Currently, high resists (aside from Poison) have a damage reduction of between 3/7 and 2/3 (Light and Dark), between 2/7 and 7/12 (Sound) or between 1/7 and 1/2 (the rest). My feeling on this is that it makes choices difficult and a bit arbitrary, both as a player and as a maintainer.
So what do we do? My preferred solution is to go with fixed damage reduction, of maybe 1/3 or maybe 1/2. What does everyone else think?
So what do we do? My preferred solution is to go with fixed damage reduction, of maybe 1/3 or maybe 1/2. What does everyone else think?
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