Does the following calculation still stand:
CALCULATING MELEE COMBAT ABILITY
--------------------------------
Many factors are taken into account when considering your character's skill in
successfully landing a blow in hand-to-hand combat. The outline for
calculating the numerical rating of this skill is as follows:
base class ability
+ racial modifier
+ level modifier
-------------------------------
base melee combat skill
strength modifier
+ dexterity modifier
- armor encumbrance penalty
+ equipment bonuses/penalties
- heavy weapon penalty
- edged weapon penalty
+ temporary spell bonus
- stunning penalty
-------------------------------
bonus to combat skill
(from thangorodroim.net)
CALCULATING MELEE COMBAT ABILITY
--------------------------------
Many factors are taken into account when considering your character's skill in
successfully landing a blow in hand-to-hand combat. The outline for
calculating the numerical rating of this skill is as follows:
base class ability
+ racial modifier
+ level modifier
-------------------------------
base melee combat skill
strength modifier
+ dexterity modifier
- armor encumbrance penalty
+ equipment bonuses/penalties
- heavy weapon penalty
- edged weapon penalty
+ temporary spell bonus
- stunning penalty
-------------------------------
bonus to combat skill
(from thangorodroim.net)
You can do the math yourself, but critical hits make things substantially more complicated. The base damage is (dice roll * slay multiplier) + to-dam bonus, but crits apply variable multipliers and flat damage bonuses (e.g. one level of crit does 1.5x + 10 damage, another does 2x + 15, etc.), and the odds of getting a crit depend on stuff like weapon weight, strength, and accuracy in a way that's really not easy to explain without basically just rewriting the code.
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