Bugs and issues in 4.1.0

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Nick
    replied
    Originally posted by Estie
    I made a few (~20) randart sets, using quickstart, and it very much looks like there are still patterns emerging.
    1. lights are always based on torches
    2. gloves never get any attack bonus (except for the 3 damage caestus base item one)

    There are probably more, from glancing over each set I made, they look too similar generally. Deleting the randart.txt file, making a standart character, then restarting that one with new randarts makes these patterns go away.
    Is that on 4.1.0, or the latest nightly?

    Leave a comment:


  • Estie
    replied
    I made a few (~20) randart sets, using quickstart, and it very much looks like there are still patterns emerging.
    1. lights are always based on torches
    2. gloves never get any attack bonus (except for the 3 damage caestus base item one)

    There are probably more, from glancing over each set I made, they look too similar generally. Deleting the randart.txt file, making a standart character, then restarting that one with new randarts makes these patterns go away.

    Leave a comment:


  • PowerWyrm
    replied
    Mr Att image doesn't appear in the manual.html help file because it's linked with an incorrect relative path:

    Code:
    <img alt="" class="align-center" src="../lib/icons/mr-att.png" />

    Leave a comment:


  • Nick
    replied
    Originally posted by Estie
    Something seems to be fishy with base items in the randart generator. I never seem to see randarts based on mattock, arkenstone, heavy xbow.
    Thanks for adding to Sky's "Save the Arkenstone" campaign - bug now found and fixed in development.

    Leave a comment:


  • Estie
    replied
    Something seems to be fishy with base items in the randart generator. I never seem to see randarts based on mattock, arkenstone, heavy xbow.

    Leave a comment:


  • wv_wxman
    replied
    Originally posted by Nick
    Yes, that would be good.
    Done and done!
    Attached Files

    Leave a comment:


  • Nick
    replied
    Originally posted by wv_wxman
    More fun with pathing in the latest build (36595ad2)! Bless Wormy's heart, he simply could not find a way to get at me. I have a copy of the save file if that would be useful.

    Code:
                #.#
    #############.#######
    #...................#
    #...................#######
    #...................##p....
    #......................####
    #..@................##.#
    ######################.#
    Yes, that would be good.

    Leave a comment:


  • wv_wxman
    replied
    More fun with pathing in the latest build (36595ad2)! Bless Wormy's heart, he simply could not find a way to get at me. I have a copy of the save file if that would be useful.

    Code:
                #.#
    #############.#######
    #...................#
    #...................#######
    #...................##p....
    #......................####
    #..@................##.#
    ######################.#

    Leave a comment:


  • Bostock
    replied
    Hello,

    I apologize for not digging in the now-extensive list or testing the new nightly, but - there is a very minor graphical bug when dropping items into your home: the feedback is

    You drop a Ring of Escaping <+4> ().

    i.e. the parens that apparently are there to show the item letter are empty instead.

    Leave a comment:


  • Nick
    replied
    Originally posted by Estie
    Thanks Nick; I played one character on the new version and the randarts seem much more reasonable.
    Excellent. I might leave further tweaks to randarts for a bit, then, to allow you (and others) to get a bit more of a sense of what else needs changing.

    Leave a comment:


  • Estie
    replied
    Thanks Nick; I played one character on the new version and the randarts seem much more reasonable.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Sky
    so, it's the mouse movement. it doesn't actually make you move faster, right?
    I wouldn't know about mouse movement, but no, it does not make you faster. It just relieves some of the tedium of moving across long distances, and is safer than holding down a directional key.

    Leave a comment:


  • Sky
    replied
    so, it's the mouse movement. it doesn't actually make you move faster, right?

    Leave a comment:


  • Derakon
    replied
    Originally posted by Sky
    what is running?
    Shift+move or hitting '.' and choosing a direction. It repeats the movement until a disturbance happens (like a visible monster moving) or something "interesting" is hit, like a doorway or item. It also follows corridors automatically.

    Leave a comment:


  • Sky
    replied
    what is running?

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎