Ok, what's the deal with passable rubble? I like the aesthetics and the idea, and am in no way suggesting to get rid of it, but it's broken! When mobs stand in it, it's like they're a wallwalker standing in a wall; I can't hit them with my spells (haven't tried arrows, but I assume they fail). However, when I stand in the rubble, I can easily take hits from monster spells and breathers.
Why does rubble benefit mobs by making them immune to everything but melee, but not the player?
Why does rubble benefit mobs by making them immune to everything but melee, but not the player?
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