbly
                          Prophet
                          • May 2012
                          • 2631

                          #13
                          So there's these troll critters & there pretty good when they 1st start showing up. Hard hitting brutes with a weakness. Then they go. Snooze. Snooze. Priest. Snooze.

                          Edit: They're not there
                          Edit2: Ug, when did I forget how to grammar. They're instead of there. Though the above works too.

                          Edit3:I think this is what bothers me in Vs list. What's in it is often good. But I feel the dungeon is trying to kill me by lulling me to sleep. Usually it wins that war.
                          Last edited by wobbly; July 27, 2018, 13:58.

                          Comment

                          • wobbly
                            Prophet
                            • May 2012
                            • 2631

                            #14
                            So that list automatically creates thematics where monsters mesh dynamically in an interesting way. See early p critters. See skeletons paired with light vulnerable. See demon pits with tengus in them. This kind of stuff just creates it's own theme.

                            Comment

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