Imagine reading *Aquirement in town. You feel something roll under your feet. Pick up a Torch of Brightness?
Identify nerfed in 4.1.0?
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This is a complete non sequitur. Kobold quaffs a potion. It doesn't ID. Kobold finds another such potion, now labeled "(tried)", and donates it for ID. This is somehow equivalent to reading *Acquirement* in town?Comment
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because *Aquirement is a high-depth, rare and valuable item, that can easily give you one or more artifacts; but, it does so based on the DL that you read it at, so you *need* to read it in the dungeon.
when i was noob i thought these scrolls were crap, so i ignored them (i didnt know squelch existed). this is because i would bring them back to town to read them.
reading one in town and getting a sword (+2,+2) or a torch of brightness is a huge loss, the same as casting *destruction in a vault and losing everything."i can take this dracolich"Comment
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That seems unrelated from the other ID issues, but you are right that this is another non-necessary "noob trap" in the game. Proposed solution: when read in town, *Acquirement* uses your recall depth as level. Should be a one-line change. Would that satisfy you?--
Dive fast, die young, leave a high-CHA corpse.Comment
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I think Acquirement is fine as is. You can save them up and read them deep down if you wish (though I don't recommend this), but you shouldn't get the benefit of depth saving them to read safely in town.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Ehh, if you have access to town to begin with, then what's the harm in generating items as if they're at the player's recall depth? They could just recall, read the scroll, and recall again to accomplish the same effect.
The biggest argument against it that I can see is that it's not intuitively obvious that your max recall depth would govern the quality of the item. In which case another possible fix would be to hardcode the level of the items that the scrolls generate. Say, level 50 for Acquirement, and level 80 for *Acquirement*. Then the scrolls might actually be worth as much as Sky thinks they are.Comment
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Ehh, if you have access to town to begin with, then what's the harm in generating items as if they're at the player's recall depth? They could just recall, read the scroll, and recall again to accomplish the same effect.
The biggest argument against it that I can see is that it's not intuitively obvious that your max recall depth would govern the quality of the item. In which case another possible fix would be to hardcode the level of the items that the scrolls generate. Say, level 50 for Acquirement, and level 80 for *Acquirement*. Then the scrolls might actually be worth as much as Sky thinks they are.Comment
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I misread this as an even more interesting suggestion — that the scroll description should mention the actual items that will be generated. ("When read, it conjures forth The Flail 'Totila'.")Comment
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