Does the following calculation still stand:
CALCULATING MELEE COMBAT ABILITY
--------------------------------
Many factors are taken into account when considering your character's skill in
successfully landing a blow in hand-to-hand combat. The outline for
calculating the numerical rating of this skill is as follows:
base class ability
+ racial modifier
+ level modifier
-------------------------------
base melee combat skill
strength modifier
+ dexterity modifier
- armor encumbrance penalty
+ equipment bonuses/penalties
- heavy weapon penalty
- edged weapon penalty
+ temporary spell bonus
- stunning penalty
-------------------------------
bonus to combat skill
(from thangorodroim.net)
					CALCULATING MELEE COMBAT ABILITY
--------------------------------
Many factors are taken into account when considering your character's skill in
successfully landing a blow in hand-to-hand combat. The outline for
calculating the numerical rating of this skill is as follows:
base class ability
+ racial modifier
+ level modifier
-------------------------------
base melee combat skill
strength modifier
+ dexterity modifier
- armor encumbrance penalty
+ equipment bonuses/penalties
- heavy weapon penalty
- edged weapon penalty
+ temporary spell bonus
- stunning penalty
-------------------------------
bonus to combat skill
(from thangorodroim.net)
 
	 You can do the math yourself, but critical hits make things substantially more complicated. The base damage is (dice roll * slay multiplier) + to-dam bonus, but crits apply variable multipliers and flat damage bonuses (e.g. one level of crit does 1.5x + 10 damage, another does 2x + 15, etc.), and the odds of getting a crit depend on stuff like weapon weight, strength, and accuracy in a way that's really not easy to explain without basically just rewriting the code.
 You can do the math yourself, but critical hits make things substantially more complicated. The base damage is (dice roll * slay multiplier) + to-dam bonus, but crits apply variable multipliers and flat damage bonuses (e.g. one level of crit does 1.5x + 10 damage, another does 2x + 15, etc.), and the odds of getting a crit depend on stuff like weapon weight, strength, and accuracy in a way that's really not easy to explain without basically just rewriting the code.
							
						
Comment