4.0.5 -- can I macro dagger throwing?

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  • Qyx
    Apprentice
    • Dec 2012
    • 64

    4.0.5 -- can I macro dagger throwing?

    I feel like I've forgotten something. I tried inscribing my dagger with @v1, but then if I v1, I'm throwing my arrow. Then I tried v/1, but it didn't recognize the dagger. Is there any way I can put Narthanc to use?
  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #2
    I don't know why your macro isn't working, but it's probably something to do with the quiver.

    In any case, throwing things for damage is generally not very effective in Vanilla. It'd be roughly equivalent to making a single blow in melee with the dagger. Once you have a better melee weapon, the 'thancs are really just meant to be discarded.

    Comment

    • Qyx
      Apprentice
      • Dec 2012
      • 64

      #3
      Yeah, I suppose it's kind of a waste of time, carrying Narthanc right now as it's my highest against non-evil non-animals not resistant to fire, but I haven't really seen any targets in that category and thought I might try throwing it, but yeah if it's just one blow, my arrows are better.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9647

        #4
        Yes, throwing defaults to use the quiver. Derakon is right that throwing is rarely worth it in V - if the day comes that it is worth it, then the interface for it will probably be made easier.
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Sky
          Veteran
          • Oct 2016
          • 2321

          #5
          wait .. you can throw daggers? even artifact daggers?

          how much damage does that even do ?
          "i can take this dracolich"

          Comment

          • NimrodPE
            Scout
            • Jul 2017
            • 30

            #6
            Originally posted by Derakon
            @Sky: It'd be roughly equivalent to making a single blow in melee with the dagger. @Me: Once you have a better melee weapon, the 'thancs are really just meant to be discarded.
            Yes, the *thancs aren't that great, but as soon as they show up, things become a lot easier imho in the beginning and with Andúril comboed I get 2 ranged elemental attacks, so conclusion: Use them, don't throw them, until you have something like Andúril/Aglarang or Andúril/Éowyn. Didn't get past DL45 so far ;D

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9647

              #7
              Originally posted by Sky
              wait .. you can throw daggers? even artifact daggers?

              how much damage does that even do ?
              You can throw anything, and it will do a small amount of damage. The interesting bit is that some variants have dedicated throwing weapons and improved damage, so throwing is actually a viable tactic.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • Sky
                Veteran
                • Oct 2016
                • 2321

                #8
                but is the damage based on the base damage and bonuses of the item thrown ? or does a dagger 2d4 (+10,+24) do the same damage as a dagger 1d4 (+0,+0) ?
                "i can take this dracolich"

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #9
                  For the third time,
                  Originally posted by Derakon
                  It'd be roughly equivalent to making a single blow in melee with the dagger.
                  Exact formulae don't matter, because it's just not worth it.

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2129

                    #10
                    For mages in the very beginning, throwing flasks of oil is a viable tactic. One assumes these are flaming Molotov cocktails.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9647

                      #11
                      Originally posted by Sky
                      but is the damage based on the base damage and bonuses of the item thrown ? or does a dagger 2d4 (+10,+24) do the same damage as a dagger 1d4 (+0,+0) ?
                      It's like a single blow from the dagger.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Sky
                        Veteran
                        • Oct 2016
                        • 2321

                        #12
                        i guess i gotta start carrying throwing mauls.
                        "i can take this dracolich"

                        Comment

                        • takkaria
                          Veteran
                          • Apr 2007
                          • 1951

                          #13
                          Originally posted by Qyx
                          I feel like I've forgotten something. I tried inscribing my dagger with @v1, but then if I v1, I'm throwing my arrow. Then I tried v/1, but it didn't recognize the dagger. Is there any way I can put Narthanc to use?
                          Given how useless the throw command is (except for lantern oils), how about removing it? One less command to confuse people.
                          takkaria whispers something about options. -more-

                          Comment

                          • Patashu
                            Knight
                            • Jan 2008
                            • 528

                            #14
                            Originally posted by takkaria
                            Given how useless the throw command is (except for lantern oils), how about removing it? One less command to confuse people.
                            Would it then be replaced with a cheap, store sold consumable that mimics the effects of thrown lantern oil? (Firebombs? Molotov cocktails? /s)
                            My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

                            Comment

                            • Gwarl
                              Administrator
                              • Jan 2017
                              • 1025

                              #15
                              I'd rather see it become less useless.

                              the superfluity of things you can do/find in angband is part of its charm for me. I can certainly see the argument for cutting superfluous things out but I'd argue if that's to be done it should be done wholesale with the goal of removing *everything* superfluous, which would be a huge task and end up with a game that feels very different.

                              It might well be a better game that way, but if we're moving in that direction we should be clear about where we're headed.

                              Comment

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