I am thinking of an emergent property as one where different game mechanics interact to create complex situations; a bad roll here is a direct, but obscure, outcome of a single mechanic. While I like the current system mathematically, I think it is confusing for a newcomer learning the game, and we aren't really looking for more barriers to entry
Yes, I like this about the current system too. I think that could be retained with fixed damage reduction and caps, though. If we were to take that as a given, where would you set the values?
Keep in mind with all this that I am looking at significant adjustment to the monster list, including introducing new monsters, adjusting the depths of current ones, changing movement (and maybe spellcasting) AI, introducing new spells (including some with combinations of damage types), and giving existing attack types extra side-effects when unresisted.
Yes, I like this about the current system too. I think that could be retained with fixed damage reduction and caps, though. If we were to take that as a given, where would you set the values?
Keep in mind with all this that I am looking at significant adjustment to the monster list, including introducing new monsters, adjusting the depths of current ones, changing movement (and maybe spellcasting) AI, introducing new spells (including some with combinations of damage types), and giving existing attack types extra side-effects when unresisted.
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