Bugs and issues in 4.1.0

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  • Werbaer
    replied
    Originally posted by Huqhox
    It's reminiscent of when floating eyes attacked with 100% paralysis and if you found one hiding around a corner there were instadeath to any character that wasn't a gnome
    An AC of 8 was enough to make them a non-issue.

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  • Huqhox
    replied
    It's reminiscent of when floating eyes attacked with 100% paralysis and if you found one hiding around a corner there were instadeath to any character that wasn't a gnome.

    When that was the case I'd always hack the monster.txt to change their attack

    Surely the whole point of Angband is detect and evade or fight as appropriate? If there's no way of detecting them, maybe they shouldn't be anything more than an annoyance rather than almost certain death to any @ without FA? Or by the time they appear should FA be an absolute requirement?

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  • wobbly
    replied
    Originally posted by Pete Mack
    They really shouldn't show up in any way until you run into them. There really should be *some* unavoidable fatal risk to diving without FA (just as there is to going without full detection and no rPois: which is to say: Drolems.)
    Why?

    Is paralysis & FA in angband actually that interesting a mechanic?

    The only case it can be interesting is when you're round paralyzers without FA & that's contingent on their being alternative ways to deal with them. Ghouls, illusionists, carrion crawlers, even homoculi all have alternatives. There's an actual game to it. Undetectable paralyzer is just: tick box on character sheet or die. Shrug. In my opinion that's not interesting.

    Anyway I suspect this is the kind of argument which'll go nowhere. Now I know they don't show up on V monster list, well I can still avoid them with enough care, just not in a way that's that fun or interesting.

    @Derakon - I get that bit, just not sure why it needs paralysis to achieve it.

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  • Mondkalb
    replied
    Originally posted by Derakon
    Trappers being visible if you play with tiles sounds like a bug to me.
    I am playing with the Gervais tiles and the trappers are and always have been invisible.

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  • Derakon
    replied
    Originally posted by wobbly
    So what purpose do they serve other than have FA or die, if they don't show up till they attack even with SI?
    Being surprised by an enemy you didn't know is there. Even if you do have FA, that can be quite the shock and can throw your carefully-laid plans awry. Which is (usually) fun.

    They're basically like creeping coins, only even better-hidden.

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  • Pete Mack
    replied
    They really shouldn't show up in any way until you run into them. There really should be *some* unavoidable fatal risk to diving without FA (just as there is to going without full detection and no rPois: which is to say: Drolems.)

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  • wobbly
    replied
    nope. Which was the original pt. They don't show up on the list, till after they 1st attack

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  • Patashu
    replied
    Don't Trappers show up on the 'list of all visible enemies' subwindow?

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  • wobbly
    replied
    So what purpose do they serve other than have FA or die, if they don't show up till they attack even with SI? _detect invisible is available in staff form. _detect evil for most other deadly enemies. Carrion crawlers show up in the light & were pretty easy to kill even without FA. Just don't get what the point is other than to be really scummy for the sake of being scummy.

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  • Derakon
    replied
    Originally posted by wobbly
    it's a .
    I'm playing in ascii. Apparently if you play with tiles they show up. I guess I could of pressed l then scrolled through every dungeon feature.
    Trappers being visible if you play with tiles sounds like a bug to me.

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  • Pete Mack
    replied
    (Windows only) Angband assumes the task bar is always on the bottom. Since I prefer a task bar on the left, the main window ALWAYS opens under the task bar (even after I move it in a previous session.)

    * On the bottom cuts into valuable vertical real estate, and on the right makes it too easy to close a window by accident

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  • wobbly
    replied
    it's a .
    I'm playing in ascii. Apparently if you play with tiles they show up. I guess I could of pressed l then scrolled through every dungeon feature.

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  • Nick
    replied
    Originally posted by wobbly
    v4.1.0-50-g2a5311-dirty on angband.live
    When using a staff of detect invisible I get "you sense the presence of invisible creatures", but nothing is showing up in my monster window or when I press [

    Edit: Ended up dying to this. It was a trapper
    Hm. Did you try 'l'ooking for it?

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  • wobbly
    replied
    v4.1.0-50-g2a5311-dirty on angband.live
    When using a staff of detect invisible I get "you sense the presence of invisible creatures", but nothing is showing up in my monster window or when I press [

    Edit: Ended up dying to this. It was a trapper
    Last edited by wobbly; October 17, 2017, 15:34.

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  • Thraalbee
    replied
    There is a trailing space. Or at least displays as space.

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