Bugs and issues in 4.1.0

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  • Pete Mack
    replied
    It should have the same effect as an earthquake falling on your square.

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  • Sky
    replied
    is it?

    fire creates lava pools, which cold then freezes into rubble. rubble does not allow spells to pass. i don't see the bug.

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  • Nick
    replied
    Originally posted by PowerWyrm
    No idea if this is a bug or feature. Tarrasque breathes fire, then cold then disenchantment. @ doesn't take any damage from disenchantment. Player tries to figure out why for ages until he decides to press "l" and get "You are standing in a rubble." message. Not the passable version, the normal one.
    That's a bug.

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  • Nick
    replied
    Originally posted by PowerWyrm
    Here's the savefile after removing the two visible curses. The character screen displays some "?" for the mace, even for stuff like ESP, which should be obviously known after removing and reequipping the mace. That's probably only some knowledge info removed by the curse weapon effect, which doesn't exist anymore unless you use the debug commands to generate some scrolls.
    Basically, yes. Curse weapon also subtracts from to-hit and to-dam, but doesn't re-align the object and its known version - you'll find if you drop the mace and pick it up again, it changes to (-3, -3) and loses the {??}.

    Technically a bug, but only if curse armor and curse weapon scrolls come back into the game.

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  • PowerWyrm
    replied
    I generated a ring of feather falling with the debug commands for the same character and equipped it. Casting Perception on the ring revealed the rune of feather falling. At the same time, the {??} on the mace magically disappeared... Very strange. I tried to see if the problem was only occuring when no runes were learned, but it's not the case. I bought a weapon from a store, used a scroll of curse weapon twice on it, revealed the curses with Perception then read a third scroll. It seems that the third time, no curse is added, but the item becomes not fully known. Discovering another rune (equipped a ring of slow digestion this time) removes the problem on the weapon.

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  • PowerWyrm
    replied
    Here's the savefile after removing the two visible curses. The character screen displays some "?" for the mace, even for stuff like ESP, which should be obviously known after removing and reequipping the mace. That's probably only some knowledge info removed by the curse weapon effect, which doesn't exist anymore unless you use the debug commands to generate some scrolls.
    Attached Files

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  • Nick
    replied
    Originally posted by PowerWyrm
    I tried to reproduce a problem with remove curse, so instead of scumming for a cursed item, I simply used the debug commands to generate a few scrolls of curse weapon and read them on an equipped mace. After two tries, I used the Perception spell twice to identify the curses and read a third scroll.

    Code:
    a) a Mace (2d4) (-1,-3) {cursed, ??}
         An inheritance from your family
         
         You do not know the full extent of this item's powers.
         It occasionally makes a loud noise.
         It poisons you from time to time.
         
         Combat info:
         2.8 blows/round.
         With +1 STR and +0 DEX you would get 3.1 blows
         With +0 STR and +1 DEX you would get 3.3 blows
         Average damage/round: 20.5.
    At this point, using the Perception spell again on the mace does nothing. What could the {??} be?
    That looks odd - do you have the savefile?

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  • PowerWyrm
    replied
    I tried to reproduce a problem with remove curse, so instead of scumming for a cursed item, I simply used the debug commands to generate a few scrolls of curse weapon and read them on an equipped mace. After two tries, I used the Perception spell twice to identify the curses and read a third scroll.

    Code:
    a) a Mace (2d4) (-1,-3) {cursed, ??}
         An inheritance from your family
         
         You do not know the full extent of this item's powers.
         It occasionally makes a loud noise.
         It poisons you from time to time.
         
         Combat info:
         2.8 blows/round.
         With +1 STR and +0 DEX you would get 3.1 blows
         With +0 STR and +1 DEX you would get 3.3 blows
         Average damage/round: 20.5.
    At this point, using the Perception spell again on the mace does nothing. What could the {??} be?

    Leave a comment:


  • PowerWyrm
    replied
    Not really a bug, but an issue with debug commands. If you try to generate an ego for debug purposes, you are asked to enter the ego... index. Which doesn't exist anymore... Using the name instead would be more than helpful.

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  • luneya
    replied
    Originally posted by PowerWyrm
    You still have the indicator. The border was visually polluting the screen (and was kinda bugged), so I can understand why it is gone.
    What indication of having been covered by detection do we currently have? All I can think of is that the range of treasure detection can be approximated by looking for where the buried-gold-*s don't appear, but this doesn't really distinguish undetected tiles from those which simply don't contain gold.

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  • kaypy
    replied
    Given the current player knowledge vs actual cave implementation of V, I thought it would be much simpler to fill the knowledge map with "undetected" and overwrite it as needed, rather than trying to draw a 'line', per-se...

    Click image for larger version

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  • PowerWyrm
    replied
    You still have the indicator. The border was visually polluting the screen (and was kinda bugged), so I can understand why it is gone.

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  • Sky
    replied
    Same. I do hate that it disturbs, but i find it useful to see on map exactly how far i have detected, specifically with Treasure Detection.

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  • Ingwe Ingweron
    replied
    Originally posted by kaypy
    It wasn't quite obvious from dredging through the old topics:

    Was the removal of the old detection border something that fell out during the traps reworking and never got re-implemented, or was it deliberately purged as an act of design?
    Nick absolutely HATES the trap detection line, so he removed it during trap reworking. I always found the reasoning, though, a bit flimsy and wish it were back as a user option. Sigh...

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  • Estie
    replied
    Originally posted by Nick
    New builds up on the nightlies page with the following changes:
    • Store prices are more reasonable (#2049)
    What, lanterns were perfectly reasonable at a couple thousand gold.

    Leave a comment:

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