4.0.5 -- can I macro dagger throwing?

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  • Ingwe Ingweron
    Veteran
    • Jan 2009
    • 2129

    #16
    Originally posted by takkaria
    Given how useless the throw command is (except for lantern oils), how about removing it? One less command to confuse people.
    I have also found throwing bolts, arrows, pebbles, and shots to be viable in the beginning. After all, hobbits are good at throwing rocks.
    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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    • Gwarl
      Administrator
      • Jan 2017
      • 1025

      #17
      Originally posted by Ingwe Ingweron
      I have also found throwing bolts, arrows, pebbles, and shots to be viable in the beginning. After all, hobbits are good at throwing rocks.
      Very true. A stack of excellent pebbles is a pretty nice find at shallower depths even without a sling.

      Plus, the multipliers on launchers wouldn't make sense if you couldn't throw the ammo.

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      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #18
        For my part, I enjoy throwing crappy artifacts at the townsfolk.

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        • PowerWyrm
          Prophet
          • Apr 2008
          • 2987

          #19
          Originally posted by Ingwe Ingweron
          For mages in the very beginning, throwing flasks of oil is a viable tactic. One assumes these are flaming Molotov cocktails.
          Not really. Range is pathetic, since it's assumed to be a x1 shooter, the flasks always break, and you will miss way more often than you will hit. Better buy a sling with iron shots.
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2987

            #20
            Originally posted by takkaria
            Given how useless the throw command is (except for lantern oils), how about removing it? One less command to confuse people.
            In PWMAngband, you can throw rocks and shurikens, having "no launcher" is considered the same as having a x1 launcher. You can also throw potions of poison at enemies, it does a good amount of damage and inflicts the "poisoned" status. Rogues can make poison from potions, and throwing those at enemies is a viable strategy in the early game.
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

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            • takkaria
              Veteran
              • Apr 2007
              • 1951

              #21
              Originally posted by Gwarl
              the superfluity of things you can do/find in angband is part of its charm for me. I can certainly see the argument for cutting superfluous things out but I'd argue if that's to be done it should be done wholesale with the goal of removing *everything* superfluous
              i want to remove all mechanics until there is just the @ navigating an endless void
              takkaria whispers something about options. -more-

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              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #22
                Originally posted by takkaria
                i want to remove all mechanics until there is just the @ navigating an endless void
                FAangband already has this
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #23
                  Originally posted by Nick
                  FAangband already has this
                  It's only a matter of time before Nowhere Town infiltrates Vanilla...

                  Comment

                  • PowerWyrm
                    Prophet
                    • Apr 2008
                    • 2987

                    #24
                    Originally posted by takkaria
                    i want to remove all mechanics until there is just the @ navigating an endless void
                    PWMAngband has this. And evil spirits inside that void.
                    PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                    Comment

                    • Ingwe Ingweron
                      Veteran
                      • Jan 2009
                      • 2129

                      #25
                      Originally posted by PowerWyrm
                      Not really. Range is pathetic, since it's assumed to be a x1 shooter, the flasks always break, and you will miss way more often than you will hit. Better buy a sling with iron shots.
                      I'm considering the EARLY game, for throwing purposes, as before you find or can afford a launcher. Surviving levels 1-3.
                      “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                      ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                      Comment

                      • luneya
                        Swordsman
                        • Aug 2015
                        • 279

                        #26
                        Actually, it's an interesting question whether it is better for a character with no launcher to throw oil and bad potions (in V, thrown potions of sleep, poison, etc. don't inflict the status effects but do cause nontrivial damage) or unenchanted arrows/bolts/shots. Assuming the former, the current behavior of the throw command defaulting to selection from quiver rather than inventory is an undesirable feature that should be changed.

                        Comment

                        • fph
                          Veteran
                          • Apr 2009
                          • 1030

                          #27
                          Originally posted by Gwarl
                          the superfluity of things you can do/find in angband is part of its charm for me.
                          You should try Dwarf Fortress.
                          --
                          Dive fast, die young, leave a high-CHA corpse.

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