I've just done a couple of random checks - 3.5.1 and 3.0.3 - and it was still just straight swap places in both of those. More interesting pushing is certainly something to think about post-4.1, though.
Yes, I suspect this is the case, and it needs fixing.
Preparation for 4.1 release
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So, pushed past now really means swapped places with? It used to be that pushed monsters didn't necessarily swap places with the pusher if other squares were available for the pushee (not lava). Similar to @ nimbly dodging falling debris. But maybe I'm misremembering. In any event, those Vampires standing on lava should be taking massive damage, they are, after all, particularly susceptible to fire. But it looks like they are standing on the lava with impunity.Leave a comment:
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Bring back the warrior's extra blow. The way things stand now, Half-Troll warrior is a huge drag. I'm stuck using Aglarang when I have lots of nice heavy weapons at home. This just seems like bad role-playing. A half troll warrior should be able to use a heavy club.Leave a comment:
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Not a bug, but it is ironic when a "blessed" weapon is {cursed}.Leave a comment:
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...that was before I removed the probably cause of the level generation crashes. This is good news, because I now know of no other crash bugs. Except...
...this one.Leave a comment:
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Do you consider it a bug for non-fire immune monsters to be pushed onto lava when non-lava spaces are available for them? Do you consider it a bug for non-fire immune monsters to exist on lava squares without apparently taking any damage? If so, these are two bugs.Leave a comment:
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Oops, looks like this "seeing through doors" issue is back/still happening:
Code:[TT][BC=black][COLOR=white] [COLOR="#00FFFF"]High-Elf[/COLOR] [COLOR="#00FFFF"]Swordsman[/COLOR] [COLOR="#00FFFF"]Warrior[/COLOR] LEVEL [COLOR="#00FF00"] 14[/COLOR] NXT [COLOR="#00FF00"] 156[/COLOR] AU [COLOR="#00FF00"] 2142[/COLOR] [COLOR="#C0C0C0"]|[/COLOR][COLOR="#804000"]}[/COLOR][COLOR="#606060"]=[/COLOR][COLOR="#00FFFF"]=[/COLOR] [COLOR="#C08040"]~[/COLOR][COLOR="#0040FF"][[/COLOR] [COLOR="#808080"]][/COLOR][COLOR="#C08040"]]][/COLOR] STR: [COLOR="#00FF00"] 18/30[/COLOR] INT: [COLOR="#00FF00"] 11[/COLOR] WIS: [COLOR="#00FF00"] 7[/COLOR] [COLOR="#00FFFF"]h[/COLOR] DEX: [COLOR="#00FF00"] 18/50[/COLOR] #############[COLOR="#C08040"]+[/COLOR]## CON: [COLOR="#00FF00"] 13[/COLOR] .............<.# ########.......# Cur AC [COLOR="#00FF00"] 51[/COLOR] ####..@.# HP [COLOR="#00FF00"] 173[/COLOR]/[COLOR="#00FF00"] 173[/COLOR] ###..# #... #.. [[COLOR="#00FF00"]**********[/COLOR]] 750' (L15) LF:[COLOR="#0040FF"]2[/COLOR]-? [/COLOR][/BC][/TT]
Savefile attached this time, in case it's helpful.Attached FilesLeave a comment:
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In the latest nightly, after killing Morgoth, for kicks @ donned the Massive Iron Crown, wielded Grond, and descended the stairs. Instant CRASH. Idiot, me, did not save the game prior to descending. I will try to reproduce it with a savefile, if I can.Leave a comment:
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Otherwise all looking good now, as far as I can see!Leave a comment:
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Can you have players interact with the server via screen or some similar utility? Then the angband process always has a terminal to talk to, and the player connects to that terminal rather than to Angband directly. You can also take over screen processes when players leave and do anything you want to them, without relying on panic anything.Leave a comment:
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The point is, it is a change that was introduced by the fix for fire IMMUNE monsters being able to route-find past lava. Previously, a non-immune monster could not be pushed onto lava, only an immune monster could cross it (albeit with route-finding problems). Now a non-immune monster is found standing on lava (and also doesn't appear to take any damage for doing so).
To my mind, this is a bug.Leave a comment:
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EDIT: NEVERMIND -- It was me being an idiot. The reason for the limited list was the @'s pack was too full, so only duplicate pack items were available for pickup. Duh!Leave a comment:
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I just want to say that right now the webserver is relying on panic saves - if a user disconnects without quitting the angband process gets left without a pty and quickly eats the cpu doing heaven knows what, so I have to send it a sigkill. The fact it does panic saves when it gets them is the only thing keeping progress from being lost - I've managed to lose poschengband progress on the server by not quitting properly.Leave a comment:
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Do you consider it a bug for non-fire immune monsters to be pushed onto lava when non-lava spaces are available for them? Do you consider it a bug for non-fire immune monsters to exist on lava squares without apparently taking any damage? If so, these are two bugs.Leave a comment:
Leave a comment: