Identify nerfed in 4.1.0?

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  • Sky
    Veteran
    • Oct 2016
    • 2321

    #76
    Imagine reading *Aquirement in town. You feel something roll under your feet. Pick up a Torch of Brightness?
    "i can take this dracolich"

    Comment

    • kandrc
      Swordsman
      • Dec 2007
      • 299

      #77
      Originally posted by Sky
      Imagine reading *Aquirement in town. You feel something roll under your feet. Pick up a Torch of Brightness?
      This is a complete non sequitur. Kobold quaffs a potion. It doesn't ID. Kobold finds another such potion, now labeled "(tried)", and donates it for ID. This is somehow equivalent to reading *Acquirement* in town?

      Comment

      • Sky
        Veteran
        • Oct 2016
        • 2321

        #78
        because *Aquirement is a high-depth, rare and valuable item, that can easily give you one or more artifacts; but, it does so based on the DL that you read it at, so you *need* to read it in the dungeon.
        when i was noob i thought these scrolls were crap, so i ignored them (i didnt know squelch existed). this is because i would bring them back to town to read them.
        reading one in town and getting a sword (+2,+2) or a torch of brightness is a huge loss, the same as casting *destruction in a vault and losing everything.
        "i can take this dracolich"

        Comment

        • fph
          Veteran
          • Apr 2009
          • 1030

          #79
          That seems unrelated from the other ID issues, but you are right that this is another non-necessary "noob trap" in the game. Proposed solution: when read in town, *Acquirement* uses your recall depth as level. Should be a one-line change. Would that satisfy you?
          --
          Dive fast, die young, leave a high-CHA corpse.

          Comment

          • Ingwe Ingweron
            Veteran
            • Jan 2009
            • 2129

            #80
            Originally posted by fph
            That seems unrelated from the other ID issues, but you are right that this is another non-necessary "noob trap" in the game. Proposed solution: when read in town, *Acquirement* uses your recall depth as level. Should be a one-line change. Would that satisfy you?
            I think Acquirement is fine as is. You can save them up and read them deep down if you wish (though I don't recommend this), but you shouldn't get the benefit of depth saving them to read safely in town.
            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #81
              Ehh, if you have access to town to begin with, then what's the harm in generating items as if they're at the player's recall depth? They could just recall, read the scroll, and recall again to accomplish the same effect.

              The biggest argument against it that I can see is that it's not intuitively obvious that your max recall depth would govern the quality of the item. In which case another possible fix would be to hardcode the level of the items that the scrolls generate. Say, level 50 for Acquirement, and level 80 for *Acquirement*. Then the scrolls might actually be worth as much as Sky thinks they are.

              Comment

              • kandrc
                Swordsman
                • Dec 2007
                • 299

                #82
                Another way to solve the problem would be an item rename. Maybe we could call them scrolls of summon squelched item?

                Comment

                • AnonymousHero
                  Veteran
                  • Jun 2007
                  • 1393

                  #83
                  Originally posted by Derakon
                  Ehh, if you have access to town to begin with, then what's the harm in generating items as if they're at the player's recall depth? They could just recall, read the scroll, and recall again to accomplish the same effect.

                  The biggest argument against it that I can see is that it's not intuitively obvious that your max recall depth would govern the quality of the item. In which case another possible fix would be to hardcode the level of the items that the scrolls generate. Say, level 50 for Acquirement, and level 80 for *Acquirement*. Then the scrolls might actually be worth as much as Sky thinks they are.
                  Are chests still in the game? Maybe just use the same rule: Level found = level of items... with the additional stipulation that the scroll description actually mentions the level of item. (No idea if the chest descriptions do/did, but they should.)

                  Comment

                  • passer_by
                    Rookie
                    • May 2015
                    • 19

                    #84
                    Originally posted by AnonymousHero
                    Level found = level of items... with the additional stipulation that the scroll description actually mentions the level of item.
                    I misread this as an even more interesting suggestion — that the scroll description should mention the actual items that will be generated. ("When read, it conjures forth The Flail 'Totila'.")

                    Comment

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