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  • Mondkalb
    replied
    Originally posted by Petoften
    Good idea to eat unidentified mushrooms to identify them?
    There are some with slightly harmful effects, notably mushrooms of debility.
    The safest way is to sell them to the shop.

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  • Mondkalb
    replied
    Originally posted by Petoften
    Just found a long bow of Belthronding I suspect is better even than Amrod.

    Just looked, it almost doubles damage 99 to 192.
    Quite so.
    Also, it provides resistance to disenchantment.

    Leave a comment:


  • Petoften
    replied
    Good idea to eat unidentified mushrooms to identify them?

    Leave a comment:


  • Petoften
    replied
    Just found a long bow of Belthronding I suspect is better even than Amrod.

    Just looked, it almost doubles damage 99 to 192.

    Leave a comment:


  • Petoften
    replied
    Originally posted by Sideways
    Amrod far outclasses all your other ranged options; but even if you really want to keep the backup ammo, you could still sell individual shots to get the runes identified.
    OK I'll do that. I was mainly concerned about running out of arrows and keeping the ammo 'just in case' I get a better sling.

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  • Petoften
    replied
    I was just browsing the history for info on the disenchantments, and saw a 9 headed hydra had destroyed staves of detect evil and teleport. Ugh.

    OK found the history.

    Boots of speed: 2 disenchants
    Cloak of protection: 1 disenchant
    Leather Shield of Celegorm: 1 resist
    Chain mail of Arvedui: 2 disenchants, 2 resists
    Short sword of Dagmor: 1 resist
    Cap of seeing: 1 disenchant
    Gauntlets of free action: 1 disenchant

    Learned a lesson not to melee those.

    Leave a comment:


  • Sideways
    replied
    Originally posted by Petoften
    I kept the shots because I have a sling as a backup range weapon. If I thought I wouldn't need a backup I could get rid of all that.

    I'll have to look at what amulet it is. I was saving one with teleport, but thought I got rid of it.
    Amrod far outclasses all your other ranged options; but even if you really want to keep the backup ammo, you could still sell individual shots to get the runes identified.

    Leave a comment:


  • Petoften
    replied
    Originally posted by Sideways
    Berserk strength improves your to-hit (effectively increasing your damage, but it's an invisible improvement); and it also heals you a bit.

    If you happen to be in town, you can sell the unidentified iron shots for the runes.
    The damage reported doesn't reflect the improved to-hit? What about runes?

    Leave a comment:


  • Sideways
    replied
    Originally posted by Petoften
    I stopped using potions of brawn after the first one decreased DEX, but am reconsidering since it decreases a random stat. Maybe I should use more.
    Don't use potions of brawn; more STR at the cost of other stats is the last thing your character needs, and your base STR is nearly maxed out anyway.

    Leave a comment:


  • Petoften
    replied
    Originally posted by Mondkalb
    Code:
    4) 20 Rounded Pebbles (1d2) (+6,+4)
    5) 11 Iron Shots (1d4) (+4,+7) {??}
         You do not know the full extent of this item's powers.
         
    6) 17 Iron Shots (1d4) (+8,+8) {??}
         You do not know the full extent of this item's powers.
         
    7) 25 Mithril Shots of Slay Animal (2d4) (+10,+17)
         Slays animals.
    You can drop all of these because you are using a bow.
    That will free up an inventory slot.
    Also, why do you have a cursed amulet in your home? You can also get rid of the bow and the sling in your home.
    I kept the shots because I have a sling as a backup range weapon. If I thought I wouldn't need a backup I could get rid of all that.

    I'll have to look at what amulet it is. I was saving one with teleport, but thought I got rid of it.

    Leave a comment:


  • Petoften
    replied
    I stopped using potions of brawn after the first one decreased DEX, but am reconsidering since it decreases a random stat. Maybe I should use more.

    Leave a comment:


  • Sideways
    replied
    Originally posted by Petoften
    Since I'm dropping them anyway, I drank a potion of berserk strength to see how much it increased damage - only from 336 to 341.
    Berserk strength improves your to-hit (effectively increasing your damage, but it's an invisible improvement); and it also heals you a bit.

    If you happen to be in town, you can sell the unidentified iron shots for the runes.

    Leave a comment:


  • Mondkalb
    replied
    Code:
    4) 20 Rounded Pebbles (1d2) (+6,+4)
    5) 11 Iron Shots (1d4) (+4,+7) {??}
         You do not know the full extent of this item's powers.
         
    6) 17 Iron Shots (1d4) (+8,+8) {??}
         You do not know the full extent of this item's powers.
         
    7) 25 Mithril Shots of Slay Animal (2d4) (+10,+17)
         Slays animals.
    You can drop all of these because you are using a bow.
    That will free up an inventory slot.
    Also, why do you have a cursed amulet in your home? You can also get rid of the bow and the sling in your home.

    Leave a comment:


  • Pete Mack
    replied
    Bottom line: don't mess with disenchantment if you care about your weapon or how. (Armor doesn't matter so much.) You'll get resistance eventually when you can stop worrying. In the mean time: don't fight them at all, or use archery and phase door. (Melee is fine if you are expecting a better weapon, but even there: Amrod is a pretty good bow. Shame to wreck it.)

    Leave a comment:


  • Petoften
    replied
    Since I'm dropping them anyway, I drank a potion of berserk strength to see how much it increased damage - only from 336 to 341.

    Leave a comment:

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