Bugs and issues in 4.1.0

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  • Sky
    Veteran
    • Oct 2016
    • 2309

    so, it's the mouse movement. it doesn't actually make you move faster, right?
    "i can take this dracolich"

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 8820

      Originally posted by Sky
      so, it's the mouse movement. it doesn't actually make you move faster, right?
      I wouldn't know about mouse movement, but no, it does not make you faster. It just relieves some of the tedium of moving across long distances, and is safer than holding down a directional key.

      Comment

      • Estie
        Veteran
        • Apr 2008
        • 2281

        Thanks Nick; I played one character on the new version and the randarts seem much more reasonable.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9351

          Originally posted by Estie
          Thanks Nick; I played one character on the new version and the randarts seem much more reasonable.
          Excellent. I might leave further tweaks to randarts for a bit, then, to allow you (and others) to get a bit more of a sense of what else needs changing.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Bostock
            Swordsman
            • Aug 2007
            • 333

            Hello,

            I apologize for not digging in the now-extensive list or testing the new nightly, but - there is a very minor graphical bug when dropping items into your home: the feedback is

            You drop a Ring of Escaping <+4> ().

            i.e. the parens that apparently are there to show the item letter are empty instead.
            So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

            Comment

            • wv_wxman
              Scout
              • Jul 2012
              • 27

              More fun with pathing in the latest build (36595ad2)! Bless Wormy's heart, he simply could not find a way to get at me. I have a copy of the save file if that would be useful.

              Code:
                          #.#
              #############.#######
              #...................#
              #...................#######
              #...................##p....
              #......................####
              #..@................##.#
              ######################.#

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9351

                Originally posted by wv_wxman
                More fun with pathing in the latest build (36595ad2)! Bless Wormy's heart, he simply could not find a way to get at me. I have a copy of the save file if that would be useful.

                Code:
                            #.#
                #############.#######
                #...................#
                #...................#######
                #...................##p....
                #......................####
                #..@................##.#
                ######################.#
                Yes, that would be good.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • wv_wxman
                  Scout
                  • Jul 2012
                  • 27

                  Originally posted by Nick
                  Yes, that would be good.
                  Done and done!
                  Attached Files

                  Comment

                  • Estie
                    Veteran
                    • Apr 2008
                    • 2281

                    Something seems to be fishy with base items in the randart generator. I never seem to see randarts based on mattock, arkenstone, heavy xbow.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9351

                      Originally posted by Estie
                      Something seems to be fishy with base items in the randart generator. I never seem to see randarts based on mattock, arkenstone, heavy xbow.
                      Thanks for adding to Sky's "Save the Arkenstone" campaign - bug now found and fixed in development.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • PowerWyrm
                        Prophet
                        • Apr 2008
                        • 2941

                        Mr Att image doesn't appear in the manual.html help file because it's linked with an incorrect relative path:

                        Code:
                        <img alt="" class="align-center" src="../lib/icons/mr-att.png" />
                        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                        Comment

                        • Estie
                          Veteran
                          • Apr 2008
                          • 2281

                          I made a few (~20) randart sets, using quickstart, and it very much looks like there are still patterns emerging.
                          1. lights are always based on torches
                          2. gloves never get any attack bonus (except for the 3 damage caestus base item one)

                          There are probably more, from glancing over each set I made, they look too similar generally. Deleting the randart.txt file, making a standart character, then restarting that one with new randarts makes these patterns go away.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9351

                            Originally posted by Estie
                            I made a few (~20) randart sets, using quickstart, and it very much looks like there are still patterns emerging.
                            1. lights are always based on torches
                            2. gloves never get any attack bonus (except for the 3 damage caestus base item one)

                            There are probably more, from glancing over each set I made, they look too similar generally. Deleting the randart.txt file, making a standart character, then restarting that one with new randarts makes these patterns go away.
                            Is that on 4.1.0, or the latest nightly?
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Estie
                              Veteran
                              • Apr 2008
                              • 2281

                              Nightly

                              - post length - post length - post length

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2941

                                Originally posted by Estie;1236002.
                                gloves never get any attack bonus (except for the 3 damage caestus base item one)
                                Chance is based on "hit = dam" using the artifact values, which excludes Fingolfin because they are caestus and "dam" substracts the 3 points from the base item. For Fingolfin, the code adds only to the probablility of getting to-hit on a non-weapon.

                                Clearly, I don't see why there is this distinction on non-weapons. Would be much easier to have plain non-weapon to-hit and non-weapon to-dam.
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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