High-Elf Warrior

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  • T-Mick
    Apprentice
    • Mar 2012
    • 98

    #31
    Originally posted by Monkey Face
    On a keyboard you should be able to use the number pad (or the numbers at the top) to move diagonally. 1 is down left, 3 down right, 7 up left, 9 up right. (2,4,6, and 8 are down, left, right, and up respectively while 5 is rest.)
    Learn Vi keys. Once you do, you'll never want to use a number pad again.

    Comment

    • Pete Mack
      Prophet
      • Apr 2007
      • 6697

      #32
      So true, Much better ergonomics too.
      Originally posted by T-Mick
      Learn Vi keys. Once you do, you'll never want to use a number pad again.

      Comment

      • Grotug
        Veteran
        • Nov 2013
        • 1562

        #33
        This keyset?

        Code:
        y k u
         \|/
        h-.-l
         /|\
        b j n
        Seems... very counterintuitive. But I suppose if I were to get used to it I'd never go back. Seems like it might take some getting used to, though.
        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

        Detailed account of my Ironman win here.

        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

        Comment

        • Grotug
          Veteran
          • Nov 2013
          • 1562

          #34
          Ha-Ha! Found a new endgame weapon. Wowsers. Great name. Crazy damage. One of the few artifacts I don't think I've seen mentioned on the forums. I need a source of rDisenchant, though. I think there's a "Weaponmastery on the other side of the level, but "Trickery is currently sustaining my DEX. What to do... prolly use it as a swap.
          Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

          Detailed account of my Ironman win here.

          "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 8820

            #35
            Hm...Doomcaller?

            I was always partial to the Lead-Filled Mace "Skullcleaver" myself (It's a mace! That cleaves skulls!"), but that one's not in Vanilla.

            Comment

            • Grotug
              Veteran
              • Nov 2013
              • 1562

              #36
              Originally posted by Derakon
              Hm...Doomcaller?

              I was always partial to the Lead-Filled Mace "Skullcleaver" myself (It's a mace! That cleaves skulls!"), but that one's not in Vanilla.
              Yep, you got it. Skullcleaver is a good one, too. I'm thinking the [-50] is not worth it, though (nevermind aggravation). I nearly died whacking away at a horned reaper. I think my acid branded beaked axe of Húrin is doing just fine


              Hmmm... is a 'spear of ice' not frost? I have been stunned and given a cut from Catoras' spear of ice, even though I am wearing 'Nenya' which provides immunity to frost.

              Hmm.. Eol just dropped Calris. This gives the rDisenchant I need. Hmmmm... I guess damage to dragons is better than demons? Not sure on that one. Also not sure how much the -20 to hit is going to make me miss.
              Last edited by Grotug; January 29, 2017, 04:53.
              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

              Detailed account of my Ironman win here.

              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6697

                #37
                -20 to hit is a lot. Holy Infusions will fix it.

                Comment

                • Grotug
                  Veteran
                  • Nov 2013
                  • 1562

                  #38
                  Originally posted by Pete Mack
                  -20 to hit is a lot. Holy Infusions will fix it.
                  I'm an illiterate warrior. What I can't decide is if I want to ditch the Doomcaller. Can't be meleeing Morgoth with it if it's gonna leave me so exposed to his blows.
                  Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                  Detailed account of my Ironman win here.

                  "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6697

                    #39
                    Doomcaller is a lot of fun IF you are already at full strength: 18/200 CON, HP near 900. Try it on dragons first. Hurin is pretty weak for an endgame weapon.

                    Comment

                    • Pondlife
                      Apprentice
                      • Mar 2010
                      • 78

                      #40
                      Originally posted by Grotug
                      This keyset?

                      Code:
                      y k u
                       \|/
                      h-.-l
                       /|\
                      b j n
                      Seems... very counterintuitive. But I suppose if I were to get used to it I'd never go back. Seems like it might take some getting used to, though.
                      The HJKL key assignments originally came from the Lear Siegler ADM-3A terminal:



                      This was used for the vi editor, and rogue (which added the diagonal movement keys).

                      I've been using them for vi and roguelikes for ages, and as you say once you get used to them you don't go back.
                      Playing roguelikes on and off since 1984.
                      rogue, hack, moria, nethack, angband & zangband.

                      Comment

                      • Grotug
                        Veteran
                        • Nov 2013
                        • 1562

                        #41
                        Originally posted by Pete Mack
                        Doomcaller is a lot of fun IF you are already at full strength: 18/200 CON, HP near 900. Try it on dragons first. Hurin is pretty weak for an endgame weapon.
                        I am at max STR, DEX and 208 CON (and I haven't maxed my CON yet, at least while I'm wielding Hurin I have 954HP, even though I'm only CL42.

                        I tried it on an Ancient Black Dragon and for some reason it took 2-3 rounds to kill him. I'll keep it and try it again, but that experience with the Horned Reaper was scary. I also found Sting and almost want to save *enchant weapon* scrolls for it as I'd rather wear a ring of dam (+15) than a ring of speed with Nenya. The +3 speed of Sting would take to me to +20 speed.

                        Code:
                          [Angband 4.0.5 Character Dump]
                        
                         Name   Sindar       Age            129          Self  RB  CB  EB   Best
                         Race   High-Elf     Height        5'6"   STR! 18/100  +1  +3 +10 18/***
                         Class  Warrior      Weight    13st 2lb   INT:  18/84  +3  -2  +2 18/114
                         Title  Hero         Turns used:          WIS! 18/100  -1  -2  +2  18/90
                         HP     954/954      Game        217733   DEX! 18/100  +3  +2  +7 18/***
                         SP     0/0          Standard     42613   CON:  18/78  +1  +2 +10 18/208
                                             Resting        647
                        
                         Level                 42    Armor      [39,+99]    Saving Throw     86%
                         Cur Exp          3285222                           Stealth         Good
                         Max Exp          3285222    Melee       3d6,+63    Disarming        86%
                         Adv Exp          3600000    To-hit       89,+55    Magic Devices     74
                                                     Blows      5.8/turn    Perception   1 in 14
                         Gold              400200                           Searching        37%
                         Burden          234.5 lb    Shoot to-dam    +16    Infravision   100 ft
                         Overweight       54.6 lb    To-hit       89,+57    Speed             16
                         Max Depth    4250' (L85)    Shots        1/turn
                        
                         You are one of several children of a Telerin Prince.  You have light
                         grey eyes, straight black hair, and a fair complexion.
                        
                        
                        
                        rAcid:+........+... Nexus:....+..+.....
                        rElec:.........+... Nethr:......+......
                        rFire:+........+... Chaos:......+......
                        rCold:...*.....+... Disen:.............
                        rPois:....+.+.+.... pFear:........++..+
                        rLite:.....+....+.+ pBlnd:...+....+....
                        rDark:+....+....... pConf:.............
                        Sound:............. pStun:.............
                        Shard:............. HLife:...+.+.......
                        
                        Regen:...+......... Stea.:....+..+.+...
                          ESP:...+.....+... Sear.:....+........
                        Invis:...+.+...+..+ Infra:....+.......+
                        FrAct:...+......+.. Tunn.:.............
                        Feath:...+......... Speed:...++..+...+.
                        S.Dig:............. Blows:.............
                        ImpHP:............. Shots:.............
                         Fear:............. Might:.............
                        Aggrv:............. Light:+....+....+..
                        
                        
                          [Character Equipment]
                        
                        a) the Beaked Axe of Hâ?šâ?«rin (3d6) (+12,+15) <+2, +1> {@1!d!v!k}
                             Found lying on the floor in a vault at 2250 feet (level 45)
                             
                             +2 strength.
                             +2 constitution.
                             Slays dragons, trolls, demons (powerfully).
                             Branded with acid.
                             Provides resistance to acid, fire, dark.
                             Cannot be harmed by acid, fire.
                             Radius 1 light.
                             
                             When activated, it puts you in a berserker rage for d50+50 turns.
                             Takes 210 to 416 turns to recharge at your current speed.
                             Your chance of success is 94.1%
                             
                             Combat info:
                             5.8 blows/round.
                             Average damage/round: 592.7 vs. creatures not resistant to acid,
                             592.7 vs. dragons, 592.7 vs. trolls, 732 vs. demons, and 452.7 vs.
                             others.
                             
                        b) a Heavy Crossbow (x4) (+14,+16)
                             Found lying on the floor in a vault at 4250 feet (level 85)
                             
                        c) a Ring of Damage (+0,+15)
                             Found lying on the floor in a vault at 4250 feet (level 85)
                             
                        d) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5>
                             Found lying on the floor in a pit at 4100 feet (level 82)
                             
                             +2 strength.
                             +2 intelligence.
                             +2 wisdom.
                             +2 dexterity.
                             +2 constitution.
                             +5 speed.
                             Provides immunity to frost.
                             Provides protection from blindness.
                             Cannot be harmed by lightning.
                             Sustains intelligence, wisdom, constitution.
                             Feather Falling.  Speeds regeneration.  Prevents paralysis. 
                             Sustains your life force.  Grants telepathy.  Grants the ability
                             to see invisible things.  
                             
                             When activated, it restores your experience to full.
                             Takes 525 to 780 turns to recharge at your current speed.
                             Your chance of success is 82.7%
                             
                        e) an Amulet of Trickery <+3, +2, +4, +6>
                             Found lying on the floor in a vault at 3800 feet (level 76)
                             
                             +3 dexterity.
                             +2 stealth.
                             +4 searching skill.
                             +6 infravision.
                             +2 speed.
                             Provides resistance to poison gas, nexus.
                             Sustains dexterity.
                             
                        f) the Arkenstone of Thrâ?š°in <+3>
                             Found lying on the floor in a vault at 3800 feet (level 76)
                             
                             Provides resistance to light, dark.
                             Cannot be harmed by fire.
                             Sustains your life force.  Grants the ability to see invisible
                             things.  
                             Radius 3 light.
                             
                             When activated, it maps the entire level and detects nearby
                             objects, traps, doors, and stairs.
                             Takes 132 to 260 turns to recharge at your current speed.
                             Your chance of success is 89.9%
                             
                        g) the Hard Leather Armour of Himring [20,+15] {!d!v!k}
                             Dropped by Harowen the Black Hand at 3450 feet (level 69)
                             
                             Provides resistance to poison gas, nether, chaos.
                             Cannot be harmed by acid, fire.
                             
                             When activated, it grants you protection from evil for 1d25 plus 3
                             times your character level turns.
                             Takes 262 to 520 turns to recharge at your current speed.
                             Your chance of success is 89.9%
                             
                        h) the Cloak 'Colannon' [1,+14] <+2>
                             Found lying on the floor of a cavern at 1200 feet (level 24)
                             
                             +2 stealth.
                             +2 speed.
                             Provides resistance to nexus.
                             Cannot be harmed by acid, fire.
                             
                             When activated, it teleports you randomly up to 100 squares away.
                             Takes 117 turns to recharge at your current speed.
                             Your chance of success is 95.6%
                             
                        i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2> {!d!v!k}
                             Dropped by Kavlax the Many-Headed at 2600 feet (level 52)
                             
                             +2 strength.
                             +2 constitution.
                             Provides resistance to poison gas.
                             Provides protection from fear, blindness.
                             Cannot be harmed by acid.
                             Sustains strength, constitution.
                             
                             When activated, it puts you in a berserker rage for d50+50 turns.
                             Takes 130 turns to recharge at your current speed.
                             Your chance of success is 92.2%
                             
                        j) the Iron Helm of Dor-L�≥min [7,+20] <+4, +2, -1>
                             Found lying on the floor at 2300 feet (level 46)
                             
                             +4 strength.
                             +2 dexterity.
                             +4 constitution.
                             -1 stealth.
                             Provides resistance to acid, lightning, fire, frost.
                             Provides protection from fear.
                             Cannot be harmed by acid.
                             Grants telepathy.  Grants the ability to see invisible things.  
                             
                        k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+9] <+1> {@2}
                             Dropped by Golfimbul, the Hill Orc Chief at 1050 feet (level 21)
                             
                             Provides resistance to light.
                             Cannot be harmed by acid, fire.
                             Sustains constitution.
                             Prevents paralysis.  
                             Radius 1 light.
                             
                             When activated, it fires a magic missile with damage 3d4.
                             Takes 5 turns to recharge at your current speed.
                             Your chance of success is 95.1%
                             
                        l) a Pair of Leather Sandals of Speed [1,+11] <+9>
                             Found lying on the floor at 2750 feet (level 55)
                             
                             +9 speed.
                             
                        
                        
                        
                        
                          [Character Inventory]
                        
                        a) 17 Potions of Cure Critical Wounds
                        b) 10 Potions of Healing
                        c) 9 Potions of *Healing*
                             It can be thrown at creatures with damaging effect.
                             
                        d) 6 Potions of Enlightenment
                        e) 5 Potions of Speed
                        f) 40 Scrolls of Phase Door
                        g) 8 Scrolls of Teleportation {!*}
                        h) a Scroll of Mass Banishment
                        i) 8 Scrolls of Word of Recall {!*}
                        j) 4 Scrolls of Recharging
                        k) 4 Rods of Detection {@3!d!v!k}
                             Cannot be harmed by lightning.
                             
                        l) 5 Rods of Teleport Other {!!!d!k!v}
                        m) a Rod of Identify
                             Cannot be harmed by lightning.
                             
                        n) a Rod of Speed {!*}
                             Cannot be harmed by lightning.
                             
                        o) 5 Wands of Teleport Other (44 charges)
                        p) a Staff of Banishment (1 charge)
                        q) 3 Staves of Teleportation (24 charges) {!u}
                        r) 4 Staves of Speed (12 charges) {!u}
                        s) the Short Sword 'Sting' (1d7) (+7,+8) <+1, +3, +2> {special}
                             Found lying on the floor in a vault at 4250 feet (level 85)
                             
                             You do not know the full extent of this item's powers.
                             +1 strength.
                             +1 dexterity.
                             +1 constitution.
                             +3 speed.
                             +2 attack speed.
                             Slays evil creatures.
                             Grants the ability to see invisible things.  
                             
                             Combat info:
                             8.0 blows/round.
                             Average damage/round: 524.8 vs. evil creatures, and 489.6 vs.
                             others.
                             
                        t) the Bastard Sword 'Calris' (5d4) (-20,+20) <+5> {cursed}
                             Dropped by Eˆl, the Dark Elf at 4250 feet (level 85)
                             
                             Heavily cursed.
                             +5 constitution.
                             Slays dragons (powerfully), evil creatures, demons, trolls.
                             Provides resistance to disenchantment.
                             Cannot be harmed by acid.
                             Aggravates creatures nearby.  
                             
                             Combat info:
                             6.0 blows/round.
                             Average damage/round: 823.2 vs. dragons, 580.2 vs. evil creatures,
                             661.2 vs. demons, 661.2 vs. trolls, and 499.2 vs. others.
                             
                        u) the Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {!d!v!k Aggravates!}
                             Found lying on the floor in a vault at 4250 feet (level 85)
                             
                             Slays animals, dragons (powerfully), evil creatures, trolls,
                             demons.
                             Branded with cold.
                             Provides resistance to acid, lightning, fire, frost, chaos.
                             Cannot be harmed by acid.
                             Prevents paralysis.  Grants telepathy.  Grants the ability to see
                             invisible things.  Aggravates creatures nearby.  
                             
                             Combat info:
                             5.8 blows/round.
                             Average damage/round: 833.1 vs. creatures not resistant to cold,
                             712.6 vs. animals, 1074.8 vs. dragons, 712.6 vs. evil creatures,
                             833.1 vs. trolls, 833.1 vs. demons, and 592.1 vs. others.
                             
                        
                        
                        
                        
                          [Character Quiver]
                        
                        0) 7 Bolts of Lightning (1d5) (+12,+6)
                             Branded with lightning.
                             
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 185.5 vs. creatures not resistant to
                             lightning, and 106 vs. others.
                             25% chance of breaking upon contact.
                             
                        1) 7 Bolts of Acid (1d5) (+8,+7)
                             Branded with acid.
                             Cannot be harmed by acid.
                             
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 191.1 vs. creatures not resistant to acid,
                             and 109.2 vs. others.
                             25% chance of breaking upon contact.
                             
                        2) 5 Bolts of Lightning (1d5) (+14,+9)
                             Branded with lightning.
                             
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 207.7 vs. creatures not resistant to
                             lightning, and 118.7 vs. others.
                             25% chance of breaking upon contact.
                             
                        3) 4 Bolts of Frost (1d5) (+14,+10)
                             Branded with cold.
                             
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 215.2 vs. creatures not resistant to cold,
                             and 122.9 vs. others.
                             25% chance of breaking upon contact.
                             
                        4) 8 Bolts of Wounding (1d5) (+17,+20)
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 165.3.
                             25% chance of breaking upon contact.
                             
                        5) 13 Bolts of Wounding (1d5) (+20,+23)
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 178.1.
                             25% chance of breaking upon contact.
                             
                        6) 13 Mithril Bolts (3d5) (+5,+4)
                             Cannot be harmed by acid.
                             
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 121.8.
                             25% chance of breaking upon contact.
                             
                        7) 3 Mithril Bolts of Lightning (3d5) (+9,+13)
                             Branded with lightning.
                             Cannot be harmed by acid.
                             
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 279.3 vs. creatures not resistant to
                             lightning, and 159.6 vs. others.
                             25% chance of breaking upon contact.
                             
                        8) 8 Mithril Bolts of Lightning (3d5) (+16,+11)
                             Branded with lightning.
                             Cannot be harmed by acid.
                             
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 267.1 vs. creatures not resistant to
                             lightning, and 152.6 vs. others.
                             25% chance of breaking upon contact.
                             
                        
                        
                          [Home Inventory]
                        
                        a) 25 Potions of Cure Critical Wounds
                        b) 9 Potions of Speed
                        c) 27 Scrolls of Teleportation {!*}
                        d) 2 Scrolls of Mass Banishment
                        e) 15 Scrolls of Word of Recall {!*}
                        f) 2 Rods of Illumination
                        g) a Rod of Identify
                             Cannot be harmed by lightning.
                             
                        h) 3 Wands of Stone to Mud (9 charges)
                        i) 6 Staves of Teleportation (38 charges) {!u}
                        j) 2 Staves of Identify (23 charges)
                        k) 2 Rings of Speed <+9>
                             +9 speed.
                             
                        l) the Elfstone 'Elessar' [+10] <+2>
                             Found lying on the floor in a vault at 3750 feet (level 75)
                             
                             +2 strength.
                             +2 wisdom.
                             +2 speed.
                             Provides resistance to fire, poison gas.
                             Provides protection from fear.
                             
                             When activated, it heals 500 hit points.
                             Takes 520 turns to recharge at your current speed.
                             Your chance of success is 87.9%
                             
                        m) the Full Plate Armour of Isildur [75] <+1> {special}
                             Found lying on the floor of a cavern at 3350 feet (level 67)
                             
                             You do not know the full extent of this item's powers.
                             +1 constitution.
                             
                        n) a Scythe of Slicing of *Slay Evil* (8d4) (+9,+12) <+1> {!w!d!k!v}
                             Dropped by Ren the Unclean at 3050 feet (level 61)
                             
                             +1 wisdom.
                             Slays evil creatures.
                             Blessed by the gods.  Grants telepathy.  
                             
                             Combat info:
                             5.5 blows/round.
                             Average damage/round: 602.7 vs. evil creatures, and 473.9 vs.
                             others.
                             
                        o) the Pick of Erebor (4d3) (+5,+20) <+3, +5, +1>
                             Dropped by a Demonologist at 2750 feet (level 55)
                             
                             +3 strength.
                             +3 constitution.
                             +5 tunneling.
                             Slays orcs, trolls, demons.
                             Branded with acid.
                             Provides resistance to light, dark, chaos.
                             Sustains strength.
                             Radius 1 light.
                             
                             Combat info:
                             5.8 blows/round.
                             Average damage/round: 575.6 vs. creatures not resistant to acid,
                             575.6 vs. orcs, 575.6 vs. trolls, 575.6 vs. demons, and 469.8 vs.
                             others.
                             
                        p) 17 Seeker Bolts (4d5) (+5,+7)
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 147.
                             25% chance of breaking upon contact.
                             
                        q) 18 Mithril Bolts (3d5) (+9,+8)
                             Cannot be harmed by acid.
                             
                             Combat info:
                             Hits targets up to 140 feet away.
                             Average damage/round: 138.6.
                             25% chance of breaking upon contact.
                             
                        r) 28 Arrows of Venom (1d4) (+10,+5)
                             Branded with poison.
                             
                        s) 15 Arrows of Slay Evil (1d4) (+3,+11)
                             Slays evil creatures.
                             
                        t) 40 Arrows of Frost (1d4) (+9,+12)
                             Branded with cold.
                             
                        u) 23 Seeker Arrows of Wounding (4d4) (+15,+23)
                        v) 22 Mithril Arrows (3d4) (+5,+6)
                             Cannot be harmed by acid, fire.
                             
                        w) 20 Rounded Pebbles of Wounding (1d2) (+10,+14)
                        x) 22 Rounded Pebbles of Slay Demon (1d2) (+9,+8) {excellent}
                             You do not know the full extent of this item's powers.
                             
                        
                        
                        [Player history]
                              Turn   Depth  Note
                                 0      0'  Began the quest to destroy Morgoth.
                               460     50'  Reached level 2
                              1119    200'  Reached level 3
                              1248    200'  Reached level 4
                              1276    200'  Reached level 5
                              1922    200'  Killed Fang, Farmer Maggot's dog
                              2138    200'  Reached level 6
                              2360    300'  Reached level 7
                              2438    300'  Killed Bullroarer the Hobbit
                              2726    300'  Reached level 8
                              3554    350'  Reached level 9
                              3592    400'  Killed Grip, Farmer Maggot's dog
                              3874    500'  Reached level 10
                              3937    550'  Killed Wormtongue, Agent of Saruman
                              3945    550'  Reached level 11
                              4290    550'  Reached level 12
                              4551    600'  Killed Lagduf, the Snaga
                              4611    600'  Reached level 13
                              5055    650'  Killed Boldor, King of the Yeeks
                              5058    650'  Killed Orfax, Son of Boldor
                              5058    650'  Reached level 14
                              5366      0'  Killed Farmer Maggot
                              6151   1050'  Killed Grishnâ?š°kh, the Hill Orc
                              6151   1050'  Reached level 15
                              6303   1050'  Reached level 16
                              6319   1050'  Killed Golfimbul, the Hill Orc Chief
                              6322   1050'  Found the Set of Leather Gloves 'Cammithrim'
                              6421   1100'  Killed Brodda, the Easterling
                              6421   1100'  Reached level 17
                              6422   1100'  Found the Chain Mail of Arvedui (LOST)
                              6723   1100'  Killed Shagrat, the Orc Captain
                              6723   1100'  Reached level 18
                              6736   1100'  Killed Uglâ?šâ?«k, the Uruk
                              6775   1100'  Reached level 19
                              6812   1100'  Killed Lugdush, the Uruk
                              6813   1100'  Killed Ulfast, Son of Ulfang
                              7387   1150'  Reached level 20
                              7982   1150'  Reached level 21
                              8796   1200'  Killed Gorbag, the Orc Captain
                              8908   1200'  Found the Phial of Galadriel (LOST)
                              9204   1200'  Found the Cloak 'Colannon'
                              9521   1400'  Reached level 22
                              9909   1400'  Killed Kh�Æm, Son of M�Æm
                              9996   1400'  Reached level 23
                             10001   1400'  Killed M�Æm, Betrayer of Turin
                             10838   1450'  Killed Beorn, the Shape-Changer
                             10838   1450'  Reached level 24
                             11616   1550'  Reached level 25
                             11852   1600'  Killed Lokkak, the Ogre Chieftain
                             12136   1600'  Killed Ibun, Son of M�Æm
                             12158   1600'  Killed Angamaitâ?š´ of Umbar
                             12178   1600'  Killed Sangahyando of Umbar
                             12185   1600'  Found the Broad Sword 'Orcrist' (LOST)
                             12215   1600'  Found the Star of Elendil (LOST)
                             12558   2000'  Killed Azog, King of the Uruk-Hai
                             12560   2000'  Reached level 26
                             12574   2000'  Killed Bolg, Son of Azog
                             13425   2050'  Killed Sm�©agol
                             14534   2050'  Reached level 27
                             14859   2050'  Reached level 27
                             14863   2050'  Killed Akhorahil the Blind
                             14863   2050'  Reached level 28
                             14872   2050'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
                             16417   2100'  Reached level 29
                             17399   2150'  Killed Draebor, the Imp
                             18434   2250'  Reached level 30
                             19238   2250'  Found the Beaked Axe of Hâ?šâ?«rin
                             19885   2300'  Reached level 31
                             19909   2300'  Found the Iron Helm of Dor-L�≥min
                             20611   2400'  Killed Castamir the Usurper
                             20615   2400'  Killed Nâ?š°r, the Dwarf
                             20629   2400'  Found the Cloak 'Holcolleth' (LOST)
                             21506   2550'  Reached level 32
                             21655   2550'  Killed Smaug the Golden
                             21661   2550'  Found the Steel Helm of Hammerhand (LOST)
                             21874   2600'  Killed Kavlax the Many-Headed
                             21883   2600'  Found the Leather Shield of the Haradrim
                             22194   2650'  Reached level 33
                             22388   2700'  Reached level 33
                             22392   2700'  Killed Uvatha the Horseman
                             22497   2700'  Killed Lorgan, Chief of the Easterlings
                             23834   2750'  Found the Pick of Erebor
                             25898   2950'  Reached level 34
                             26425   3050'  Killed Ren the Unclean
                             26507   3050'  Killed Ulwarth, Son of Ulfang
                             26512   3050'  Found the Iron Crown of Berâ?šâ?«thiel (LOST)
                             27601   3200'  Killed Ufthak of Cirith Ungol
                             28208   3200'  Reached level 35
                             28843   3300'  Killed The Balrog of Moria
                             29788   3350'  Reached level 36
                             29997   3350'  Killed The Queen Ant
                             30020   3350'  Found the Quarterstaff 'Eriril' (LOST)
                             30034   3350'  Found the Leather Shield of Celegorm (LOST)
                             30153   3350'  Found the Full Plate Armour of Isildur
                             31619   3450'  Killed Harowen the Black Hand
                             31619   3450'  Reached level 37
                             31730   3450'  Found the Hard Leather Armour of Himring
                             31902   3500'  Killed Scatha the Worm
                             31944   3500'  Killed Ji Indur Dawndeath
                             33068   3700'  Killed Adunaphel the Quiet
                             33547   3750'  Reached level 38
                             34386   3750'  Found the Elfstone 'Elessar'
                             35726   3800'  Killed Hoarmurath of Dir
                             35752   3800'  Found the Beaked Axe of Th�©oden (LOST)
                             35991   3800'  Killed Tselakus, the Dreadlord
                             36028   3800'  Found the Mithril Plate Mail of Celeborn (LOST)
                             36177   3800'  Found the Amulet of Carlammas (LOST)
                             36227   3800'  Found the Arkenstone of Thrâ?š°in
                             36949   3900'  Found the Metal Cap of Thengel (LOST)
                             37193   3950'  Killed Tom the Stone Troll
                             37198   3950'  Killed Bert the Stone Troll
                             37208   3950'  Killed Bill the Stone Troll
                             37373   4000'  Killed Rogrog the Black Troll
                             37556   4000'  Reached level 39
                             37891   4000'  Found the Serpent Ring of Barahir (LOST)
                             38374   4050'  Reached level 40
                             39847   4100'  Found the Ring of Adamant 'Nenya'
                             40460   4150'  Killed Kham�ªl, the Black Easterling
                             40501   4150'  Found the Mithril Chain Mail 'Belegennon' (LOST)
                             40755   4200'  Reached level 41
                             41263   4250'  Killed Maeglin, the Traitor of Gondolin
                             41347   4250'  Found the Mattock of Nâ?š°in
                             41421   4250'  Found the Blade of Chaos 'Doomcaller'
                             41931   4250'  Reached level 42
                             41973   4250'  Killed Eâ?šâ?‚l, the Dark Elf
                             41977   4250'  Found the Necklace of the Dwarves
                             42152   4250'  Found the Bastard Sword 'Calris'
                             42207   4250'  Killed Ariel, Queen of Air
                             42268   4250'  Found the Short Sword 'Sting'
                        
                        
                          [Options]
                        
                          [User interface]
                        
                        Use the roguelike command keyset             : no  (rogue_like_commands)
                        Use sound                                    : yes (use_sound)
                        Show damage player deals to monsters         : no  (show_damage)
                        Use old target by default                    : no  (use_old_target)
                        Always pickup items                          : no  (pickup_always)
                        Always pickup items matching inventory       : yes (pickup_inven)
                        Show flavors in object descriptions          : no  (show_flavors)
                        Highlight target with cursor                 : yes (show_target)
                        Disturb whenever viewable monster moves      : yes (disturb_near)
                        Show walls as solid blocks                   : no  (solid_walls)
                        Show walls with shaded background            : no  (hybrid_walls)
                        Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
                        Color: Shimmer multi-colored things          : no  (animate_flicker)
                        Center map continuously                      : yes (center_player)
                        Color: Show unique monsters in purple        : no  (purple_uniques)
                        Automatically clear '-more-' prompts         : no  (auto_more)
                        Color: Player color indicates % hit points   : yes (hp_changes_color)
                        Allow mouse clicks to move the player        : no  (mouse_movement)
                        Notify on object recharge                    : no  (notify_recharge)
                        
                          [Birth]
                        
                        Randomise the artifacts (except a very few)  : no  (birth_randarts)
                        Word of Recall has no effect                 : no  (birth_no_recall)
                        Restrict creation of artifacts               : no  (birth_no_artifacts)
                        Don't stack objects on the floor             : no  (birth_no_stacking)
                        Lose artifacts when leaving level            : no  (birth_no_preserve)
                        Don't generate connected stairs              : no  (birth_no_stairs)
                        Don't show level feelings                    : no  (birth_no_feelings)
                        Increase gold drops but disable selling      : yes (birth_no_selling)
                        Use previous set of randarts                 : yes (birth_keep_randarts)
                        Start with a kit of useful gear              : no  (birth_start_kit)
                        Monsters learn from their mistakes           : no  (birth_ai_learn)
                        Force player descent                         : yes (birth_force_descend)
                        So I just went back to get a chaos armor in the other vault (I want me some rDisenchant!) and decided, why not, I'll take on Puzazu, I'm doing 700+ to demons. Well, he destroyed 3 of my 5 wands of TO but didn't touch any of my rods, (no biggy there, but a bit surprising he did so much damage to the wands). But he made my weapon choices much easier . Yes he did, when he dropped the great hammer of Aulë! Yahooooo!!! over 1,000 to dragons! Good day to you, sir: (Glaurung not too happy at the moment). Aulë pretty much best weapon in the game.

                        Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.

                        EDIT: this reimagined (nice production) of the original Doom 1 soundtrack goes *great* to kicking butt with Aulë.
                        Last edited by Grotug; January 29, 2017, 15:10.
                        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                        Detailed account of my Ironman win here.

                        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6697

                          #42
                          Ancient black dragon has 880HP. Two rounds of melee is expected, after factoring misses. 1047 damage is insanely high for melee. And 712 vs evil(!) makes the -50 AC worthwhile, though you would do better with higher base AC than Himring grants.

                          I never fight Horned Reapers in any case. Just not worth it.

                          Comment

                          • Grotug
                            Veteran
                            • Nov 2013
                            • 1562

                            #43
                            It's true, Himring was half the reason the HR gave me so much trouble. None of it matters anymore because Aulë is boss, it is king, it is the greatest weapon ever. I'm doing 800 damage vs Black Reavers. I am *so* glad I went back for the dragon chaos armor. Having rDisenchant lets me clobber Black Reavers for "easy" XP (they do have a nasty habit of invoking 470dam mana storms on occasion) but I just crushed a black reaver in like 5 rounds and he did no damage to me at all. Insane. They are great for XP farming if you have insane melee like I do because they do not do anything nasty to my equipment like 90% of the rest of the dungeon at this depth since I have rDisenchant from the beefier dragon armor.

                            Btw, this doom music sounds insanely good on my headphones and is perfect for Angband. Highly recommend it. You have to turn the music volume way down and then the main volume way up so that you can hear the game volume.

                            God, I'm even squashing bone golems like they were nothing. Haradrim is good, too, berskerker rage does make a difference.

                            CL43 and just quaffed another !Aug and now have 970HP. Con still not maxed.

                            Great Wyrm of many colors? 4 rounds after softening up with some bolts of wounding from favorable hockeystick. Only one of the most terrible non-unique dragons in the game. Maybe I'll taunt the greater draconic Q which conjured forth this wyrm just for kicks....

                            12 floors to Sauron; where are ?DD when I need them? I can easily finish this in under 50K turns if I want to

                            How are you supposed to take on a dragon pit if they destroy all their drops? Kinda defeats the purpose....

                            Then I let the almost dead Great Ice Wyrm run away figuring I'll kill it later and get its drop without the drops getting destroyed and another dragon breathes, killing it (robbing me of the xp) and then another one breathes destroying all the useful potions (there were 2 great ice wyrms). Even with good stealth, everything is waking up rather quickly (I drilled with +8 digging 2 holes to drop my staves of speed before taking on the pit, but the big hitters were already coming around to me by the time I dropped them). I guess I need to think about my strategy before before taking on a pit so I am not fighting multiple big hitters at once.
                            Last edited by Grotug; January 30, 2017, 02:15.
                            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                            Detailed account of my Ironman win here.

                            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                            Comment

                            • Jeremy
                              Rookie
                              • Oct 2016
                              • 3

                              #44
                              Originally posted by Pondlife
                              I've been using them for vi and roguelikes for ages, and as you say once you get used to them you don't go back.
                              That's right. I even find myself using them by mistake when I have to use a word processing program instead of vim.

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 8820

                                #45
                                Do note that monsters in pits are always awake, regardless of stealth.

                                Comment

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