Yeah, the Tarrasque makes a good per if you have dual immunity and disenchantment resistance, especially if you can set it up where your target is much closer to it than you are. I killed M that way once as a mage, taking advantage of a spiral vault where I could retreat around corners while the two chased me.
"New" Angband: First Impressions
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One thing to remove is that hockey-stick targeting. It's not only overpowered, it is stupid as hell. It should be removed first thing before even thinking about dealing with the trap issue.
Hockey-stick targeting is close being the Angband equivalent to old nethack's Elbereth usage.Comment
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One thing to remove is that hockey-stick targeting. It's not only overpowered, it is stupid as hell. It should be removed first thing before even thinking about dealing with the trap issue.
Hockey-stick targeting is close being the Angband equivalent to old nethack's Elbereth usage.Comment
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In addition to the hockey-stick being mutual (many times I am flummoxed by an "s" or the unpronounceable "Q" when they can hockey-stick @), I also see it as a bit of compensation for monsters being able to fire off magic and breath at @ while the monster is utterly safe inside a wall.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Monsters use it against player too? How? They do not act if they cannot see you but you can target some distant tile behind them and let the projectile hit them. Even if you cannot see them.
Being disagreed on this topic feels like I'm against the Warren Commisson. The mechanic is broken but you guys want to keep it that way?Comment
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There's two kinds of hockey stick. One is when you're a knight's move away from an enemy and can target them with '*' (without manually positioning the cursor) while they can't do the same to you. The other is when they're an arbitrary knight's move away (like, 8 tiles left plus 1 tile up) and you can target a tile way behind them and have the projectile pass through the tile they're in, hitting them as if you could target them with '*'. Monsters use the first version, in the sense that if they happen to be a knight's move away from you they'll happily use spells. They don't use the second version, nor does their AI take any special pains to try to abuse LOS quirks the way the player can.
I'd be fine with implementing symmetric LOS, personally.Comment
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It would force players not to use broken mechanic.
Monsters use it against player too? How? They do not act if they cannot see you but you can target some distant tile behind them and let the projectile hit them. Even if you cannot see them.
Being disagreed on this topic feels like I'm against the Warren Commisson. The mechanic is broken but you guys want to keep it that way?Comment
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It can represent shooting from behind a corner, so doesn't have to be thematically stupid. (I also find it's only really overpowered in conjunction with phase door, and arguably it's the latter that's overpowered. Not that I'd expect it to go or be changed anytime soon.)Comment
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There's two kinds of hockey stick. One is when you're a knight's move away from an enemy and can target them with '*' (without manually positioning the cursor) while they can't do the same to you. The other is when they're an arbitrary knight's move away (like, 8 tiles left plus 1 tile up) and you can target a tile way behind them and have the projectile pass through the tile they're in, hitting them as if you could target them with '*'. Monsters use the first version, in the sense that if they happen to be a knight's move away from you they'll happily use spells. They don't use the second version, nor does their AI take any special pains to try to abuse LOS quirks the way the player can.
I'd be fine with implementing symmetric LOS, personally.
And as Voovus said there, I do not expect this to be changed soon either. I was just surprised to discover this scummy shooting possibility just two/three months ago after playing this game for quite long time. 'Discover' here means that Ingwe taught it to me on angband.live.Comment
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I've been considering attempting this. Not only symmetric, but unified. Angband uses different algorithms for whether you can see a square vs whether you can target a square vs whether you can hit something in that square with a missile (the latter two are *almost* the same), or at least that's my understanding of it.
I'd like to turn all 3 into the same symmetrical, reciprocal algorithm but that would make the game distinctly less angband-y.
I am unlikely to get around to doing the coding any time soon but it's something I've thought about.Comment
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By all modern forensic analysis standards, the Warren Commission was correct, Lee Harvey Oswald acted alone, one shooter, no "magic bullet", no shots from the grassy knoll.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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And as Voovus said there, I do not expect this to be changed soon either. I was just surprised to discover this scummy shooting possibility just two/three months ago after playing this game for quite long time. 'Discover' here means that Ingwe taught it to me on angband.live.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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My HT-W is now CL19/DL18. Still stumbling into traps . The previous time I played was somewhere around the test versions of the trap branch and I quite enjoyed the version, where traps were found by just stepping next to them. That version also placed them quite intelligently to junctions so that after a while one had to choose, which trap to try to disarm or trigger to progress. I found that much more interesting than the current "you step on a trap" play, which I feel I can't do nothing about.
"Confuse monsters" wand seems to rock! I just used it against Wormtongue and it actually worked. That was a short fight .
Still getting used to curses. @ is wearing a "ring of reckless attacks" that triggers the stoneskin effect from time to time. Not sure what to think about it. Feels like a mild annoyance so far, since it really doesn't effect gameplay much with the current enemies.Comment
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I haven't played since 4.0, trying 4.1.3 now.
I must say I am happy with the changes.
Thank you guys for your hard work, I really appreciate you keeping the game alive and interesting!
Traps are adequate challenge, at least for kobold rogue, they add interesting randomization. Not too many. Do monsters fall on traps as well???
Rune-based ID makes sense, I like it, whish we had it before.
New "cursed" mechanic is interesting, not too many bad stuff.
Dangeon is still deadly and still "errh... what did Shadow do to insta-kill-me?".
Any changes to monsters?
Are wands of confusion/hold/slow still crap, or better then they used to be?Comment
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