Class/magic feature branch
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Played through a hobbit mage on build 206.
Obviously this is a very fragile stealth based character for most of the game, but the progression felt pretty good. I think I found books 4 and 5 at levels 40 and 59 which seemed about right.
I think I used all the spells at some point, but acid spray was rarely the best alternative, and explosion is just less useful then sound ball for twice the price.
Recharging now does seem to blow stuff up sometimes, which is OK.
To me, the spells now seem pretty good overall.
On other notes, traps actually seem a bit too sparse now.
And I didn't see any greater vaults after getting Banishment , although there seemed a reasonable amount earlier.Comment
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Won with my blackguard character, ladder dump is here. Sauron was tough, didn't have enough banish scrolls with me so I just slugged it out with him. Morgoth wasn't too bad, fought him in a circular room with some annihilation wands and arrows. I used a lot of phase door, and mass banish scrolls.Comment
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Bug: When casting Rune of Protection or using scroll for same, many times if an item is underfoot, no rune is created. If cast again, then a rune is created. This is not the same as spell failure, there is no failure notice. It used to be that items underfoot were moved out of the way (or destroyed if there was no room to move them to) and the rune was created. What changed? Was this intentional? If intentional, then it seems to me there should be some kind of failure notice.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Bug: When casting Rune of Protection or using scroll for same, many times if an item is underfoot, no rune is created. If cast again, then a rune is created. This is not the same as spell failure, there is no failure notice. It used to be that items underfoot were moved out of the way (or destroyed if there was no room to move them to) and the rune was created. What changed? Was this intentional? If intentional, then it seems to me there should be some kind of failure notice.
I haven't been able to track down your single combat bug yet.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Any reason to play a plain Warrior with this branch? I've played Blackguard and Paladin during the last comp and I don't seen any reason to play a Warrior again seeing how better these two classes are now.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Give them the option to dual wield weapons? I recall this being a thing in the past in a variant?Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I've always found dual-wielding to be pretty silly, so personally I would prefer some other means of differentiation. Plus, the game gets awfully easy once you're dealing more than a certain percentage of your enemies' HP in damage per turn, so boosting offense is something to be done with care.Comment
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To reiterate a suggestion I made awhile back: give everyone the same blows formula, but penalize mages and priests 1 blow (to a minimum of 1/round), and give warriors a flat +1 blow starting from level 20 or 25 or something. Thus the pure casters would need to work extra hard to get their second blow/round since they'd have to get to where the formula is outputting 3 blows; meanwhile, warriors get max blows as easily as everyone else does, their max is just better.Comment
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I've always found dual-wielding to be pretty silly, so personally I would prefer some other means of differentiation. Plus, the game gets awfully easy once you're dealing more than a certain percentage of your enemies' HP in damage per turn, so boosting offense is something to be done with care.Comment
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To reiterate a suggestion I made awhile back: give everyone the same blows formula, but penalize mages and priests 1 blow (to a minimum of 1/round), and give warriors a flat +1 blow starting from level 20 or 25 or something. Thus the pure casters would need to work extra hard to get their second blow/round since they'd have to get to where the formula is outputting 3 blows; meanwhile, warriors get max blows as easily as everyone else does, their max is just better."This has not been a recording"Comment
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Originally posted by Pete MackIf you cut blows by one,
1. what does it do to +blows weapons?
2. Multiplier may need adjusting, since full casters are already pretty strongly penalized here.
2. Multiplier would be the same for all characters, just where the formula outputs 3 a pure caster would get 2 and a warrior (once high-enough level) would get 4.Comment
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