First, discussion is good, that's how I find out what's working in the game and what isn't. So you're contributing just by proposing stuff.
Now, your actual idea. Traps have been reworked recently, so discussion of how they're working is valuable. Currently only the player is affected by traps, and for most of them (summoning being the main exception) the player gets no bad effects from setting the trap off at a distance. The magic ball then just becomes a safe disarm from a distance - which we used to have with wands of Disarming and deliberately removed. So as it stands, probably a no.
Discussion is good, though
Now, your actual idea. Traps have been reworked recently, so discussion of how they're working is valuable. Currently only the player is affected by traps, and for most of them (summoning being the main exception) the player gets no bad effects from setting the trap off at a distance. The magic ball then just becomes a safe disarm from a distance - which we used to have with wands of Disarming and deliberately removed. So as it stands, probably a no.
Discussion is good, though
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