Bugs and issues in 4.1.2

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #61
    Originally posted by Nick
    The amount of lava damage is random (100 + 1d100), and you get the prompt if you are going to do more than 1/3 your current HP in damage. So if you have 300-600 HP, you will sometimes get a message and sometimes not.
    This feels weird to me. What would be wrong with just always prompting?

    Comment

    • Anarchic Fox
      Rookie
      • Feb 2010
      • 24

      #62
      Originally posted by Nick
      Thanks, will check.
      I forgot to mention, I think it only happened in cases where the screen scrolled during the walk... it looked like the new screen was drawn up until the lava tile, and the previous screen was drawn after it.

      Comment

      • Grelko
        Rookie
        • Jan 2018
        • 10

        #63
        Originally posted by Nick
        Every 40 missiles you carry takes an inventory slot, so the 40 and 17 are just showing you that you have 57 total.
        Thanks for the info, I just thought my inventory would show how many was in each quiver seperately, but stacking to 40 is fine. If I need to use a particular arrow, I can always use "f"


        Originally posted by Nick
        The amount of lava damage is random (100 + 1d100), and you get the prompt if you are going to do more than 1/3 your current HP in damage. So if you have 300-600 HP, you will sometimes get a message and sometimes not.
        The damage caused by lava must be a lot less than (100 +1d100). I only had around 140 when I posted that message.

        It seems like lava damage is closer to (50 + 1d10)

        I was at Dl15 last night with 170 or so, and never even got a prompt, it just let me walk right into it. It did around 50-60 each time. That could explain why I didn't get a prompt that time, since it's less than 1/3 of my max hp.

        Does fire resist lower the damage caused by lava? That could be why I didn't take as much.

        Comment

        • Tibarius
          Swordsman
          • Jun 2011
          • 429

          #64
          killed by something

          was fighting emperor wight, had ring of see invisible on, emperor wight casted a nether bolt

          The message was Somthing ... but the tombstone revealed it was the emperor wight.

          Looks like a bug to me, that the message tells the player something instead of emperor wight.
          Blondes are more fun!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #65
            The debug command to generate objects is completely broken. I was trying to generate a morning star (+x,+y) and then a morning star of slay orc (+x,+y) to verify something about pricing, but I can't choose the ego nor change the hit/dam bonuses on the ego item, and when I try to change the hit/dam bonuses on the enchanted item by rerolling it as good the game simply crashes...
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #66
              Btw I just checked and both morning stars sell for the same price. You even get more money for the regular one if you don't know the slay orc rune...

              Apparently, the power of slays/brands is ridiculously small compared to the rest of the object properties. The low slays for example contribute to a couple % to the power calculation, and that power is then multiplied by the dice power and divided by 100, which most of the time results in zero added power.
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #67
                OK, there is a new update to master with the weapon damage bug (I think) fixed. Available on the nightlies page.

                Originally posted by PowerWyrm
                Looking at the code, the only difference is that now it uses calc_bonuses() instead of doing some hack for off weapon extra blows.

                *details snipped*
                Actually, it was that my hack to put back in the original STR and DEX (needed for calculating hypothetical extra blows) was happening too early, so it was factored into the STR, DEX adjustments to to-hit and to-dam. Fix was to only re-adjust STR and DEX right before the blows calculation in calc_bonuses().
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Grotug
                  Veteran
                  • Nov 2013
                  • 1637

                  #68
                  Fine wine doesn't remove fear. My status reads: "Afraid, bold".
                  Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                  Detailed account of my Ironman win here.

                  "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #69
                    Originally posted by Grotug
                    Fine wine doesn't remove fear. My status reads: "Afraid, bold".
                    My guess is you have something which gives permanent fear, like a ring of escaping.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Grotug
                      Veteran
                      • Nov 2013
                      • 1637

                      #70
                      I quaffed a !Heroism which removed the fear. I had been made afraid by an acolyte or apprentice.
                      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                      Detailed account of my Ironman win here.

                      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2986

                        #71
                        Originally posted by Nick
                        My guess is you have something which gives permanent fear, like a ring of escaping.
                        Nope, in object.txt, Fine Wine only grants BOLD, doesn't cure AFRAID. Since the two are separated now, I'm not even sure that's a bug. It could remain that way...
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #72
                          Originally posted by PowerWyrm
                          Nope, in object.txt, Fine Wine only grants BOLD, doesn't cure AFRAID. Since the two are separated now, I'm not even sure that's a bug. It could remain that way...
                          Quite correct, I was reading the wrong entry... Working as designed.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #73
                            Originally posted by Nick
                            OK, there is a new update to master with the weapon damage bug (I think) fixed....
                            Actually, it was that my hack to put back in the original STR and DEX (needed for calculating hypothetical extra blows) was happening too early, so it was factored into the STR, DEX adjustments to to-hit and to-dam. Fix was to only re-adjust STR and DEX right before the blows calculation in calc_bonuses().
                            NOT FIXED! Sorry, Nick. I'm attaching a savefile in hope that it helps you locate the problem. DmgTstr.zip

                            @ currently is wielding Narthanc (has found all the 'thancs). Damage shows as 3.8 blows per round, average damage/round 184.7 vs. non-resistant creatures and 144.7 vs. others. The 'thancs in @'s pack show the same.

                            @ has also just found Gondricam. Inspecting it on the floor, damage shows as 2.7 blows per round, average damage/round 101.1. Picking it up, it shows the same in the pack.

                            Now, have @ wield Gondricam. Damage now shows as 3.0 blows per round, average damage/round 110.5. The 'thancs in @'s pack now show 4.1 blows per round, average damage/round 200 vs. non-resistant creatures and 156.8 vs. others.

                            Gondircam's +4 Dexterity bonus is still not properly accounted for when inspected on the floor or in the pack, and when wielded is throwing off the calculations for the other weapons which will not benefit from the Dex bonus once they are swapped.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              #74
                              Originally posted by PowerWyrm
                              Nope, in object.txt, Fine Wine only grants BOLD, doesn't cure AFRAID. Since the two are separated now, I'm not even sure that's a bug. It could remain that way...
                              Doesn't a !Boldness cure fear? What is Boldness if it doesn't cure fear? Not that fine wine would do much for me to strengthen courage, I'd need a much stiffer drink.
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                #75
                                Originally posted by Ingwe Ingweron
                                NOT FIXED! Sorry, Nick. I'm attaching a savefile in hope that it helps you locate the problem. [ATTACH]1603[/ATTACH]
                                Is that savefile from 4.1.2, the latest nightly build, or the feature/magic branch? If the last, which build?
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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