I've come back to Angband after some time, love v4 so far and all the streamlined changes. Been trying to kill M as Mage with all races before the class/magic update, done 5 races so far, have to say it's *much* easier to win the game in a consistent way.
That said, my recent run with Gnome Mage ended quite abruptly. Was at ~1500', walked into a trap as I always do, then went from 112 hp to -201 hp from an ancient mechanism. Is it supposed to deal so much damage? Been playing since the v2 days, and I've never died so spectacularly in one hit to a trap before. I consider myself a relatively fast (real time) / careless / reckless player, I macro all my spells, spam keys constantly and run all over the dungeon, I'd find it annoying if I have to slow down and parse the traps in my path, tiptoeing around them if they can kill me in one shot.
That said, my recent run with Gnome Mage ended quite abruptly. Was at ~1500', walked into a trap as I always do, then went from 112 hp to -201 hp from an ancient mechanism. Is it supposed to deal so much damage? Been playing since the v2 days, and I've never died so spectacularly in one hit to a trap before. I consider myself a relatively fast (real time) / careless / reckless player, I macro all my spells, spam keys constantly and run all over the dungeon, I'd find it annoying if I have to slow down and parse the traps in my path, tiptoeing around them if they can kill me in one shot.
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[Angband 4.1.2 Character Dump] Name Barod Age 63 Self RB CB EB Best Race Gnome Height 2'9" STR: 12 -1 -3 +0 8 Class Mage Weight 6st 2lb INT: 18/75 +2 +3 +0 18/125 Title Evoker Turns used: WIS: 9 +0 +0 +0 9 HP -201/133 Game 370003 DEX: 12 +2 +0 +0 14 SP 32/136 Standard 33337 CON: 14 +1 -2 +0 13 Resting 10618 Level 27 Armor [42,+47] Saving Throw 67% Cur Exp 53065 Stealth Good Max Exp 53065 Melee 2d4,+12 Disarm - phys. 62% Adv Exp 54250 To-hit 22,-11 Disarm - magic 82% Blows 1.0/turn Magic Devices 97 Gold 19145 Searching 46% Burden 101.5 lb Shoot to-dam +0 Infravision 40 ft Overweight 41.6 lb To-hit 24,-20 Speed 3 (x1.3) Max Depth 1550' (L31) Shots 0/turn You are one of several children of a Gnome Prankster. You are a credit to the family. You have dark brown eyes, straight brown hair, and a very fair complexion. rAcid:....+........ Nexus:...........+. rElec:........+.... Nethr:......+...... rFire:............. Chaos:......+...... rCold:+............ Disen:............. rPois:......+...... pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:............. Regen:............. Stea.:............. ESP:.........+... Sear.:............. Invis:............. Infra:............+ FrAct:............+ Tunn.:............. Feath:...........+. Speed:..++......... S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:..++......... Might:............. Aggrv:............. Light:.....+....... [Last Messages] > The creeping adamantite coins grunts with pain. > You failed to concentrate hard enough! > The creeping adamantite coins cries out in pain. > The creeping adamantite coins bites you. > The creeping adamantite coins misses you. > The creeping adamantite coins hits you. > The creeping adamantite coins cries out in pain. > The creeping adamantite coins dies. > You have found 500 gold pieces worth of adamantite. > You have disarmed the pit. > You set off the ancient mechanism! > The ground shakes. > The cave ceiling collapses! > You are severely crushed! > You die. Killed by an earthquake. [Character Equipment] a) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10] {@A1!!} Found lying on the floor at 100 feet (level 2) Branded with cold. Provides resistance to cold. Cannot be harmed by acid. When activated, it creates a frost bolt with damage 6d8. Takes 10 to 19 turns to recharge at your current speed. Your chance of success is 97.7% Combat info: 1.0 blow/round. With +10 STR and +0 DEX you would attack a bit faster With +12 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would attack a bit faster With +10 STR and +3 DEX you would get 1.1 blows With +0 STR and +6 DEX you would get 1.1 blows Average damage/round: 27 vs. creatures not resistant to cold, and 17 vs. others. c) a Ring of Escaping <+4> +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. d) a Ring of Escaping <+4> +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. e) an Amulet of Resist Acid Found lying on the floor at 1050 feet (level 21) Provides resistance to acid. f) the Phial of Galadriel <+3> Dropped by Grishnákh, the Hill Orc at 1150 feet (level 23) +3 light. Cannot be harmed by fire. Radius 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 14 to 26 turns to recharge at your current speed. Your chance of success is 97.4% g) the Hard Leather Armour of Himring [20,+15] Dropped by a quasit at 1250 feet (level 25) Provides resistance to poison, nether, chaos. Cannot be harmed by acid, fire. When activated, it grants you protection from evil for 1d25 plus 3 times your character level turns. Takes 131 to 260 turns to recharge at your current speed. Your chance of success is 93.3% i) a Leather Shield of Resist Lightning [8,+6] Dropped by a dark elven lord at 1150 feet (level 23) Provides resistance to lightning. j) an Iron Helm of Telepathy [7,+5] Found lying on the floor at 1150 feet (level 23) Grants telepathy. l) a Pair of Steel Shod Boots of Stability [7,+3] Found lying on the floor in a vault at 1050 feet (level 21) Provides resistance to nexus. Cannot be harmed by fire. Feather Falling. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1!d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2!d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3!d!k!v} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4!d!k!v} e) 3 Mushrooms of Clear Mind f) 8 Mushrooms of Debility g) 4 Potions of Cure Light Wounds h) 14 Potions of Cure Serious Wounds i) 19 Potions of Cure Critical Wounds j) 4 Potions of Restore Mana k) 8 Potions of Speed l) 14 Scrolls of Phase Door m) 4 Scrolls of Word of Recall {!*} n) 3 Rods of Treasure Location {@z3} o) a Rod of Magic Mapping {@z2} p) 3 Rods of Curing {@z5} q) a Wand of Dragon's Frost (3 charges) Cannot be harmed by lightning. r) a Staff of Mapping (1 charge) {@u1} s) 2 Staves of Teleportation (13 charges) t) a Ring of Acid [+13] Found lying on the floor at 1500 feet (level 30) Provides resistance to acid. u) a Ring of See Invisible Found lying on the floor in a vault at 1150 feet (level 23) Grants the ability to see invisible things. [Character Quiver] [Home Inventory] a) a Potion of Restore Mana b) 2 Wands of Clone Monster (8 charges) c) a Ring of Constitution <+2> Found lying on the floor at 1200 feet (level 24) +2 constitution. Sustains constitution. d) an Amulet of Wisdom <+2> Found lying on the floor at 1050 feet (level 21) +2 wisdom. Sustains wisdom. e) the Flail 'Totila' (3d6) (+16,+12) <+2> Found lying on the floor at 1250 feet (level 25) +2 stealth. +2 speed. Slays evil creatures. Branded with fire. Provides resistance to fire. Provides protection from confusion. Cannot be harmed by acid, fire. When activated, it confuses a target monster. Takes 19 turns to recharge at your current speed. Your chance of success is 96.3% Combat info: You are too weak to use this weapon. 1.0 blow/round. With +16 STR and +0 DEX you would attack a bit faster With +23 STR and +0 DEX you would get 1.1 blows With +3 STR and +3 DEX you would attack a bit faster With +16 STR and +3 DEX you would get 1.1 blows With +3 STR and +6 DEX you would get 1.1 blows Average damage/round: 44.8 vs. creatures not resistant to fire, 34 vs. evil creatures, and 23.2 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 198 50' Reached level 2 915 100' Reached level 3 1660 150' Reached level 4 1847 100' Killed Fang, Farmer Maggot's Dog 2083 100' Reached level 5 2328 100' Reached level 6 3236 100' Found the Dagger 'Nimthanc' 3247 100' Killed Grip, Farmer Maggot's Dog 3247 100' Reached level 7 4214 400' Reached level 8 4268 400' Reached level 9 4668 400' Reached level 10 5386 400' Reached level 11 5862 400' Reached level 12 7065 500' Killed Wormtongue, Agent of Saruman 7065 500' Reached level 13 8453 600' Reached level 14 9385 650' Reached level 15 9957 750' Reached level 16 11090 900' Reached level 17 12089 1050' Reached level 18 13053 1000' Reached level 19 13949 1050' Reached level 20 15229 1050' Killed Lugdush, the Uruk 15229 1050' Reached level 21 16797 1050' Reached level 22 18465 1150' Reached level 23 19505 1150' Killed Gorbag, the Orc Captain 20194 1150' Reached level 24 21573 1150' Killed Grishnákh, the Hill Orc 21678 1150' Found the Phial of Galadriel 22041 1150' Reached level 25 23490 1250' Found the Hard Leather Armour of Himring 24107 1250' Killed Angamaitë of Umbar 24139 1250' Killed Sangahyando of Umbar 24558 1250' Found the Flail 'Totila' 24895 1250' Killed Uglúk, the Uruk 25587 1250' Reached level 26 26704 1300' Killed Bolg, Son of Azog 28730 1350' Killed Khîm, Son of Mîm 28861 1350' Killed Shagrat, the Orc Captain 29200 1400' Reached level 27 31386 1500' Killed Beorn, the Shape-Changer 31777 1500' Killed Nár, the Dwarf 33179 1550' Killed Uldor the Accursed [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : yes (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)
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