Bugs and issues in 4.1.0

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  • SilasDies
    replied
    I didn't read every entry in this thread yet, so I don't know if this has been reported.

    Playing on 4.1.0 on a 2012 Macbook Pro.

    Went down to level 39 as a High Elf Ranger, was surrounded by granite walls. Additionally I was standing on a granite wall. ?Mapping gave me no information. ?phase, ?teleport, and teleport spells cause some kind of infinite loop I believe, the spinning beach ball appears and I need to force quit.

    I had a ring of digging, and was able to dig around. Appears the level is entirely solid granite. Was able to fix by entering wizard mode and traveling back to dlvl 39.

    Attached the save file in case it can be helpful.
    Attached Files

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Thraalbee
    Also the heavy lance is too heavy to use thus 1 attack per round. But then it says With 0 more STR and 0 more DEX you get 2.3 blows.
    Because of the drained STR. The code uses the current stats to calculate combat info, but uses the normal stats for the message. "With 18 STR and 18/111 DEX you would get 2.3bpr." becomes "with +0 STR" instead of "with +2STR".

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  • Thraalbee
    replied
    Originally posted by Nick
    What heavy lance?
    Sorry, I thought it was in the inventory of that savefile.

    Leave a comment:


  • Pete Mack
    replied
    @sky--it's almost impossible because the item distribution code puts a strict max depth on branded weapons that is roughly equal to the native depth of MoD. (I don't think there should be a limit on branded weapons, though removing the limit would make a flood of them below DL 80, since there are 5 possible brands and only a handful of other ego weapons that can be found that deep.

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  • Sky
    replied
    so, MoD can now be branded? can't wait to find a MoD of Acid.

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  • Nick
    replied
    Originally posted by Thraalbee
    Also the heavy lance is too heavy to use thus 1 attack per round. But then it says With 0 more STR and 0 more DEX you get 2.3 blows.
    What heavy lance?

    Leave a comment:


  • Nick
    replied
    Originally posted by Thraalbee
    Amulet activates for earthquake but I've tried it twice and nothing happens.
    Thanks, bug found and fixed in development. If you want to fix it for that character, go into your lib/gamedata/activation.txt file and replace
    Code:
    name:EARTHQUAKES
    aim:0
    power:5
    effect:EARTHQUAKE
    desc:causes an earthquake around you
    with
    Code:
    name:EARTHQUAKES
    aim:0
    power:5
    effect:EARTHQUAKE
    [COLOR="Yellow"]param:10[/COLOR]
    desc:causes an earthquake around you

    Leave a comment:


  • luneya
    replied
    Originally posted by kandrc
    I think there's a bug with Creeping Adamantite Coins (maybe with creeping coins in general). Creeping adamantite coins seem to mimic only small piles (a few hundred coins), while actual piles are (usually) a few to several thousand coins. My weaker characters that can't handle creeping adamantite coins find it zero risk and high reward to only touch large piles of adamantite.
    That's a long-standing issue; it's never been clearly established whether it's a bug or intentional. When you play with no-sell enabled, the value of stacks of coins in the dungeon is increased to compensate for the loss of income from selling. But the putative values of creeping stacks of coins remain pegged to the stacks of coins in games where selling is permitted. This means that by sufficiently careful examination, it is possible to distinguish all the creeping coin monsters from regular coins; Adamantite is simply easiest because it's the highest value (and thus highest value-spread) of the lot.

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  • kandrc
    replied
    I think there's a bug with Creeping Adamantite Coins (maybe with creeping coins in general). Creeping adamantite coins seem to mimic only small piles (a few hundred coins), while actual piles are (usually) a few to several thousand coins. My weaker characters that can't handle creeping adamantite coins find it zero risk and high reward to only touch large piles of adamantite.

    Leave a comment:


  • Thraalbee
    replied
    Also the heavy lance is too heavy to use thus 1 attack per round. But then it says With 0 more STR and 0 more DEX you get 2.3 blows.

    Leave a comment:


  • Thraalbee
    replied
    Amulet activates for earthquake but I've tried it twice and nothing happens.
    Attached Files

    Leave a comment:


  • PowerWyrm
    replied
    Entered the BM, there was a potion of healing I wanted to buy, got the message "you cannot carry that many items" although there was one free slot in the inventory. Unfortunately, I was not playing in debug mode, and when I tried to relaunch the game in debug mode, the problem was gone (refresh/reordering problem?). And I was not able to reproduce this behavior afterwards...

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by Oraticus
    This may not be new, but I don't remember this being an issue in 4.0.5...

    Mushrooms of Emergency don't have a description, aside from "It can be eaten".
    They were added in an emergency...

    Leave a comment:


  • Oraticus
    replied
    This may not be new, but I don't remember this being an issue in 4.0.5...

    Mushrooms of Emergency don't have a description, aside from "It can be eaten".

    Leave a comment:


  • PowerWyrm
    replied
    Since last update, non lights with +1 light radius display an extra empty line when inspected. See describe_light().

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