Sooner or later, while clearing a level, I always stumble upon a "Summon XY"-trap, which I earlier triggered to get some extra exp (and hopefully items) until that nearly killed me. Learned the lesson. Then I thought: It would be nice to trigger those summon-traps nonetheless because the only real downside is that the summoned monsters surround you instantly.
Nick, how about an item (let's say: Magic Ball?) to activate a trap from a certain distance? I'm thinking about something to roll/throw onto the tile like one would in RL trigger traps.
Then concerning an obsolete item. Maybe it's just my lack of game knowledge but what are "ITEMS of Door Destruction" good for? So far there were no "un-openable" doors and if such doors appear deeper in the dungeon why do those items show up on dl1+? Sure, deleting an item for good is a tad sad because you delete game history but right now I fail to see a reason for those.
Nick, how about an item (let's say: Magic Ball?) to activate a trap from a certain distance? I'm thinking about something to roll/throw onto the tile like one would in RL trigger traps.
Then concerning an obsolete item. Maybe it's just my lack of game knowledge but what are "ITEMS of Door Destruction" good for? So far there were no "un-openable" doors and if such doors appear deeper in the dungeon why do those items show up on dl1+? Sure, deleting an item for good is a tad sad because you delete game history but right now I fail to see a reason for those.
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