Bugs and issues in 4.1.2

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  • PowerWyrm
    replied
    Another problem with the passable rubble tile: it's the same as the "unknown treasure" with Shockbolt tiles.

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  • spara
    replied
    Originally posted by Nick
    Don't you like the fact that this one actually changes with light level?
    That's cool of course, but the actual graphic is quite out of place with Gervais tiles. The background makes the tile look like a something like a marble tile that has stuff on it, because there's some sort of emboss as a frame. Also the actual graphic is somehow more cartoony than the other set. My daughter watched me play and spontaneously asked if that's a potato .

    This is really just nitpicking. I just wanted wanted to voice this out as an old school tile player, since most of you seem to prefer ASCII.

    Edit: And to anyone who's wondering what's this all about, here's the old and the new tile in action:
    Click image for larger version

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    Click image for larger version

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ID:	233174

    Edit2: And here's what the old one looks like with proper backgrounds:
    Click image for larger version

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    I think it works better, but I'm kind of biased with this for solely playing with this tile set for so long.
    Last edited by spara; July 10, 2018, 10:45.

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  • Nick
    replied
    Originally posted by spara
    It's the first impression that sticks. I started playing Moria on Amiga 500 back in the day and that version had tiles. Later on progression to Angband and Gervais-tiles was very natural. I tried playing with ASCII at some point and it just didn't work for me,. For me it has to be Gervais tiles, and now someone has broken my rubble .
    Don't you like the fact that this one actually changes with light level?

    Leave a comment:


  • spara
    replied
    Originally posted by luneya
    Of course. Everyone knows that rubble should look like :

    I've never played Angband using anything other than ASCII, so any tileset looks wrong to me.
    It's the first impression that sticks. I started playing Moria on Amiga 500 back in the day and that version had tiles. Later on progression to Angband and Gervais-tiles was very natural. I tried playing with ASCII at some point and it just didn't work for me,. For me it has to be Gervais tiles, and now someone has broken my rubble .

    Leave a comment:


  • luneya
    replied
    Originally posted by spara
    Funny how a change of graphics just feels wrong. I've been playing with Gervais tiles as long as I remember. Which is at least from the end of the '90s. And now the rubble tile has changed as a result to distinguish passable rubble I suppose. It's a good thing one can edit the tile map to ones liking. Just coloring the impassable rubble to brown would suffice nicely:

    [ATTACH]1651[/ATTACH]

    Anyone else find the new tile out of place?
    Of course. Everyone knows that rubble should look like :

    I've never played Angband using anything other than ASCII, so any tileset looks wrong to me.

    Leave a comment:


  • spara
    replied
    Funny how a change of graphics just feels wrong. I've been playing with Gervais tiles as long as I remember. Which is at least from the end of the '90s. And now the rubble tile has changed as a result to distinguish passable rubble I suppose. It's a good thing one can edit the tile map to ones liking. Just coloring the impassable rubble to brown would suffice nicely:

    Click image for larger version

Name:	rubble.png
Views:	1
Size:	3.9 KB
ID:	233172

    Anyone else find the new tile out of place?

    Leave a comment:


  • Nick
    replied
    Originally posted by PowerWyrm
    The fix you applied is only for traps
    Still occuring with scrolls
    ...and staffs. Bollocks.

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  • kaypy
    replied
    Looking at items in shops gives you a description of what items do, even if you haven't identified that flavour yet.

    Pretty reasonable so far, but:
    Home storage is implemented as a type of shop...

    So you can figure out flavours for free just by dropping them off for a minute.

    (Found it in the feature branch, but just checked against the latest 4.1.x nightly. I have never before had to clear so much of level 1 to find some un-ided junk)

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  • PowerWyrm
    replied
    Originally posted by Nick
    It's not impossible - there was a recently fixed bug where it always summoned uniques, though, which it shouldn't.
    The fix you applied is only for traps
    Still occuring with scrolls

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  • spara
    replied
    Ok. Maybe @ was just (un)lucky .

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  • Nick
    replied
    Originally posted by spara
    I read a Scroll of Summon Monster and it summoned two uniques. It should not do that, right?
    It's not impossible - there was a recently fixed bug where it always summoned uniques, though, which it shouldn't.

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  • spara
    replied
    I read a Scroll of Summon Monster and it summoned two uniques. It should not do that, right?

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  • Nick
    replied
    Originally posted by spara
    Something wrong with my compiled version of Angband or are these bugs I'm seeing?
    I'm seeing it in the development version too. Looks like my changes yesterday introduced a bug

    EDIT: In fact, the error seems to date back a few months. Will fix soon.
    Last edited by Nick; July 8, 2018, 02:17. Reason: Worse than I realised

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  • spara
    replied
    Oh and the general store shows this:

    Click image for larger version

Name:	general_store.png
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ID:	233162

    Something wrong with my compiled version of Angband or are these bugs I'm seeing?

    Leave a comment:


  • spara
    replied
    @ is wearing a Ring of Searching and the ring shop shows question marks on a Ring of Searching it's selling.

    Latest master version. I think. Save attached.

    ros.zip

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