Preparation for 4.1 release
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I LIKE the new Hound behavior. It makes them a lot harder to get around or kill. That said, if you go beyond one (say) 40 squares, they should start following you at a distance, and occasionally picking a new room to occupy. Cremains' never follow: like healers, they should prefer to stay in rooms with other animals.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Has anyone noticed this build seeming sort of.. sluggish? There's a just-about perceptible delay when running and updating LoS. I have been playing online, but I've checked with the other hosted variants and there isn't the same delay.
It's very slight but if I passed my perception check it's there.Comment
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Partially true. The distinction for prior behavior was: they came out of a room only if @ was at least moderately injured, OR if @ was in another nearby room. You can hang round the corner in a nearby room and pick them off as they come through the door, but you have to be quick about it and with enough damage, or they stream in and surround @.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Latest build is up on the nightlies page. Fixes to:- Pricing errors for armour - it was a technical issue due to whether weight was treated as known
- Lack of full stop and space at end of a sentence in monster lore. Note that double spaces at the end of a sentence in monster lore are actually standard, so I fixed the real bug, which was that in a couple of instances there were single spaces...
- Group monsters were attempting to surround the player (fill all the adjacent squares) while still in a corridor outside the room the player was in, leading to getting a silly initial move direction;
- At the end of all the (usually) quite clever logic about what direction to move, monsters frustrated about taking their initial step would try the directions immediately diagonal, and then perpendicular, to the way they actually wanted to go.
So hounds were choosing a silly initial direction, but then being unable to take it and getting the right direction more or less by accident.
In hindsight, I probably should have just left monster pathfinding in its 4.0.5 not-ideal-but-familiar state, and left the can of worms unopened until post 4.1; as it is, I'm going to call it good enough for now unless something else really egregious is pointed outOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I found this comment in 4.0.5's mon-move.c:
/**
* Choose a good hiding place near a monster for it to run toward.
*
* Pack monsters will use this to "ambush" the player and lure him out
* of corridors into open space so they can swarm him.
*
* Return TRUE if a good location is available.
*/Comment
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Discovered while fiddling around with vault designs that using the ~ symbol to create chests doesn't seem to work. (Mostly there's just nothing generated, though one time there was an artefact Star in that square, so I'm wondering if the game is maybe trying to generate lights instead of chests since they share a map symbol?)Comment
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Discovered while fiddling around with vault designs that using the ~ symbol to create chests doesn't seem to work. (Mostly there's just nothing generated, though one time there was an artefact Star in that square, so I'm wondering if the game is maybe trying to generate lights instead of chests since they share a map symbol?)One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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More bugs: when playing a rogue, loading a saved game I was inexplicably overburdened. I removed/dropped all gear and inventory, still overburdened. Quit out/logged back in, naked and carrying nothing, 24lbs burden. Saving/quitting repeated the same bug later. I was STR drained at the time.
Also exp drained: however killing creatures was adding to both my current exp as well as my max exp.
I was going to include the savefile but I thought I'd just earn 500 more exp first to clear the stat drain. Ogre chieftains are quite lethal when you're at -5 speed.Comment
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More bugs: when playing a rogue, loading a saved game I was inexplicably overburdened. I removed/dropped all gear and inventory, still overburdened. Quit out/logged back in, naked and carrying nothing, 24lbs burden. Saving/quitting repeated the same bug later. I was STR drained at the time.
That's normal, but max exp will increase at one tenth the rate of exp.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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