This would put a (soft) cap on the power of egos, I dont like that at all.
If Fizzix´s policy of "only high egos at depth" is to be maintained, then the high base damage weapon types with high egos give the base that good artifacts need to top. You could remove the great weapon types, which would make something like a Lochaber axe (HA) the best ego and Ringil tops that easily (unlike a MoD (HA)).
Or you could go back a little on the policy and mix up the ego pool again, allowing lower egos to be created. It would have the side benefit to actually make it possible to find something like a branded MoD. Then again, it doesnt really solve the issue.
I think I would simply remove the "great" types, leave Lochaber axe (3d8) as best polearm, remove the weird executioner´s sword as well and change twohanded sword 3d6 -> 4d6, and great hammer 8d1 -> 2d12 (why no spread in the first place?). That should do the trick.
If Fizzix´s policy of "only high egos at depth" is to be maintained, then the high base damage weapon types with high egos give the base that good artifacts need to top. You could remove the great weapon types, which would make something like a Lochaber axe (HA) the best ego and Ringil tops that easily (unlike a MoD (HA)).
Or you could go back a little on the policy and mix up the ego pool again, allowing lower egos to be created. It would have the side benefit to actually make it possible to find something like a branded MoD. Then again, it doesnt really solve the issue.
I think I would simply remove the "great" types, leave Lochaber axe (3d8) as best polearm, remove the weird executioner´s sword as well and change twohanded sword 3d6 -> 4d6, and great hammer 8d1 -> 2d12 (why no spread in the first place?). That should do the trick.
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