Bugs and issues in 4.1.2

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #16
    At level 50 with decent CON you may be regenerating more damage than it deals, leading to apparently no damage taken. Fire vortices don't have much health, thus weak breath weapons.

    This is similar to how high-level mages can cast Magic Missile "for free" because they recover more than 1SP per turn.

    Comment

    • Thraalbee
      Knight
      • Sep 2010
      • 707

      #17
      Yea, deleted my post after some more testing.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #18
        Originally posted by Sky
        traps do not give XP until @ is down to DL5. however, if you reach DL5 AND THEN go back, all traps will give XP, even on DL1.
        I can't reproduce this, and I can't see anything in the code that would make it happen.

        Originally posted by Ingwe Ingweron
        Yes, fully identified. I swear it's a bug, but maybe I'm wrong. However, the blow/damage information is different depending on wielding versus in the pack. It didn't used to be this way. I'm wondering if the bug was introduced in the December 9, 2017 commit or earlier?
        This whole piece of code has been causing issues for some time - the first problem was that it behaved badly when player stats were drained, and subsequent "fixes" have kept introducing new problems. I will file this as a bug.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Ingwe Ingweron
          Veteran
          • Jan 2009
          • 2129

          #19
          Originally posted by Nick
          I can't reproduce this, and I can't see anything in the code that would make it happen.



          This whole piece of code has been causing issues for some time - the first problem was that it behaved badly when player stats were drained, and subsequent "fixes" have kept introducing new problems. I will file this as a bug.
          An easy test: Use wizard to generate a @ with Sting and with a regular extra attacks weapon. Wield one and compare the other in the pack. The in-pack weapon damage shown is erroneously benefiting from stat improvements of the wielded weapon. Or even comparing on the ground before picking up the weapon. This is a real pain in the butt. To accurately determine which weapon to wield, one must equip each weapon, as the in-pack or on-ground information is wrong.
          Last edited by Ingwe Ingweron; January 7, 2018, 18:40.
          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #20
            Originally posted by Ingwe Ingweron
            An easy test: Use wizard to generate a @ with Sting and with a regular extra attacks weapon. Wield one and compare the other in the pack. The in-pack weapon damage shown is erroneously benefiting from stat improvements of the wielded weapon. Or even comparing on the ground before picking up the weapon. This is a real pain in the butt. To accurately determine which weapon to wield, one must equip each weapon, as the in-pack or on-ground information is wrong.
            It was Sky's trap thing that I couldn't reproduce. The only reason I haven't reproduced the weapon description thing is that I haven't tried yet
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #21
              Originally posted by Ingwe Ingweron
              An easy test: Use wizard to generate a @ with Sting and with a regular extra attacks weapon. Wield one and compare the other in the pack. The in-pack weapon damage shown is erroneously benefiting from stat improvements of the wielded weapon. Or even comparing on the ground before picking up the weapon. This is a real pain in the butt. To accurately determine which weapon to wield, one must equip each weapon, as the in-pack or on-ground information is wrong.
              The problem here is that the wizard generator is bugged and you cannot trust it for anything it creates. I think it comes from the fact that the generator doesn't assign the known part correctly. Are you sure the same happens if you actually find Sting and an EA weapon?
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • Ingwe Ingweron
                Veteran
                • Jan 2009
                • 2129

                #22
                Originally posted by PowerWyrm
                The problem here is that the wizard generator is bugged and you cannot trust it for anything it creates. I think it comes from the fact that the generator doesn't assign the known part correctly. Are you sure the same happens if you actually find Sting and an EA weapon?
                I actually did find them, was just suggesting the Wizard mode so Nick didn't have to play for a couple hours just to test. It happens with any weapon that adjusts relevant combat associated stats, so it still shouldn't be hard to confirm. Damage per blow information was clearly working properly before some of the recent changes to this mechanic, but is now clearly not. Weapon comparison is now quite tedious. In-pack and on-ground information cannot be trusted.
                “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                Comment

                • Tibarius
                  Swordsman
                  • Jun 2011
                  • 429

                  #23
                  find doors

                  Plaiyng 4.1.2, there was a naga room. I cast detect doors and it says there are no doors. I was already wondering how the naga can come out then ... but obviously there was one side with a door which was not detected. So is the detection not 100 % anymore or anyone an idea what happened there?
                  Blondes are more fun!

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9637

                    #24
                    Originally posted by Tibarius
                    Plaiyng 4.1.2, there was a naga room. I cast detect doors and it says there are no doors. I was already wondering how the naga can come out then ... but obviously there was one side with a door which was not detected. So is the detection not 100 % anymore or anyone an idea what happened there?
                    Door detection now only detects secret doors.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • luneya
                      Swordsman
                      • Aug 2015
                      • 279

                      #25
                      Originally posted by Nick
                      Door detection now only detects secret doors.
                      Which, although not strictly a bug, seems to be stupid. Why shouldn't door detection reveal all doors? There doesn't seem to be any thematic reason why this should be so, and the nerf doesn't make the gameplay significantly more challenging (except maybe in situations like the OP's, where you want to know which side of a pit has the door for LOS reasons).

                      Comment

                      • Tibarius
                        Swordsman
                        • Jun 2011
                        • 429

                        #26
                        me fool

                        Me fool ... i thought detect doors, detect doors!

                        Either rename spell to detect secret doors or please detect all doors, thanks!
                        Blondes are more fun!

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2129

                          #27
                          Not necessarily a bug, as it has existed for a very long time, so might be by design -- but, can someone please explain to me why, when @ has full resistances & protections, The Witch King of Angmar can command @ to "go away" even though every other monster with this ability, including Sauron, cannot successfully do so?
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #28
                            Originally posted by Ingwe Ingweron
                            Not necessarily a bug, as it has existed for a very long time, so might be by design -- but, can someone please explain to me why, when @ has full resistances & protections, The Witch King of Angmar can command @ to "go away" even though every other monster with this ability, including Sauron, cannot successfully do so?
                            The Witch-King has the teleport away spell, which is unresistable; only nine monsters have it, including notably Nexus Quylthulgs. Sauron does not have it; he has the teleport level spell, which RNexus prevents against.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              #29
                              Originally posted by Nick
                              The Witch-King has the teleport away spell, which is unresistable; only nine monsters have it, including notably Nexus Quylthulgs. Sauron does not have it; he has the teleport level spell, which RNexus prevents against.
                              Ah, I see. Is there also no saving throw? It feels like none of the other eight succeed at TELE_AWAY once @ is sufficiently high-level and has resistances and protections, but I may be imagining this.
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9637

                                #30
                                Originally posted by Ingwe Ingweron
                                Ah, I see. Is there also no saving throw? It feels like none of the other eight succeed at TELE_AWAY once @ is sufficiently high-level and has resistances and protections, but I may be imagining this.
                                No, no saving throw. You're probably killing them too fast
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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