Bugs and issues in 4.1.2
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Another problem with the passable rubble tile: it's the same as the "unknown treasure" with Shockbolt tiles. -
That's cool of course, but the actual graphic is quite out of place with Gervais tiles. The background makes the tile look like a something like a marble tile that has stuff on it, because there's some sort of emboss as a frame. Also the actual graphic is somehow more cartoony than the other set. My daughter watched me play and spontaneously asked if that's a potato.
This is really just nitpicking. I just wanted wanted to voice this out as an old school tile player, since most of you seem to prefer ASCII.
Edit: And to anyone who's wondering what's this all about, here's the old and the new tile in action:
Edit2: And here's what the old one looks like with proper backgrounds:
I think it works better, but I'm kind of biased with this for solely playing with this tile set for so long.Last edited by spara; July 10, 2018, 10:45.Leave a comment:
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It's the first impression that sticks. I started playing Moria on Amiga 500 back in the day and that version had tiles. Later on progression to Angband and Gervais-tiles was very natural. I tried playing with ASCII at some point and it just didn't work for me,. For me it has to be Gervais tiles, and now someone has broken my rubble
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Leave a comment:
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It's the first impression that sticks. I started playing Moria on Amiga 500 back in the day and that version had tiles. Later on progression to Angband and Gervais-tiles was very natural. I tried playing with ASCII at some point and it just didn't work for me,. For me it has to be Gervais tiles, and now someone has broken my rubble
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Leave a comment:
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Funny how a change of graphics just feels wrong. I've been playing with Gervais tiles as long as I remember. Which is at least from the end of the '90s. And now the rubble tile has changed as a result to distinguish passable rubble I suppose. It's a good thing one can edit the tile map to ones liking. Just coloring the impassable rubble to brown would suffice nicely:
[ATTACH]1651[/ATTACH]
Anyone else find the new tile out of place?
I've never played Angband using anything other than ASCII, so any tileset looks wrong to me.Leave a comment:
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Funny how a change of graphics just feels wrong. I've been playing with Gervais tiles as long as I remember. Which is at least from the end of the '90s. And now the rubble tile has changed as a result to distinguish passable rubble I suppose. It's a good thing one can edit the tile map to ones liking. Just coloring the impassable rubble to brown would suffice nicely:
Anyone else find the new tile out of place?Leave a comment:
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Looking at items in shops gives you a description of what items do, even if you haven't identified that flavour yet.
Pretty reasonable so far, but:
Home storage is implemented as a type of shop...
So you can figure out flavours for free just by dropping them off for a minute.
(Found it in the feature branch, but just checked against the latest 4.1.x nightly. I have never before had to clear so much of level 1 to find some un-ided junk)Leave a comment:
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I read a Scroll of Summon Monster and it summoned two uniques. It should not do that, right?Leave a comment:
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EDIT: In fact, the error seems to date back a few months. Will fix soon.Leave a comment:
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