Thanks for all the suggestions. I managed to find a longbow of power the night after I first posted, which made me realize just how crappy that Shortbow of Lothlorien was. Since then I’ve…
- Found a Longbow of Lothlorien
- Pushed my CON to 18/200 thanks to the switch to the Ring of Brian
- Upgraded my weapon to something that hits a bit harder.
- Gotten another stack of Slay Evil ammo
Here’s the dump:
I’m wondering about my CON, though… 18/220 is the max, right? Is there any benefit in that last 2 points of CON? I’ve recently found a cloak that would give me +6 CON, but I can’t swap it out because I’d drop below +20 speed.
How many consumables are recommended for the end game, and how many slay evil/holy might arrows should I bank on for Sauron and Morgoth?
Any other suggestions before this encounter? After this run, I’ll probably switch over to the new version of Angband (tried it a bit… man it feels different).
- Found a Longbow of Lothlorien
- Pushed my CON to 18/200 thanks to the switch to the Ring of Brian
- Upgraded my weapon to something that hits a bit harder.
- Gotten another stack of Slay Evil ammo
Here’s the dump:
Code:
[Angband 4.0.5 Character Dump] Name Oraticus Age 115 Self RB CB EB Best Race High-Elf Height 6'9" STR! 18/100 +1 +0 +6 18/170 Class Ranger Weight 13st 10lb INT! 18/100 +3 +2 +3 18/180 Title Ranger Lord Turns used: WIS! 18/100 -1 -2 +5 18/120 HP 911/911 Game 664252 DEX! 18/100 +3 +1 +14 18/*** SP 217/353 Standard 125654 CON! 18/100 +1 -1 +10 18/200 Resting 29347 Level 46 Armor [50,+129] Saving Throw 100% Cur Exp 6453455 Stealth Superb Max Exp 6453455 Melee 3d6,+34 Disarming 92% Adv Exp 6900000 To-hit 68,+49 Magic Devices 108 Blows 7.0/turn Perception 1 in 1 Gold 877002 Searching 100% Burden 177.9 lb Shoot to-dam +24 Infravision 100 ft Overweight -2.0 lb To-hit 101,+61 Speed 20 Max Depth 4900' (L98) Shots 3/turn You are the only child of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. rAcid:..*+....+.... Nexus:....+........ rElec:..++....+.+.. Nethr:...+......... rFire:...+.*.++.... Chaos:............. rCold:...+...++.*.. Disen:..+.....+.... rPois:...++++...... pFear:..++..+.+++.. rLite:...+........+ pBlnd:............. rDark:...+....+.... pConf:.........+... Sound:......+..+... pStun:.........+... Shard:........+.... HLife:..+.......+.. Regen:..++....+.... Stea.:....+..+..... ESP:..........+.. Sear.:....+......+. Invis:............+ Infra:....+.......+ FrAct:.++.......+.. Tunn.:............. Feath:.+.........+. Speed:....+.+++.++. S.Dig:...+......... Blows:+............ ImpHP:............. Shots:............. Fear:............. Might:.+........... Aggrv:............. Light:..+..+....... [Character Equipment] a) a Zweihander of Extra Attacks (3d6) (+17,+19) <+2> Found lying on the floor in a vault at 4800 feet (level 96) +2 attack speed. Combat info: 7.0 blows/round. Average damage/round: 342.3. b) a Long Bow of Lothlórien (x5) (+29,+24) <+4, +2> Found lying on the floor in a vault at 4900 feet (level 98) +4 dexterity. +2 shooting power. Cannot be harmed by acid, fire. Feather Falling. Prevents paralysis. c) the Ring of Brian <+4, +1> Found lying on the floor in a vault at 4100 feet (level 82) +4 constitution. Provides immunity to acid. Provides resistance to lightning, disenchantment. Provides protection from fear. Cannot be harmed by lightning. Speeds regeneration. Prevents paralysis. Sustains your life force. Radius 1 light. When activated, it cures confusion. Takes 99 to 108 turns to recharge at your current speed. Your chance of success is 92.1% d) the Ring of Fire 'Tirima' (+7,+2) <+3> Dropped by Harowen the Black Hand at 3200 feet (level 64) +3 strength. +3 intelligence. +3 wisdom. +3 dexterity. +3 constitution. Provides resistance to acid, lightning, fire, frost, poison gas, light, dark, nether. Provides protection from fear. Cannot be harmed by lightning. Slows your metabolism. Speeds regeneration. When activated, it restores your dexterity. Takes 219 to 243 turns to recharge at your current speed. Your chance of success is 92.1% e) an Amulet of Trickery <+5, +2, +7, +6, +3> Found lying on the floor in a vault at 4800 feet (level 96) +5 dexterity. +2 stealth. +7 searching skill. +6 infravision. +3 speed. Provides resistance to poison gas, nexus. Sustains dexterity. f) the Arkenstone of Issear <+3> Found lying on the floor in a vault at 4350 feet (level 87) Provides immunity to fire. Provides resistance to poison gas. Cannot be harmed by fire. Radius 3 light. When activated, it maps the entire level and detects nearby objects, traps, doors, and stairs. Takes 153 to 300 turns to recharge at your current speed. Your chance of success is 94.5% g) the Gold Dragon Scale Mail of Tarfin (-2) [28,+26] <+1> Dropped by Ji Indur Dawndeath at 3300 feet (level 66) +1 speed. Provides resistance to poison gas, sound. Provides protection from fear. When aimed, it fires a ball of sound with radius 2, dealing 150 damage at the centre, which your device skill increases by 68 per cent. Takes 150 turns to recharge at your current speed. Your chance of success is 95.5% h) the Elven Cloak 'Aelevas' [6,+16] <+3> Found lying on the floor in a vault at 4000 feet (level 80) +3 strength. +3 constitution. +3 stealth. +3 speed. Provides resistance to fire, frost. Cannot be harmed by acid, fire. i) the Large Metal Shield 'Lathel' [12,+17] <+1> Dropped by a Sorcerer at 3750 feet (level 75) +1 speed. Provides resistance to acid, lightning, fire, frost, dark, shards, disenchantment. Provides protection from fear. Cannot be harmed by acid. Sustains dexterity. Speeds regeneration. When activated, it attempts to magically enhance a weapon's to-hit bonus. Also gives a chance to break a curse. Takes 369 to 495 turns to recharge at your current speed. Your chance of success is 96.8% j) an Iron Crown of Serenity [0,+14] Found lying on the floor in a vault at 3800 feet (level 76) Provides resistance to sound. Provides protection from fear, confusion, stunning. k) the Set of Gauntlets of Arast [3,+20] <+2> Taken from a chest found at 4650 feet (level 93) +2 wisdom. +2 dexterity. +2 speed. Provides immunity to frost. Provides resistance to lightning. Provides protection from fear. Cannot be harmed by acid, fire. Prevents paralysis. Sustains your life force. Grants telepathy. l) the Pair of Leather Sandals of Habil [1,+21] <+10> Dropped by a Black pudding at 2500 feet (level 50) +10 searching skill. +10 speed. Cannot be harmed by acid, fire. Feather Falling. When activated, it grants temporary resistance to fire and cold, cures 200HP, but also makes you hallucinate wildly. Takes 171 to 189 turns to recharge at your current speed. Your chance of success is 96.4% [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1} b) 2 Books of Magic Spells [Incantations and Illusions] {@m3} c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4} d) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5} Cannot be harmed by fire. e) a Book of Magic Spells [Mordenkainen's Escapes] {@m6} Cannot be harmed by fire. f) a Book of Magic Spells [Tenser's Transformations] {@m7} Cannot be harmed by fire. g) a Book of Magic Spells [Kelek's Grimoire of Power] Cannot be harmed by fire. h) 37 Potions of Cure Critical Wounds i) 5 Potions of Healing j) 2 Scrolls of Mass Banishment k) the Cloak 'Eolivras' [1,+18] <+6, +1> Found lying on the floor in a vault at 4900 feet (level 98) +6 constitution. +6 stealth. +6 searching skill. Provides resistance to poison gas, disenchantment. Cannot be harmed by acid, fire. Prevents paralysis. Radius 1 light. When activated, it heals 35% of max HP (minimum 300HP), cut damage, and cures stunning, poisoning, blindness, and confusion. Takes 294 to 360 turns to recharge at your current speed. Your chance of success is 93.4% l) 36 Mithril Arrows of Frost (3d4) (+7,+10) Branded with cold. Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 1045.8 vs. creatures not resistant to cold, and 653.7 vs. others. 35% chance of breaking upon contact. m) 26 Mithril Arrows of Slay Undead (3d4) (+12,+11) Slays undead. Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 1071 vs. undead, and 669.3 vs. others. 35% chance of breaking upon contact. n) 22 Mithril Arrows of Frost (3d4) (+13,+14) Branded with cold. Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 1146.6 vs. creatures not resistant to cold, and 716.7 vs. others. 35% chance of breaking upon contact. o) 8 Mithril Arrows of Wounding (3d4) (+27,+25) Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 898.2. 35% chance of breaking upon contact. p) 29 Mithril Arrows of Slay Evil (3d4) (+11,+18) Slays evil creatures. Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 1091.4 vs. evil creatures, and 779.7 vs. others. 35% chance of breaking upon contact. [Character Quiver] 0) 23 Seeker Arrows of Wounding (4d4) (+18,+18) Combat info: Hits targets up to 160 feet away. Average damage/round: 819. 35% chance of breaking upon contact. 1) 21 Seeker Arrows of Flame (4d4) (+7,+9) Branded with fire. Cannot be harmed by fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 1083.6 vs. creatures not resistant to fire, and 677.1 vs. others. 35% chance of breaking upon contact. 2) 10 Seeker Arrows of Flame (4d4) (+9,+7) Branded with fire. Cannot be harmed by fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 1033.2 vs. creatures not resistant to fire, and 645.6 vs. others. 35% chance of breaking upon contact. 3) 30 Seeker Arrows of Wounding (4d4) (+20,+19) Combat info: Hits targets up to 160 feet away. Average damage/round: 842.7. 35% chance of breaking upon contact. 4) 13 Seeker Arrows of Venom (4d4) (+10,+8) Branded with poison. Combat info: Hits targets up to 160 feet away. Average damage/round: 1058.4 vs. creatures not resistant to poison, and 661.5 vs. others. 35% chance of breaking upon contact. 5) 28 Seeker Arrows of Venom (4d4) (+10,+10) Branded with poison. Combat info: Hits targets up to 160 feet away. Average damage/round: 1108.8 vs. creatures not resistant to poison, and 693 vs. others. 35% chance of breaking upon contact. 6) 35 Seeker Arrows of Wounding (4d4) (+19,+24) Combat info: Hits targets up to 160 feet away. Average damage/round: 913.5. 35% chance of breaking upon contact. 7) 11 Seeker Arrows of Frost (4d4) (+10,+11) Branded with cold. Combat info: Hits targets up to 160 feet away. Average damage/round: 1134 vs. creatures not resistant to cold, and 708.6 vs. others. 35% chance of breaking upon contact. 8) 36 Seeker Arrows of Flame (4d4) (+10,+11) Branded with fire. Cannot be harmed by fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 1134 vs. creatures not resistant to fire, and 708.6 vs. others. 35% chance of breaking upon contact. 9) 11 Seeker Arrows of Frost (4d4) (+16,+13) Branded with cold. Combat info: Hits targets up to 160 feet away. Average damage/round: 1184.4 vs. creatures not resistant to cold, and 740.1 vs. others. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] Cannot be harmed by fire. b) a Mushroom of Vigor c) 30 Potions of Healing d) 13 Potions of *Healing* It can be thrown at creatures with damaging effect. e) 4 Potions of Life It can be thrown at creatures with damaging effect. f) 7 Scrolls of Banishment g) 4 Scrolls of Mass Banishment h) 2 Staves of *Destruction* (6 charges) i) 2 Staves of the Magi (7 charges) j) a Ring of Speed <+11> Found lying on the floor in a vault at 3750 feet (level 75) +11 speed. k) the Serpent Ring of Annath [+6] <+2, +1> Dropped by Itangast the Fire Drake at 3150 feet (level 63) +2 constitution. Provides resistance to fire, light. Provides protection from confusion, stunning. Cannot be harmed by lightning. Slows your metabolism. Radius 1 light. l) the Pendant of Nendi <+4, +1> Found lying on the floor in a vault at 3800 feet (level 76) +4 wisdom. +4 infravision. Provides resistance to disenchantment. Prevents paralysis. Grants telepathy. Radius 1 light. m) a Lantern of True Sight (11493 turns) <+2> Dropped by an Ancient white dragon at 2050 feet (level 41) Provides protection from blindness. Cannot be harmed by fire. Grants the ability to see invisible things. Radius 2 light. n) the Fur Cloak of Medhor [3,+12] <+4, +1> Dropped by a Dracolich at 4650 feet (level 93) +4 wisdom. +4 constitution. Provides resistance to light. Cannot be harmed by acid, fire. Sustains wisdom. Prevents paralysis. Radius 1 light. o) the Leather Shield of Dimoros (+1,+1) [8,+21] <+3> Dropped by Shagrat, the Orc Captain at 900 feet (level 18) +3 strength. +3 intelligence. +3 wisdom. +3 dexterity. Provides resistance to acid, lightning, fire, frost, chaos. Cannot be harmed by acid. Speeds regeneration. p) the Leather Shield of Hanenond [8,+17] <+3> Found lying on the floor in a vault at 2500 feet (level 50) +3 strength. +3 wisdom. +3 constitution. Provides immunity to acid. Provides resistance to lightning, fire, frost, light. Provides protection from fear. Cannot be harmed by acid. q) the Iron Helm of Agduin [7,+11] <+2> Dropped by Rogrog the Black Troll at 3750 feet (level 75) +2 speed. Provides resistance to acid, frost. Cannot be harmed by acid. Speeds regeneration. Prevents paralysis. Grants telepathy. Grants the ability to see invisible things. r) the Pair of Steel Shod Boots of Ungornul [7,+21] <+9> Found lying on the floor in a vault at 4800 feet (level 96) +9 speed. Provides resistance to disenchantment. Cannot be harmed by acid, fire. s) the Spear 'Suldo' (3d6) (+20,+16) [+12] <+4> Dropped by Qlzqqlzuup, the Emperor Quylthulg at 4650 feet (level 93) +4 tunneling. Slays giants, undead, demons (powerfully), trolls, evil creatures, animals, dragons (powerfully). Branded with weak fire. Provides immunity to acid, fire. Cannot be harmed by acid, fire. Sustains intelligence. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. Combat info: 5.0 blows/round. Average damage/round: 275.5 vs. creatures not resistant to fire, 332 vs. giants, 332 vs. undead, 445.5 vs. demons, 332 vs. trolls, 275.5 vs. evil creatures, 275.5 vs. animals, 445.5 vs. dragons, and 218.5 vs. others. t) 34 Seeker Arrows of Holy Might (4d4) (+25,+20) Slays undead, demons, evil creatures. Cannot be harmed by acid, fire. Combat info: Hits targets up to 160 feet away. Average damage/round: 1373.7 vs. undead, 1373.7 vs. demons, 1202.1 vs. evil creatures, and 858.6 vs. others. 35% chance of breaking upon contact.
How many consumables are recommended for the end game, and how many slay evil/holy might arrows should I bank on for Sauron and Morgoth?
Any other suggestions before this encounter? After this run, I’ll probably switch over to the new version of Angband (tried it a bit… man it feels different).
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