High-Elf Warrior

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  • Grotug
    Veteran
    • Nov 2013
    • 1637

    #46
    Originally posted by Derakon
    Do note that monsters in pits are always awake, regardless of stealth.
    Oh, right, I forgot about that little detail.

    So I've been collecting !speeds and bringing them back home and using staves of speed instead. Sauron was pretty close to dead when he teleported away. So I tried to teleport after him, rather than waste my 3 charges of speed which I used before our fight to drain the staff empty. But I teleported to where I TO'd the unique balrogs to, that Sauron had summoned. So I teleport again (precious scrolls, mind you) and it takes me back to where I just was. I teleport again, and takes me to some far corner of the level. I teleport again and it's back to the balrogs. I often feel that teleportation isn't really that random, and that there are like 4 spots on a level where you can land that @ has no idea about until he starts teleporting around the level. Sometimes it works uncannily in my favor, continually dropping back to the opening of the vault again as was the case in the *destructed post I recently made.

    I guess it would be nice if it put you in a new location each time you teleported rather than bouncing back and forth or choosing the same landing over and over.

    EDIT: Well that was uncomfortable. Fighting Morgoth at under 30 speed felt a bit dicey. Even though I found power dragon scale on DL99 bringing my AC to 212, I was finding myself needing to heal quite often. Only had 3 *healing* left, no !healing, and 3 !CCW. Definitely the closest victory I've had I think. The other two I recall having plenty of consumables to spare. Beat him in under 50k turns, anyway. Also kinda boring to fight Morgoth without there being some risk, so living in fear of being double shotted made the fight seem more exciting.

    Code:
      [Angband 4.0.5 Character Dump]
    
     Name   Sindar       Age            129          Self  RB  CB  EB   Best
     Race   High-Elf     Height        5'6"   STR! 18/100  +1  +3  +9 18/***
     Class  Warrior      Weight    13st 2lb   INT! 18/100  +3  -2  +2 18/130
     Title  ***WINNER*** Turns used:          WIS! 18/100  -1  -2  +6 18/130
     HP     783/1043     Game        240530   DEX! 18/100  +3  +2  +9 18/***
     SP     0/0          Standard     49545   CON! 18/100  +1  +2  +9 18/***
                         Resting        747
    
     Level                 47    Armor     [86,+116]    Saving Throw     95%
     Cur Exp          6278652                           Stealth    Very Good
     Max Exp          6278652    Melee      18d1,+69    Disarming        93%
     Adv Exp          7000000    To-hit       97,+83    Magic Devices     74
                                 Blows      6.0/turn    Perception    1 in 9
     Gold              574150                           Searching        42%
     Burden          173.9 lb    Shoot to-dam    +17    Infravision   140 ft
     Overweight       -6.0 lb    To-hit       97,+86    Speed             19
     Max Depth   5000' (L100)    Shots        2/turn
    
     You are one of several children of a Telerin Prince.  You have light
     grey eyes, straight black hair, and a fair complexion.
    
    
    
    rAcid:+.....+..+... Nexus:+...+..+.....
    rElec:+.....+..+... Nethr:.............
    rFire:+.....+..+... Chaos:......+......
    rCold:+..*..+..+... Disen:......+......
    rPois:....+.+.+.... pFear:+.......++..+
    rLite:.....++...+.+ pBlnd:...+....+....
    rDark:.....++...... pConf:......+......
    Sound:......+...... pStun:.............
    Shard:......+...... HLife:...+.+.......
    
    Regen:...+......... Stea.:....+..+.+...
      ESP:...+.....+... Sear.:....+........
    Invis:+..+.+...+..+ Infra:....+.+.....+
    FrAct:+..+..+...+.. Tunn.:+............
    Feath:...+......... Speed:...++..+...+!
    S.Dig:............. Blows:.............
    ImpHP:............. Shots:.+...........
     Fear:............. Might:.............
    Aggrv:............. Light:.....+....+..
    
    
      [Character Equipment]
    
    a) the Great Hammer of Aulë (18d1) (+19,+21) [+5] <+4, +8> {!t!d!v!k}
         Dropped by Pazuzu, Lord of Air at 4250 feet (level 85)
         
         +4 wisdom.
         +8 tunneling.
         Slays dragons (powerfully), evil creatures, undead, demons.
         Branded with acid.
         Provides resistance to acid, lightning, fire, frost, nexus.
         Provides protection from fear.
         Cannot be harmed by acid, fire.
         Prevents paralysis.  Grants the ability to see invisible things.  
         
         Combat info:
         6.0 blows/round.
         Average damage/round: 802.2 vs. creatures not resistant to acid,
         1048.8 vs. dragons, 679.2 vs. evil creatures, 802.2 vs. undead,
         802.2 vs. demons, and 556.2 vs. others.
         
    b) a Long Bow of Extra Shots (x3) (+22,+17) <+1>
         Found lying on the floor in a vault at 4850 feet (level 97)
         
         +1 shooting speed.
         
    c) a Ring of Damage (+0,+15)
         Found lying on the floor in a vault at 4250 feet (level 85)
         
    d) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5>
         Found lying on the floor in a pit at 4100 feet (level 82)
         
         +2 strength.
         +2 intelligence.
         +2 wisdom.
         +2 dexterity.
         +2 constitution.
         +5 speed.
         Provides immunity to frost.
         Provides protection from blindness.
         Cannot be harmed by lightning.
         Sustains intelligence, wisdom, constitution.
         Feather Falling.  Speeds regeneration.  Prevents paralysis. 
         Sustains your life force.  Grants telepathy.  Grants the ability
         to see invisible things.  
         
         When activated, it restores your experience to full.
         Takes 747 to 1110 turns to recharge at your current speed.
         Your chance of success is 82.7%
         
    e) an Amulet of Trickery <+5, +3, +6, +2>
         Dropped by Lungorthin, the Balrog of White Fire at 4950 feet
         (level 99)
         
         +5 dexterity.
         +3 stealth.
         +5 searching skill.
         +6 infravision.
         +2 speed.
         Provides resistance to poison gas, nexus.
         Sustains dexterity.
         
    f) the Arkenstone of Thráin <+3>
         Found lying on the floor in a vault at 3800 feet (level 76)
         
         Provides resistance to light, dark.
         Cannot be harmed by fire.
         Sustains your life force.  Grants the ability to see invisible
         things.  
         Radius 3 light.
         
         When activated, it maps the entire level and detects nearby
         objects, traps, doors, and stairs.
         Takes 188 to 370 turns to recharge at your current speed.
         Your chance of success is 89.9%
         
    g) Power Dragon Scale Mail (Dwarven) (-3) [60,+35] <+1, +4>
         Found lying on the floor in a vault at 4950 feet (level 99)
         
         +1 strength.
         +1 constitution.
         +4 infravision.
         Provides resistance to acid, lightning, fire, frost, poison gas,
         light, dark, sound, shards, chaos, disenchantment.
         Provides protection from confusion.
         Prevents paralysis.  
         
    h) the Cloak 'Colannon' [1,+14] <+2>
         Found lying on the floor of a cavern at 1200 feet (level 24)
         
         +2 stealth.
         +2 speed.
         Provides resistance to nexus.
         Cannot be harmed by acid, fire.
         
         When activated, it teleports you randomly up to 100 squares away.
         Takes 166 turns to recharge at your current speed.
         Your chance of success is 95.6%
         
    i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2> {!d!v!k@1}
         Dropped by Kavlax the Many-Headed at 2600 feet (level 52)
         
         +2 strength.
         +2 constitution.
         Provides resistance to poison gas.
         Provides protection from fear, blindness.
         Cannot be harmed by acid.
         Sustains strength, constitution.
         
         When activated, it puts you in a berserker rage for d50+50 turns.
         Takes 185 turns to recharge at your current speed.
         Your chance of success is 92.2%
         
    j) the Iron Helm of Dor-Lómin [7,+20] <+4, +2, -1>
         Found lying on the floor at 2300 feet (level 46)
         
         +4 strength.
         +2 dexterity.
         +4 constitution.
         -1 stealth.
         Provides resistance to acid, lightning, fire, frost.
         Provides protection from fear.
         Cannot be harmed by acid.
         Grants telepathy.  Grants the ability to see invisible things.  
         
    k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1> {@2}
         Dropped by Golfimbul, the Hill Orc Chief at 1050 feet (level 21)
         
         Provides resistance to light.
         Cannot be harmed by acid, fire.
         Sustains constitution.
         Prevents paralysis.  
         Radius 1 light.
         
         When activated, it fires a magic missile with damage 3d4.
         Takes 7 turns to recharge at your current speed.
         Your chance of success is 95.1%
         
    l) a Pair of Mithril Shod Boots of Speed [8,+12] <+10>
         Found lying on the floor in a vault at 4850 feet (level 97)
         
         +10 speed.
         Cannot be harmed by acid, fire.
         
    
    
    
    
      [Character Inventory]
    
    a) 3 Potions of Cure Critical Wounds
    b) 3 Potions of *Healing*
         It can be thrown at creatures with damaging effect.
         
    c) 3 Potions of Enlightenment
    d) 15 Potions of Speed
    e) 7 Potions of Resist Heat
    f) 30 Scrolls of Phase Door
    g) 27 Scrolls of Teleportation {!*}
    h) 4 Scrolls of Mass Banishment {!*}
    i) 8 Scrolls of Word of Recall {!*}
    j) 11 Scrolls of Recharging
    k) a Scroll of *Destruction*
    l) 7 Rods of Detection {@3!d!v!k}
         Cannot be harmed by lightning.
         
    m) a Rod of Healing (charging)
         Cannot be harmed by lightning.
         
    n) 7 Rods of Teleport Other (2 charging) {!!!d!k!v}
    o) 5 Rods of Identify
         Cannot be harmed by lightning.
         
    p) a Rod of Speed (charging) {!*}
         Cannot be harmed by lightning.
         
    q) a Staff of Banishment (0 charges)
    
    
    
    
      [Character Quiver]
    
    0) 10 Arrows of Frost (1d4) (+13,+14)
         Branded with cold.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 434.2 vs. creatures not resistant to cold,
         and 217 vs. others.
         35% chance of breaking upon contact.
         
    1) 33 Arrows of Wounding (1d4) (+22,+23)
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 275.4.
         35% chance of breaking upon contact.
         
    2) 24 Seeker Arrows of Wounding (4d4) (+22,+19)
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 298.
         35% chance of breaking upon contact.
         
    3) 22 Mithril Arrows of Flame (3d4) (+15,+19)
         Branded with fire.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 563.8 vs. creatures not resistant to fire,
         and 281.8 vs. others.
         35% chance of breaking upon contact.
         
    
    
      [Home Inventory]
    
    a) a Potion of Life
         It can be thrown at creatures with damaging effect.
         
    b) 21 Scrolls of Word of Recall {!*}
    c) 2 Wands of Stone to Mud (11 charges)
    d) 6 Wands of Teleport Other (44 charges)
    e) 6 Staves of Teleportation (38 charges) {!u}
    f) 4 Staves of Speed (9 charges) {!u}
    g) 2 Staves of Identify (23 charges)
    h) 2 Rings of Speed <+9>
         +9 speed.
         
    i) an Amulet of Weaponmastery (+4,+4) <+3>
         Dropped by a Great Wyrm of Many Colours at 4450 feet (level 89)
         
         +3 strength.
         Provides resistance to disenchantment.
         Provides protection from fear.
         Sustains strength, constitution.
         Prevents paralysis.  
         
    j) the Elfstone 'Elessar' [+10] <+2>
         Found lying on the floor in a vault at 3750 feet (level 75)
         
         +2 strength.
         +2 wisdom.
         +2 speed.
         Provides resistance to fire, poison gas.
         Provides protection from fear.
         
         When activated, it heals 500 hit points.
         Takes 740 turns to recharge at your current speed.
         Your chance of success is 87.9%
         
    k) the Full Plate Armour of Isildur [75,+25] <+1>
         Found lying on the floor of a cavern at 3350 feet (level 67)
         
         +1 constitution.
         Provides resistance to acid, lightning, fire, frost, sound, nexus.
         Provides protection from confusion.
         Cannot be harmed by acid.
         
    l) the Hard Leather Armour of Himring [20,+15] {!d!v!k}
         Dropped by Harowen the Black Hand at 3450 feet (level 69)
         
         Provides resistance to poison gas, nether, chaos.
         Cannot be harmed by acid, fire.
         
         When activated, it grants you protection from evil for 1d25 plus 3
         times your character level turns.
         Takes 373 to 740 turns to recharge at your current speed.
         Your chance of success is 89.9%
         
    m) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1>
         Dropped by Glaurung, Father of the Dragons at 4250 feet (level 85)
         
         +3 strength.
         +4 constitution.
         -1 stealth.
         Provides immunity to acid.
         Provides resistance to sound, chaos.
         Provides protection from fear.
         Cannot be harmed by acid.
         Prevents paralysis.  
         
    n) 28 Arrows of Venom (1d4) (+10,+5)
         Branded with poison.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 314.6 vs. creatures not resistant to poison,
         and 157.2 vs. others.
         35% chance of breaking upon contact.
         
    o) 15 Arrows of Slay Evil (1d4) (+3,+11)
         Slays evil creatures.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 326.4 vs. evil creatures, and 195.8 vs.
         others.
         35% chance of breaking upon contact.
         
    p) 40 Arrows of Frost (1d4) (+9,+12)
         Branded with cold.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 404.4 vs. creatures not resistant to cold,
         and 202.2 vs. others.
         35% chance of breaking upon contact.
         
    q) 23 Mithril Arrows of Wounding (3d4) (+16,+18)
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 275.4.
         35% chance of breaking upon contact.
         
    r) 28 Mithril Arrows of Frost (3d4) (+8,+15)
         Branded with cold.
         Cannot be harmed by acid, fire.
         
         Combat info:
         Hits targets up to 120 feet away.
         Average damage/round: 507.2 vs. creatures not resistant to cold,
         and 253.6 vs. others.
         35% chance of breaking upon contact.
         
    s) 20 Rounded Pebbles of Wounding (1d2) (+10,+14)
    t) 22 Rounded Pebbles of Slay Demon (1d2) (+9,+8) {excellent}
         You do not know the full extent of this item's powers.
         
    
    
    [Player history]
          Turn   Depth  Note
             0      0'  Began the quest to destroy Morgoth.
           460     50'  Reached level 2
          1119    200'  Reached level 3
          1248    200'  Reached level 4
          1276    200'  Reached level 5
          1922    200'  Killed Fang, Farmer Maggot's dog
          2138    200'  Reached level 6
          2360    300'  Reached level 7
          2438    300'  Killed Bullroarer the Hobbit
          2726    300'  Reached level 8
          3554    350'  Reached level 9
          3592    400'  Killed Grip, Farmer Maggot's dog
          3874    500'  Reached level 10
          3937    550'  Killed Wormtongue, Agent of Saruman
          3945    550'  Reached level 11
          4290    550'  Reached level 12
          4551    600'  Killed Lagduf, the Snaga
          4611    600'  Reached level 13
          5055    650'  Killed Boldor, King of the Yeeks
          5058    650'  Killed Orfax, Son of Boldor
          5058    650'  Reached level 14
          5366      0'  Killed Farmer Maggot
          6151   1050'  Killed Grishnákh, the Hill Orc
          6151   1050'  Reached level 15
          6303   1050'  Reached level 16
          6319   1050'  Killed Golfimbul, the Hill Orc Chief
          6322   1050'  Found the Set of Leather Gloves 'Cammithrim'
          6421   1100'  Killed Brodda, the Easterling
          6421   1100'  Reached level 17
          6422   1100'  Found the Chain Mail of Arvedui (LOST)
          6723   1100'  Killed Shagrat, the Orc Captain
          6723   1100'  Reached level 18
          6736   1100'  Killed Uglúk, the Uruk
          6775   1100'  Reached level 19
          6812   1100'  Killed Lugdush, the Uruk
          6813   1100'  Killed Ulfast, Son of Ulfang
          7387   1150'  Reached level 20
          7982   1150'  Reached level 21
          8796   1200'  Killed Gorbag, the Orc Captain
          8908   1200'  Found the Phial of Galadriel (LOST)
          9204   1200'  Found the Cloak 'Colannon'
          9521   1400'  Reached level 22
          9909   1400'  Killed Khîm, Son of Mîm
          9996   1400'  Reached level 23
         10001   1400'  Killed Mîm, Betrayer of Turin
         10838   1450'  Killed Beorn, the Shape-Changer
         10838   1450'  Reached level 24
         11616   1550'  Reached level 25
         11852   1600'  Killed Lokkak, the Ogre Chieftain
         12136   1600'  Killed Ibun, Son of Mîm
         12158   1600'  Killed Angamaitë of Umbar
         12178   1600'  Killed Sangahyando of Umbar
         12185   1600'  Found the Broad Sword 'Orcrist' (LOST)
         12215   1600'  Found the Star of Elendil (LOST)
         12558   2000'  Killed Azog, King of the Uruk-Hai
         12560   2000'  Reached level 26
         12574   2000'  Killed Bolg, Son of Azog
         13425   2050'  Killed Sméagol
         14534   2050'  Reached level 27
         14859   2050'  Reached level 27
         14863   2050'  Killed Akhorahil the Blind
         14863   2050'  Reached level 28
         14872   2050'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
         16417   2100'  Reached level 29
         17399   2150'  Killed Draebor, the Imp
         18434   2250'  Reached level 30
         19238   2250'  Found the Beaked Axe of Húrin (LOST)
         19885   2300'  Reached level 31
         19909   2300'  Found the Iron Helm of Dor-Lómin
         20611   2400'  Killed Castamir the Usurper
         20615   2400'  Killed Nár, the Dwarf
         20629   2400'  Found the Cloak 'Holcolleth' (LOST)
         21506   2550'  Reached level 32
         21655   2550'  Killed Smaug the Golden
         21661   2550'  Found the Steel Helm of Hammerhand (LOST)
         21874   2600'  Killed Kavlax the Many-Headed
         21883   2600'  Found the Leather Shield of the Haradrim
         22194   2650'  Reached level 33
         22388   2700'  Reached level 33
         22392   2700'  Killed Uvatha the Horseman
         22497   2700'  Killed Lorgan, Chief of the Easterlings
         23834   2750'  Found the Pick of Erebor (LOST)
         25898   2950'  Reached level 34
         26425   3050'  Killed Ren the Unclean
         26507   3050'  Killed Ulwarth, Son of Ulfang
         26512   3050'  Found the Iron Crown of Berúthiel (LOST)
         27601   3200'  Killed Ufthak of Cirith Ungol
         28208   3200'  Reached level 35
         28843   3300'  Killed The Balrog of Moria
         29788   3350'  Reached level 36
         29997   3350'  Killed The Queen Ant
         30020   3350'  Found the Quarterstaff 'Eriril' (LOST)
         30034   3350'  Found the Leather Shield of Celegorm (LOST)
         30153   3350'  Found the Full Plate Armour of Isildur
         31619   3450'  Killed Harowen the Black Hand
         31619   3450'  Reached level 37
         31730   3450'  Found the Hard Leather Armour of Himring
         31902   3500'  Killed Scatha the Worm
         31944   3500'  Killed Ji Indur Dawndeath
         33068   3700'  Killed Adunaphel the Quiet
         33547   3750'  Reached level 38
         34386   3750'  Found the Elfstone 'Elessar'
         35726   3800'  Killed Hoarmurath of Dir
         35752   3800'  Found the Beaked Axe of Théoden (LOST)
         35991   3800'  Killed Tselakus, the Dreadlord
         36028   3800'  Found the Mithril Plate Mail of Celeborn (LOST)
         36177   3800'  Found the Amulet of Carlammas (LOST)
         36227   3800'  Found the Arkenstone of Thráin
         36949   3900'  Found the Metal Cap of Thengel (LOST)
         37193   3950'  Killed Tom the Stone Troll
         37198   3950'  Killed Bert the Stone Troll
         37208   3950'  Killed Bill the Stone Troll
         37373   4000'  Killed Rogrog the Black Troll
         37556   4000'  Reached level 39
         37891   4000'  Found the Serpent Ring of Barahir (LOST)
         38374   4050'  Reached level 40
         39847   4100'  Found the Ring of Adamant 'Nenya'
         40460   4150'  Killed Khamûl, the Black Easterling
         40501   4150'  Found the Mithril Chain Mail 'Belegennon' (LOST)
         40755   4200'  Reached level 41
         41263   4250'  Killed Maeglin, the Traitor of Gondolin
         41347   4250'  Found the Mattock of Náin (LOST)
         41421   4250'  Found the Blade of Chaos 'Doomcaller' (LOST)
         41931   4250'  Reached level 42
         41973   4250'  Killed Eöl, the Dark Elf
         41977   4250'  Found the Necklace of the Dwarves (LOST)
         42152   4250'  Found the Bastard Sword 'Calris' (LOST)
         42207   4250'  Killed Ariel, Queen of Air
         42268   4250'  Found the Short Sword 'Sting' (LOST)
         42745   4250'  Killed Pazuzu, Lord of Air
         42786   4250'  Found the Great Hammer of Aulë
         42845   4250'  Killed Glaurung, Father of the Dragons
         42846   4250'  Found the Battle Axe of Balli Stonehand (LOST)
         42878   4250'  Found the Small Metal Shield of Thorin
         42883   4250'  Found the Heavy Crossbow of Umbar (LOST)
         42947   4250'  Killed Itangast the Fire Drake
         43458   4350'  Reached level 43
         44039   4350'  Found the Hard Leather Cap of Thranduil (LOST)
         44315   4350'  Killed The Phoenix
         44315   4350'  Reached level 44
         45002   4450'  Reached level 45
         45412   4600'  Killed Saruman of Many Colours
         45984   4850'  Killed Huan, Wolfhound of the Valar
         46184   4850'  Killed Cantoras, the Skeletal Lord
         46913   4900'  Killed Ossë, Herald of Ulmo
         47133   4900'  Reached level 46
         47183   4900'  Killed The Lernaean Hydra
         47534   4900'  Killed Mughash the Kobold Lord
         47837   4950'  Killed Waldern, King of Water
         48251   4950'  Killed The Witch-King of Angmar
         48340   4950'  Killed Sauron, the Sorcerer
         48358   4950'  Killed Lungorthin, the Balrog of White Fire
         48375   4950'  Killed Gothmog, the High Captain of Balrogs
         48677   4950'  Killed Shelob, Spider of Darkness
         48716   4950'  Reached level 47
         48790   4950'  Found the Large Metal Shield of Anárion (LOST)
         49544   5000'  Killed Morgoth, Lord of Darkness
    
    
      [Options]
    
      [User interface]
    
    Use the roguelike command keyset             : no  (rogue_like_commands)
    Use sound                                    : yes (use_sound)
    Show damage player deals to monsters         : no  (show_damage)
    Use old target by default                    : no  (use_old_target)
    Always pickup items                          : no  (pickup_always)
    Always pickup items matching inventory       : yes (pickup_inven)
    Show flavors in object descriptions          : no  (show_flavors)
    Highlight target with cursor                 : yes (show_target)
    Disturb whenever viewable monster moves      : yes (disturb_near)
    Show walls as solid blocks                   : no  (solid_walls)
    Show walls with shaded background            : no  (hybrid_walls)
    Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
    Color: Shimmer multi-colored things          : no  (animate_flicker)
    Center map continuously                      : yes (center_player)
    Color: Show unique monsters in purple        : no  (purple_uniques)
    Automatically clear '-more-' prompts         : no  (auto_more)
    Color: Player color indicates % hit points   : yes (hp_changes_color)
    Allow mouse clicks to move the player        : no  (mouse_movement)
    Notify on object recharge                    : no  (notify_recharge)
    
      [Birth]
    
    Randomise the artifacts (except a very few)  : no  (birth_randarts)
    Word of Recall has no effect                 : no  (birth_no_recall)
    Restrict creation of artifacts               : no  (birth_no_artifacts)
    Don't stack objects on the floor             : no  (birth_no_stacking)
    Lose artifacts when leaving level            : no  (birth_no_preserve)
    Don't generate connected stairs              : no  (birth_no_stairs)
    Don't show level feelings                    : no  (birth_no_feelings)
    Increase gold drops but disable selling      : yes (birth_no_selling)
    Use previous set of randarts                 : yes (birth_keep_randarts)
    Start with a kit of useful gear              : no  (birth_start_kit)
    Monsters learn from their mistakes           : no  (birth_ai_learn)
    Force player descent                         : yes (birth_force_descend)
    Last edited by Grotug; January 30, 2017, 06:02.
    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

    Detailed account of my Ironman win here.

    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6883

      #47
      Impressively low turn count.

      Comment

      • Adam
        Adept
        • Feb 2016
        • 194

        #48
        Really nice turn count.
        One question though: 47534 4900' Killed Mughash the Kobold Lord
        Is it worth killing the low level uniques at such depth?
        You have better chance of getting something nice from him at that depth, that's true. But still not much chance of getting something useful for the final fight.
        I usually don't go for these easy uniques so M has more chance wasting a turn on summoning them.

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #49
          g) Power Dragon Scale Mail (Dwarven) (-3) [60,+35] <+1, +4>
          ...

          As long as I remember, I don't think I've ever found a PDSM in Angband. And almost every post I see, people show *ego* PDSMs...
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 9022

            #50
            You were 6 pounds overweight, so if you'd just ditched some of your load you'd've been at +20 speed.

            Originally posted by PowerWyrm
            ...

            As long as I remember, I don't think I've ever found a PDSM in Angband. And almost every post I see, people show *ego* PDSMs...
            For whatever reason, it seems like all DSMs past the early game are ego DSMs. The DSM being a PDSM is still pretty dang notable though.

            Comment

            • kandrc
              Swordsman
              • Dec 2007
              • 299

              #51
              The AC penalty on Doomcaller isn't important. You may want something else for Sauron if you can find a big acid brand, but it'll probably be close enough as makes no tangible difference. That aside, once you can handle the aggravation, and assuming you don't have some other important hole to fill in the weapon slot, it's the only choice.

              And once you're tough enough to stop playing the stealth game, aggro can be a welcome change.

              Comment

              • Grotug
                Veteran
                • Nov 2013
                • 1637

                #52
                Originally posted by PowerWyrm
                ...

                As long as I remember, I don't think I've ever found a PDSM in Angband. And almost every post I see, people show *ego* PDSMs...
                wow. I used to see posts about it often and wonder what it was. I had never found one before 4.0.5 and now I've gotten at least three. Never seen the one ring or boots of faenor, though.

                Derakon, I am not seeing +20.... where are you seeing this?
                Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                Detailed account of my Ironman win here.

                "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #53
                  Originally posted by Grotug
                  wow. I used to see posts about it often and wonder what it was. I had never found one before 4.0.5 and now I've gotten at least three. Never seen the one ring or boots of faenor, though.

                  Derakon, I am not seeing +20.... where are you seeing this?
                  You were at +19 while 6 pounds overburdened, which should have been penalizing your speed by 1. Ergo if you ditch 6 pounds, the speed penalty should have disappeared, leaving you at +20. Right?

                  Has anyone run stats on item generation in 4.0.5? It's possible that it's been skewed again.

                  Comment

                  • Grotug
                    Veteran
                    • Nov 2013
                    • 1637

                    #54
                    Originally posted by Derakon
                    You were at +19 while 6 pounds overburdened, which should have been penalizing your speed by 1. Ergo if you ditch 6 pounds, the speed penalty should have disappeared, leaving you at +20. Right?

                    Has anyone run stats on item generation in 4.0.5? It's possible that it's been skewed again.
                    I also rarely got rings of power and I get them almost every game in 4.0.5.

                    Derakon, I checked my character again and he is currently at +17 and 41lbs. overburdened. So being underburdened would bring him to +19. I see in the dump I was -6.0lbs which I think means I had 6.0lbs to spare before becoming overweight.
                    Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                    Detailed account of my Ironman win here.

                    "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #55
                      Originally posted by Grotug
                      I see in the dump I was -6.0lbs which I think means I had 6.0lbs to spare before becoming overweight.
                      Oh, well, that's not confusing at all! Sorry for the misdirection.

                      Comment

                      • Grotug
                        Veteran
                        • Nov 2013
                        • 1637

                        #56
                        I'm back to playing High Elf Warrior and I crushed a Basilisk with a katana of frost, a ring of reckless attacks and a ring of accuracy (+14, +0). Not too much later I found a ring of dexterity which significantly brought up the damage on my katana (2.0 blows to 2.3 blows), so I swapped out the =Accuracy for it. I gained a few levels and encountered another Basilisk. I figured this should go well. I nearly died bringing him to 40% health; phased away, !CCW and still didn't do much damage and had to ?phase again. I don't recall how much the ring of accuracy improved the damage when I put it on, but my experience is that the game shows that a normal ring of accuracy like mine improves damage per round by around 1% or 2%, but this clearly does not seem to be the case as I'm doing less damage with a ring of DEX <+3> than I was with a ring of Accuracy. Unfortunately, I dropped the ring of accuracy so I could swap it out for the reckless attacks to finish the job. Any thoughts on this? Does anyone melee with rings of accuracy?

                        edit: I also didn't check chance to hit when I had the ring of accuracy on, but without it my chance to hit the Basilisk is 66%.
                        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                        Detailed account of my Ironman win here.

                        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                        Comment

                        • Derakon
                          Prophet
                          • Dec 2009
                          • 9022

                          #57
                          Your sample size is 2, your perceived antipattern may well not exist. The difference between an easy fight and a hard one comes down to RNG more than to minor variations in gear.

                          That said, =Accuracy is a pretty garbage ring. It has a minimal effect on your hit rate and critical hit rate, the latter being what improves your listed damage when inspecting the weapon. I'd wear =DEX (+1) over =Accuracy, if only for the DEX sustain. But plenty of other rings would be even better.

                          Comment

                          • Sky
                            Veteran
                            • Oct 2016
                            • 2321

                            #58
                            according to the game, you do less damage with a ring of slaying (+12,+9) than with a ring of damage (+0,+10).
                            "i can take this dracolich"

                            Comment

                            • Pete Mack
                              Prophet
                              • Apr 2007
                              • 6883

                              #59
                              That is misleading. You're improved hit rate will more than make up 1 HP/ blow. And for a big dice heavy weapon, there will be more damage up front, even ignoring hit rate.

                              Comment

                              • Grotug
                                Veteran
                                • Nov 2013
                                • 1637

                                #60
                                I've always sort of operated with the generalization that +10 hit equals about +1 dam. I wonder if rings of accuracy aren't more effective against opponents with higher AC than say opponents you normally have a 79% chance to hit? But I think the 66% vs the Basilisk the first time would only have gone up to like 68% with the +14, +0 ring. I was about two CL higher when I fought the basilisk the second time, so that also increases my chance to hit him (should probably be greater than what the ring would have provided two CLs earlier).
                                Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                                Detailed account of my Ironman win here.

                                "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                                Comment

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