Bugs and issues in 4.1.0

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  • Nick
    replied
    Originally posted by kandrc
    In g36595ad:

    My @ has all resists except light (which includes rBlind). He has ESP, but no see invis.

    Attached image shows @ is pounding on a bone golem. Nearby master vamp summons darkness, and then @ is blind. Save and restore of the game restored @'s vision.
    That's really odd. I've filed it as a bug.

    Leave a comment:


  • kandrc
    replied
    In g36595ad:

    My @ has all resists except light (which includes rBlind). He has ESP, but no see invis.

    Attached image shows @ is pounding on a bone golem. Nearby master vamp summons darkness, and then @ is blind. Save and restore of the game restored @'s vision.
    Attached Files

    Leave a comment:


  • passer_by
    replied
    Mac OS X, I started a game and enabled full screen with Window > Enter Full Screen, then quit with ^X.

    When I restarted the game it started in the default-size window but the title screen was incorrectly centred (offset to the bottom right, as if it were being centred for the full screen). Similarly, the main map area appeared blank immediately after loading because @ was off screen to the bottom right (this fixed itself as soon as I resized the window).

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  • Sky
    replied
    do you want bugs for the latest nightly as well? i think it's a carry-over anyway.

    here is the link to the whole package (still haven't figured out what randart file to attach) https://drive.google.com/open?id=0B9...XQ0MTVUelhDSnM

    if you try to sell the dagger i'm wielding, you'll get 25.000 gold for it; it's a basic dagger of slay giant, worth 1.000 gold. you can even sell it and buy it back, and keep the change.

    this has been happening for a while, since before 4.1.0 i believe. sometime after runes were introduced.

    Leave a comment:


  • PowerWyrm
    replied
    Seems that it's been the case forever: Quaker, Master of Earth casts acid bolts and balls, yet the only element he doesn't resist is acid. It's the same for regular earth elementals too.

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  • Thraalbee
    replied
    No savefile. I pressed space to clear the messages. I suspect either that became rest or I fumblefingered a .
    (Rougelike keyset)

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  • Nick
    replied
    Originally posted by Thraalbee
    Had a good start for an Ironman character. Then I rounded a corner at full health. Speed 0, Free Action, no curses. Suddenly an Ogre Chieftain hits me a zillion times until I am dead. No chance to react. Really seems like a bug.

    Latest nightlies 4.1.0-20-g36595ad2

    http://angband.oook.cz/ladder-show.php?id=21074&ok
    OK, so ogre chieftains are at +10 speed, and hit 4 times per turn for 3d8; a fast one could conceivably get 12 blows. Your last messages were:
    Code:
    > The ogre chieftain hits you (9).
    > Low hitpoint warning!
    > *** LOW HITPOINT WARNING! ***
    > The ogre chieftain hits you (13).
    > *** LOW HITPOINT WARNING! ***
    > The ogre chieftain misses you.
    > The ogre chieftain hits you (13).
    > *** LOW HITPOINT WARNING! ***
    > The ogre chieftain hits you (9).
    > *** LOW HITPOINT WARNING! ***
    > You see a Ring of Free Action.
    > The ogre chieftain hits you (8).
    > *** LOW HITPOINT WARNING! ***
    > The ogre chieftain hits you (12).
    > You die.
    That's 7 blows, one of which missed, for a total damage of 64, which doesn't look like even 12 would be enough to kill you.

    But there's something else - the "You see a Ring of Free Action" line. That looks like the message you get for standing still for a turn. Is it possible you did that?

    In any case, if you still have a savefile I can look through it to see if there's anything odd.

    Leave a comment:


  • Thraalbee
    replied
    Paralyzed like bug?

    Had a good start for an Ironman character. Then I rounded a corner at full health. Speed 0, Free Action, no curses. Suddenly an Ogre Chieftain hits me a zillion times until I am dead. No chance to react. Really seems like a bug.

    Latest nightlies 4.1.0-20-g36595ad2

    Leave a comment:


  • Sky
    replied
    so is it, that when you end a randart game, it treats the randart file as the default artifact file, and then loops?

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  • Nick
    replied
    Originally posted by Estie
    That was a mistake by me when typing, I meant to write "deleting the artifact.txt file". I never deleted the randart.txt file.
    Sorry, I get confused by these similar names.

    I assume by "closed the game" you mean after completion of same, after death, win or quitting ?
    Yes, correct.

    The situation with files should be this:
    • If you have an artifact.txt file in your user directory, it will treat that as the standard artifacts file
    • When you start a randart game, a randart.txt file will be generated in your user directory
    • When you close (by dying or quitting) a randart game, the randart.txt file will be moved to a randart_(seed).txt file in your user/archive directory
    • When you reopen a randart game, the randart_(seed).txt file will be moved back to randart.txt in the user directory

    Leave a comment:


  • Estie
    replied
    Originally posted by Nick
    Do you still have a randart.txt file when you have closed the game? Because that shouldn't happen.

    There is an easy way to test if a new randart set has been based on the standarts. The randart.log file starts by evaluating all the current artifacts - look and see if artifact 1 is the Phial of Galadriel.
    That was a mistake by me when typing, I meant to write "deleting the artifact.txt file". I never deleted the randart.txt file.
    Sorry, I get confused by these similar names.

    I assume by "closed the game" you mean after completion of same, after death, win or quitting ?

    Leave a comment:


  • Nick
    replied
    Originally posted by Estie
    Deleting the randart.txt file, making a standart character, then restarting that one with new randarts makes these patterns go away.
    Do you still have a randart.txt file when you have closed the game? Because that shouldn't happen.

    There is an easy way to test if a new randart set has been based on the standarts. The randart.log file starts by evaluating all the current artifacts - look and see if artifact 1 is the Phial of Galadriel.

    Leave a comment:


  • Sky
    replied
    I have also noticed patterns. New build, awesome randarts. More and more characters, lower power levels across the board. As you can see in the frequency of my This Week I Didn't Find posts. Maybe it's just an impression, but then again, i went through maybe 100 randart sets ...

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Estie;1236002.
    gloves never get any attack bonus (except for the 3 damage caestus base item one)
    Chance is based on "hit = dam" using the artifact values, which excludes Fingolfin because they are caestus and "dam" substracts the 3 points from the base item. For Fingolfin, the code adds only to the probablility of getting to-hit on a non-weapon.

    Clearly, I don't see why there is this distinction on non-weapons. Would be much easier to have plain non-weapon to-hit and non-weapon to-dam.

    Leave a comment:


  • Estie
    replied
    Nightly

    - post length - post length - post length

    Leave a comment:

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