New thread for any problem encountered with the new release.
Here's my results of testing the messages with known and unknown (flavored) items:
- wands: "it can be aimed" (unknown), "when aimed..." (known)
- offensive rods: "it can be aimed" (unknown), "when aimed..." (known)
- support rods: "it can be activated" (unknown), "when activated..." (known)
- activatable offensive item (for ex. a ring of ice): nothing (unknown), "when aimed..." (known)
- activatable offensive artifact (for ex. Narthanc): "when activated..."
- potion of dragon breath: "it can be aimed" (unknown), "when aimed..." (known)
So here we have the following problems:
- looking at unknown rods leaks info about them (aimed vs activated)
- missing info on unknown activatable items
- different info for known activatable normal items vs artifacts (aimed vs activated again)
- looking at unknown potions of dragon breath leaks info about them
- potions of dragon breath are not "aimed" anyway
- looking at unknown activatable artifacts leaks info about them
Fixes:
- all unknown rods should say "it can be aimed" (since we ask for a direction anyway)
- all unknown activatable items should say "it can be activated" (as it is obvious by pressing 'A' that they can)
- known activatable artifacts should say "when aimed..." (like everything else that can be aimed)
- unknown potions of dragon breath should say "it can be quaffed" (like every other potion)
- known potions of dragon breath should say "when quaffed..." (since obviously you drink the potion, then fire or ice erupts from your throat...)
- unknown activatable artifacts should say "it can be activated" until you walk on them and learn their name ('a dagger' -> 'Narthanc' or 'a bronze amulet' -> 'Carlammas')
Here's my results of testing the messages with known and unknown (flavored) items:
- wands: "it can be aimed" (unknown), "when aimed..." (known)
- offensive rods: "it can be aimed" (unknown), "when aimed..." (known)
- support rods: "it can be activated" (unknown), "when activated..." (known)
- activatable offensive item (for ex. a ring of ice): nothing (unknown), "when aimed..." (known)
- activatable offensive artifact (for ex. Narthanc): "when activated..."
- potion of dragon breath: "it can be aimed" (unknown), "when aimed..." (known)
So here we have the following problems:
- looking at unknown rods leaks info about them (aimed vs activated)
- missing info on unknown activatable items
- different info for known activatable normal items vs artifacts (aimed vs activated again)
- looking at unknown potions of dragon breath leaks info about them
- potions of dragon breath are not "aimed" anyway
- looking at unknown activatable artifacts leaks info about them
Fixes:
- all unknown rods should say "it can be aimed" (since we ask for a direction anyway)
- all unknown activatable items should say "it can be activated" (as it is obvious by pressing 'A' that they can)
- known activatable artifacts should say "when aimed..." (like everything else that can be aimed)
- unknown potions of dragon breath should say "it can be quaffed" (like every other potion)
- known potions of dragon breath should say "when quaffed..." (since obviously you drink the potion, then fire or ice erupts from your throat...)
- unknown activatable artifacts should say "it can be activated" until you walk on them and learn their name ('a dagger' -> 'Narthanc' or 'a bronze amulet' -> 'Carlammas')
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