Preparation for 4.1 release

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    So, pushed past now really means swapped places with? It used to be that pushed monsters didn't necessarily swap places with the pusher if other squares were available for the pushee (not lava). Similar to @ nimbly dodging falling debris. But maybe I'm misremembering.
    I've just done a couple of random checks - 3.5.1 and 3.0.3 - and it was still just straight swap places in both of those. More interesting pushing is certainly something to think about post-4.1, though.

    Originally posted by Ingwe Ingweron
    In any event, those Vampires standing on lava should be taking massive damage, they are, after all, particularly susceptible to fire. But it looks like they are standing on the lava with impunity.
    Yes, I suspect this is the case, and it needs fixing.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Probably not (I don't think the pushed monster gets a say in it) and yes.
    So, pushed past now really means swapped places with? It used to be that pushed monsters didn't necessarily swap places with the pusher if other squares were available for the pushee (not lava). Similar to @ nimbly dodging falling debris. But maybe I'm misremembering. In any event, those Vampires standing on lava should be taking massive damage, they are, after all, particularly susceptible to fire. But it looks like they are standing on the lava with impunity.

    Leave a comment:


  • Pete Mack
    replied
    Bring back the warrior's extra blow. The way things stand now, Half-Troll warrior is a huge drag. I'm stuck using Aglarang when I have lots of nice heavy weapons at home. This just seems like bad role-playing. A half troll warrior should be able to use a heavy club.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Not a bug, but it is ironic when a "blessed" weapon is {cursed}.

    Leave a comment:


  • Nick
    replied
    Originally posted by Nomad
    Savefile attached this time, in case it's helpful.
    Thanks, enormously helpful. Now fixed in development.

    Leave a comment:


  • Nick
    replied
    Originally posted by kandrc
    You could panic save to different location. Attempt to load panic-save file if it exists. If that load fails, load the default (auto-save) file. If it succeeds, move it to the default location, else unlink it.
    That sounds sensible - I will look into it, although it's now less urgent because...

    Originally posted by kandrc
    It was g8886dc4.
    ...that was before I removed the probably cause of the level generation crashes. This is good news, because I now know of no other crash bugs. Except...

    Originally posted by Ingwe Ingweron
    In the latest nightly, after killing Morgoth, for kicks @ donned the Massive Iron Crown, wielded Grond, and descended the stairs. Instant CRASH. Idiot, me, did not save the game prior to descending. I will try to reproduce it with a savefile, if I can.
    ...this one.

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Do you consider it a bug for non-fire immune monsters to be pushed onto lava when non-lava spaces are available for them? Do you consider it a bug for non-fire immune monsters to exist on lava squares without apparently taking any damage? If so, these are two bugs.
    Probably not (I don't think the pushed monster gets a say in it) and yes.

    Leave a comment:


  • Nomad
    replied
    Oops, looks like this "seeing through doors" issue is back/still happening:

    Code:
    [TT][BC=black][COLOR=white]
                                                                                    
    [COLOR="#00FFFF"]High-Elf[/COLOR]                                                                        
    [COLOR="#00FFFF"]Swordsman[/COLOR]                                                                       
    [COLOR="#00FFFF"]Warrior[/COLOR]                                                                         
    LEVEL [COLOR="#00FF00"]    14[/COLOR]                                                                    
    NXT [COLOR="#00FF00"]     156[/COLOR]                                                                    
    AU [COLOR="#00FF00"]     2142[/COLOR]                                                                    
    [COLOR="#C0C0C0"]|[/COLOR][COLOR="#804000"]}[/COLOR][COLOR="#606060"]=[/COLOR][COLOR="#00FFFF"]=[/COLOR] [COLOR="#C08040"]~[/COLOR][COLOR="#0040FF"][[/COLOR]  [COLOR="#808080"]][/COLOR][COLOR="#C08040"]]][/COLOR]                                                                    
    STR:  [COLOR="#00FF00"] 18/30[/COLOR]                                                                    
    INT:  [COLOR="#00FF00"]    11[/COLOR]                                                                    
    WIS:  [COLOR="#00FF00"]     7[/COLOR]                                  [COLOR="#00FFFF"]h[/COLOR]                                 
    DEX:  [COLOR="#00FF00"] 18/50[/COLOR]                     #############[COLOR="#C08040"]+[/COLOR]##                               
    CON:  [COLOR="#00FF00"]    13[/COLOR]                     .............<.#                               
                                     ########.......#                               
    Cur AC [COLOR="#00FF00"]   51[/COLOR]                            ####..@.#                               
    HP [COLOR="#00FF00"] 173[/COLOR]/[COLOR="#00FF00"] 173[/COLOR]                               ###..#                               
                                                 #...                               
                                                 #..                                
    [[COLOR="#00FF00"]**********[/COLOR]]                                                                    
                                                                                    
                                                                                    
                                                                                    
    750' (L15)                                                                      
                 LF:[COLOR="#0040FF"]2[/COLOR]-?                                                             
    [/COLOR][/BC][/TT]

    Savefile attached this time, in case it's helpful.
    Attached Files

    Leave a comment:


  • Ingwe Ingweron
    replied
    In the latest nightly, after killing Morgoth, for kicks @ donned the Massive Iron Crown, wielded Grond, and descended the stairs. Instant CRASH. Idiot, me, did not save the game prior to descending. I will try to reproduce it with a savefile, if I can.

    Leave a comment:


  • Nomad
    replied
    Originally posted by Nick
    As before, I now believe I have got all the bugs. Please let me know if I'm wrong about this.
    Still this one outstanding:

    Originally posted by Nomad
    The selling bug where shopkeepers always give you the correct money for unidentified items yet react as if they'd ripped you off and got a bargain is still in effect.
    Otherwise all looking good now, as far as I can see!

    Leave a comment:


  • Gwarl
    replied
    Originally posted by Derakon
    Can you have players interact with the server via screen or some similar utility? Then the angband process always has a terminal to talk to, and the player connects to that terminal rather than to Angband directly. You can also take over screen processes when players leave and do anything you want to them, without relying on panic anything.
    Oh. Hrm. That's interesting.

    Leave a comment:


  • Huqhox
    replied
    Originally posted by Ingwe Ingweron
    The point is, it is a change that was introduced by the fix for fire IMMUNE monsters being able to route-find past lava. Previously, a non-immune monster could not be pushed onto lava, only an immune monster could cross it (albeit with route-finding problems). Now a non-immune monster is found standing on lava (and also doesn't appear to take any damage for doing so).

    To my mind, this is a bug.
    They should certainly take damage from standing on the lava (and ideally seek to move away from it immediately). But I don't think it's a bug that they end up there

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    As before, I now believe I have got all the bugs. Please let me know if I'm wrong about this.
    Another minor bug. The fix for "rolls underfoot" is good, but not perfect. If one "looks" at the square one is told the number of objects, then a further action will reveal the list of those objects so you can decide what to do. The number of objects given does not match the number of objects listed, assumedly because the ignored "rolls underfoot" items are being counted for the number of objects information.

    EDIT: NEVERMIND -- It was me being an idiot. The reason for the limited list was the @'s pack was too full, so only duplicate pack items were available for pickup. Duh!

    Leave a comment:


  • Derakon
    replied
    Originally posted by Gwarl
    I just want to say that right now the webserver is relying on panic saves - if a user disconnects without quitting the angband process gets left without a pty and quickly eats the cpu doing heaven knows what, so I have to send it a sigkill. The fact it does panic saves when it gets them is the only thing keeping progress from being lost - I've managed to lose poschengband progress on the server by not quitting properly.
    Can you have players interact with the server via screen or some similar utility? Then the angband process always has a terminal to talk to, and the player connects to that terminal rather than to Angband directly. You can also take over screen processes when players leave and do anything you want to them, without relying on panic anything.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    As before, I now believe I have got all the bugs. Please let me know if I'm wrong about this.
    Do you consider it a bug for non-fire immune monsters to be pushed onto lava when non-lava spaces are available for them? Do you consider it a bug for non-fire immune monsters to exist on lava squares without apparently taking any damage? If so, these are two bugs.

    Leave a comment:

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