This is the furthest I've ever gotten, so now I'm reaching out to the community before I go any further. This could be my first win ever... what should I farm up before going to 4950'? What do I need for the little p and Big P?
Code:
[Angband 4.0.5 Character Dump] Name Oraticus Age 115 Self RB CB EB Best Race High-Elf Height 6'9" STR! 18/100 +1 +0 +6 18/170 Class Ranger Weight 13st 10lb INT! 18/100 +3 +2 +3 18/180 Title Ranger Turns used: WIS! 18/100 -1 -2 +5 18/120 HP 675/675 Game 621188 DEX! 18/100 +3 +1 +13 18/*** SP 216/337 Standard 110917 CON! 18/100 +1 -1 +6 18/160 Resting 23153 Level 44 Armor [50,+138] Saving Throw 100% Cur Exp 4888486 Stealth Superb Max Exp 4888486 Melee 3d6,+31 Disarming 91% Adv Exp 5520000 To-hit 66,+52 Magic Devices 106 Blows 5.0/turn Perception 1 in 1 Gold 783392 Searching 100% Burden 169.7 lb Shoot to-dam +14 Infravision 100 ft Overweight -10.2 lb To-hit 98,+45 Speed 31 Max Depth 4800' (L96) Shots 3/turn You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:*..+....+.... Nexus:....+........ rElec:...+....+.+.. Nethr:...+......... rFire:*..+.*.++.... Chaos:............. rCold:...+...++.*.! Disen:........+.... rPois:...++++...... pFear:...+..+.+++.. rLite:...+........+ pBlnd:............. rDark:...+....+.... pConf:.........+... Sound:......+..+... pStun:.........+... Shard:........+.... HLife:..........+.. Regen:.+.+....+.... Stea.:....+..+..... ESP:..........+.. Sear.:....+......+. Invis:+...........+ Infra:....+.......+ FrAct:.+........+.. Tunn.:+............ Feath:+..........+. Speed:..+.+.+++.++! S.Dig:...+......... Blows:............. ImpHP:............. Shots:............. Fear:............. Might:.+........... Aggrv:............. Light:.....+....... [Character Equipment] a) the Spear 'Suldo' (3d6) (+20,+16) [+12] <+4> Dropped by Qlzqqlzuup, the Emperor Quylthulg at 4650 feet (level 93) +4 tunneling. Slays giants, undead, demons (powerfully), trolls, evil creatures, animals, dragons (powerfully). Branded with weak fire. Provides immunity to acid, fire. Cannot be harmed by acid, fire. Sustains intelligence. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. Combat info: 5.0 blows/round. Average damage/round: 275.5 vs. creatures not resistant to fire, 332 vs. giants, 332 vs. undead, 445.5 vs. demons, 332 vs. trolls, 275.5 vs. evil creatures, 275.5 vs. animals, 445.5 vs. dragons, and 218.5 vs. others. b) a Short Bow of Lothlórien (x4) (+13,+14) <+3, +2> {!d} Found lying on the floor in a vault at 4350 feet (level 87) +3 dexterity. +2 shooting power. Cannot be harmed by acid, fire. Speeds regeneration. Prevents paralysis. c) a Ring of Speed <+11> Found lying on the floor in a vault at 3750 feet (level 75) +11 speed. d) the Ring of Fire 'Tirima' (+7,+2) <+3> Dropped by Harowen the Black Hand at 3200 feet (level 64) +3 strength. +3 intelligence. +3 wisdom. +3 dexterity. +3 constitution. Provides resistance to acid, lightning, fire, frost, poison gas, light, dark, nether. Provides protection from fear. Cannot be harmed by lightning. Slows your metabolism. Speeds regeneration. When activated, it restores your dexterity. Takes 306 to 340 turns to recharge at your current speed. Your chance of success is 91.8% e) an Amulet of Trickery <+5, +2, +7, +6, +3> Found lying on the floor in a vault at 4800 feet (level 96) +5 dexterity. +2 stealth. +7 searching skill. +6 infravision. +3 speed. Provides resistance to poison gas, nexus. Sustains dexterity. f) the Arkenstone of Issear <+3> (charging) Found lying on the floor in a vault at 4350 feet (level 87) Provides immunity to fire. Provides resistance to poison gas. Cannot be harmed by fire. Radius 3 light. When activated, it maps the entire level and detects nearby objects, traps, doors, and stairs. Takes 214 to 420 turns to recharge at your current speed. Your chance of success is 94.3% g) the Gold Dragon Scale Mail of Tarfin (-2) [28,+26] <+1> Dropped by Ji Indur Dawndeath at 3300 feet (level 66) +1 speed. Provides resistance to poison gas, sound. Provides protection from fear. When aimed, it fires a ball of sound with radius 2, dealing 150 damage at the centre, which your device skill increases by 66 per cent. Takes 210 turns to recharge at your current speed. Your chance of success is 95.3% h) the Elven Cloak 'Aelevas' [6,+16] <+3> Found lying on the floor in a vault at 4000 feet (level 80) +3 strength. +3 constitution. +3 stealth. +3 speed. Provides resistance to fire, frost. Cannot be harmed by acid, fire. i) the Large Metal Shield 'Lathel' [12,+17] <+1> Dropped by a Sorcerer at 3750 feet (level 75) +1 speed. Provides resistance to acid, lightning, fire, frost, dark, shards, disenchantment. Provides protection from fear. Cannot be harmed by acid. Sustains dexterity. Speeds regeneration. When activated, it attempts to magically enhance a weapon's to-hit bonus. Also gives a chance to break a curse. Takes 516 to 693 turns to recharge at your current speed. Your chance of success is 96.6% j) an Iron Crown of Serenity [0,+11] Found lying on the floor in a vault at 3800 feet (level 76) Provides resistance to sound. Provides protection from fear, confusion, stunning. k) the Set of Gauntlets of Arast [3,+20] <+2> Taken from a chest found at 4650 feet (level 93) +2 wisdom. +2 dexterity. +2 speed. Provides immunity to frost. Provides resistance to lightning. Provides protection from fear. Cannot be harmed by acid, fire. Prevents paralysis. Sustains your life force. Grants telepathy. l) the Pair of Leather Sandals of Habil [1,+21] <+10> Dropped by a Black pudding at 2500 feet (level 50) +10 searching skill. +10 speed. Cannot be harmed by acid, fire. Feather Falling. When activated, it grants temporary resistance to fire and cold, cures 200HP, but also makes you hallucinate wildly. Takes 239 to 264 turns to recharge at your current speed. Your chance of success is 96.2% [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by fire. f) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by fire. g) 36 Potions of Cure Critical Wounds h) 35 Seeker Arrows of Wounding (4d4) (+19,+24) Combat info: Hits targets up to 140 feet away. Average damage/round: 604.8. 35% chance of breaking upon contact. i) 27 Seeker Arrows of Frost (4d4) (+10,+11) Branded with cold. Combat info: Hits targets up to 140 feet away. Average damage/round: 771.6 vs. creatures not resistant to cold, and 441 vs. others. 35% chance of breaking upon contact. j) 13 Seeker Arrows of Frost (4d4) (+16,+13) Branded with cold. Combat info: Hits targets up to 140 feet away. Average damage/round: 815.7 vs. creatures not resistant to cold, and 466.2 vs. others. 35% chance of breaking upon contact. k) 34 Seeker Arrows of Holy Might (4d4) (+25,+20) Slays undead, demons, evil creatures. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 979.5 vs. undead, 979.5 vs. demons, 839.4 vs. evil creatures, and 559.5 vs. others. 35% chance of breaking upon contact. l) 26 Mithril Arrows of Slay Undead (3d4) (+12,+11) Slays undead. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 716.7 vs. undead, and 409.5 vs. others. 35% chance of breaking upon contact. m) 22 Mithril Arrows of Frost (3d4) (+13,+14) Branded with cold. Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 782.7 vs. creatures not resistant to cold, and 447.3 vs. others. 35% chance of breaking upon contact. n) 8 Mithril Arrows of Wounding (3d4) (+27,+25) Cannot be harmed by acid, fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 591.3. 35% chance of breaking upon contact. [Character Quiver] 0) 21 Arrows of Lightning (1d4) (+12,+14) Branded with lightning. Combat info: Hits targets up to 140 feet away. Average damage/round: 672.6 vs. creatures not resistant to lightning, and 384.3 vs. others. 35% chance of breaking upon contact. 1) 22 Arrows of Wounding (1d4) (+22,+26) Combat info: Hits targets up to 140 feet away. Average damage/round: 540.6. 35% chance of breaking upon contact. 2) 27 Arrows (1d4) {magical} You do not know the full extent of this item's powers. Combat info: Hits targets up to 140 feet away. Average damage/round: 205.8. 35% chance of breaking upon contact. 3) 36 Arrows (1d4) {magical} You do not know the full extent of this item's powers. Combat info: Hits targets up to 140 feet away. Average damage/round: 205.8. 35% chance of breaking upon contact. 4) 30 Seeker Arrows of Wounding (4d4) (+20,+19) Combat info: Hits targets up to 140 feet away. Average damage/round: 541.8. 35% chance of breaking upon contact. 5) 27 Seeker Arrows of Venom (4d4) (+10,+8) Branded with poison. Combat info: Hits targets up to 140 feet away. Average damage/round: 705.6 vs. creatures not resistant to poison, and 403.2 vs. others. 35% chance of breaking upon contact. 6) 21 Seeker Arrows of Venom (4d4) (+8,+10) Branded with poison. Combat info: Hits targets up to 140 feet away. Average damage/round: 749.7 vs. creatures not resistant to poison, and 428.4 vs. others. 35% chance of breaking upon contact. 7) 28 Seeker Arrows of Venom (4d4) (+9,+10) Branded with poison. Combat info: Hits targets up to 140 feet away. Average damage/round: 749.7 vs. creatures not resistant to poison, and 428.4 vs. others. 35% chance of breaking upon contact. 8) 13 Seeker Arrows of Flame (4d4) (+9,+10) Branded with fire. Cannot be harmed by fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 749.7 vs. creatures not resistant to fire, and 428.4 vs. others. 35% chance of breaking upon contact. 9) 40 Seeker Arrows of Flame (4d4) (+9,+11) Branded with fire. Cannot be harmed by fire. Combat info: Hits targets up to 140 feet away. Average damage/round: 771.6 vs. creatures not resistant to fire, and 441 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by fire. b) a Mushroom of Vigor c) 30 Potions of Healing d) 13 Potions of *Healing* It can be thrown at creatures with damaging effect. e) 4 Potions of Life It can be thrown at creatures with damaging effect. f) 7 Scrolls of Banishment g) 3 Scrolls of Mass Banishment h) 2 Staves of *Destruction* (6 charges) i) 2 Staves of the Magi (7 charges) j) the Serpent Ring of Annath [+6] <+2, +1> Dropped by Itangast the Fire Drake at 3150 feet (level 63) +2 constitution. Provides resistance to fire, light. Provides protection from confusion, stunning. Cannot be harmed by lightning. Slows your metabolism. Radius 1 light. k) the Ring of Brian <+4, +1> Found lying on the floor in a vault at 4100 feet (level 82) +4 constitution. Provides immunity to acid. Provides resistance to lightning, disenchantment. Provides protection from fear. Cannot be harmed by lightning. Speeds regeneration. Prevents paralysis. Sustains your life force. Radius 1 light. When activated, it cures confusion. Takes 138 to 151 turns to recharge at your current speed. Your chance of success is 91.8% l) the Pendant of Nendi <+4, +1> Found lying on the floor in a vault at 3800 feet (level 76) +4 wisdom. +4 infravision. Provides resistance to disenchantment. Prevents paralysis. Grants telepathy. Radius 1 light. m) a Lantern of True Sight (11493 turns) <+2> Dropped by an Ancient white dragon at 2050 feet (level 41) Provides protection from blindness. Cannot be harmed by fire. Grants the ability to see invisible things. Radius 2 light. n) the Cloak 'Targuin' (+0,+3) [1,+11] <+2> Dropped by Uvatha the Horseman at 3750 feet (level 75) +2 strength. +2 constitution. Provides immunity to fire. Provides resistance to lightning. Cannot be harmed by acid, fire. Prevents paralysis. Sustains your life force. When activated, it increases your AC and to-hit bonus for 1d24+12 turns. Takes 239 to 264 turns to recharge at your current speed. Your chance of success is 97.0% o) the Fur Cloak of Medhor [3,+12] <+4, +1> Dropped by a Dracolich at 4650 feet (level 93) +4 wisdom. +4 constitution. Provides resistance to light. Cannot be harmed by acid, fire. Sustains wisdom. Prevents paralysis. Radius 1 light. p) the Leather Shield of Dimoros (+1,+1) [8,+21] <+3> Dropped by Shagrat, the Orc Captain at 900 feet (level 18) +3 strength. +3 intelligence. +3 wisdom. +3 dexterity. Provides resistance to acid, lightning, fire, frost, chaos. Cannot be harmed by acid. Speeds regeneration. q) the Leather Shield of Hanenond [8,+17] <+3> Found lying on the floor in a vault at 2500 feet (level 50) +3 strength. +3 wisdom. +3 constitution. Provides immunity to acid. Provides resistance to lightning, fire, frost, light. Provides protection from fear. Cannot be harmed by acid. r) the Iron Helm of Agduin [7,+11] <+2> Dropped by Rogrog the Black Troll at 3750 feet (level 75) +2 speed. Provides resistance to acid, frost. Cannot be harmed by acid. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. s) the Pair of Steel Shod Boots of Ungornul [7,+21] <+9> Found lying on the floor in a vault at 4800 feet (level 96) +9 speed. Provides resistance to disenchantment. Cannot be harmed by acid, fire. t) the Pair of Ethereal Slippers of Oiondor [0,+19] <+4> Found lying on the floor in a vault at 2500 feet (level 50) +4 wisdom. +4 constitution. +4 stealth. Provides immunity to acid. Provides resistance to dark, nether. Cannot be harmed by acid, fire. Slows your metabolism. Feather Falling. u) the Cutlass of Amrand (1d8) (+7,+19) [+9] <+5> Found lying on the floor in a vault at 4400 feet (level 88) +5 strength. +5 dexterity. +5 speed. Slays undead (powerfully), demons, trolls, dragons, orcs, animals, evil creatures. Branded with poison, acid, cold. Provides immunity to frost. Provides resistance to light. Provides protection from confusion. Cannot be harmed by acid. Sustains strength. Blessed by the gods. Slows your metabolism. Combat info: 5.0 blows/round. Average damage/round: 288 vs. creatures not resistant to poison, 288 vs. creatures not resistant to acid, 288 vs. creatures not resistant to cold, 337 vs. undead, 288 vs. demons, 288 vs. trolls, 288 vs. dragons, 288 vs. orcs, 263 vs. animals, 263 vs. evil creatures, and 238.5 vs. others. v) the Morning Star of Dangilyar (2d6) (+14,+15) <+1> Conjured forth by magic at 3750 feet (level 75) +1 dexterity. +1 speed. +1 attack speed. Slays demons (powerfully), dragons. Branded with weak cold. Provides immunity to fire. Provides resistance to acid. Provides protection from confusion. Cannot be harmed by acid, fire. When activated, it heals 60 hitpoints, cut damage, and cures stunning, poisoning, blindness, and confusion. Takes 306 to 340 turns to recharge at your current speed. Your chance of success is 92.5% Combat info: 6.0 blows/round. Average damage/round: 284.4 vs. creatures not resistant to cold, 424.2 vs. demons, 330.6 vs. dragons, and 237.6 vs. others. w) the Mattock of Imornach (2d8) (+18,+13) [+7] <+1, +3> Found lying on the floor in a vault at 4350 feet (level 87) +1 stealth. +3 tunneling. Slays dragons (powerfully), undead (powerfully), giants. Branded with acid. Provides resistance to fire, frost, disenchantment. Provides protection from fear. Speeds regeneration. Prevents paralysis. Sustains your life force. Grants telepathy. Combat info: 5.0 blows/round. Average damage/round: 308.5 vs. creatures not resistant to acid, 413 vs. dragons, 413 vs. undead, 308.5 vs. giants, and 204 vs. others.
Comment