since Angband development is so active, i'll give my 2 cents. Seeing the game as an average player, that is.
1) once a potion / scroll / etc has been identified, use the same icon always.
just use an icon for "generic, non-identified potion/scroll/staff/etc" until the item is identified, then use the same in every game; so, i find a "potion", once i identify it as CCW, it will change into the azure potion icon.
This allows me, as a player, to use visual clues as to what is around me.
The randomness which prevents you from using an item before it's identified is not altered in any way but visually. Imho, positive tradeoff.
2) replace t and T default commands.
i maybe "take off" a dozen times in the whole game, but i tunnel through miles of stone.
Or, if the T command is seen as a safeguard, then have an interface option to switch the two.
3) expand the repeat command.
instead of just having ', i wouldn't mind to also have l ; ' (the two next to it) to repeat, with different functions:
' would repeat the last command - i.e. fire arrow (+1, +2) at orc
; would repeat fire arrow (+1, +2) and prompt for target
l would repeat fire and prompt for ammo.
the same would apply for spells, where the command is divided into 3 sub-categories, SPELLBOOK/SPELL/TARGET. Would still need to re-do command to change spellbook, but it's something.
4) have some sort of prebuilt macro options within the UI.
for example, a window where you can create macros to assign to the F1~F12 key, without needing to inscribe anything.
I really feel macros UI would improve the useability of the game for new players.
also, why not
5) can we make Enchant Weapon target more than one stack of arrows? If i have a stack of 6 arrows of acid (+4, +7) and a stack of 5 arrows (+3, +7) i need to find a Enchant Weapon To-Hit before i can use the *Enchant scroll.
6) what about changing the breakage rate on arrows based on their enchantment? When i find a stack of Arrows Of Wounding (+21, +23) i'd like to be able to use more than two before the whole lot is destroyed by a mob whose element i resist + temp resist.
i've started playing with a ranger, in case it wasn't obvious.
1) once a potion / scroll / etc has been identified, use the same icon always.
just use an icon for "generic, non-identified potion/scroll/staff/etc" until the item is identified, then use the same in every game; so, i find a "potion", once i identify it as CCW, it will change into the azure potion icon.
This allows me, as a player, to use visual clues as to what is around me.
The randomness which prevents you from using an item before it's identified is not altered in any way but visually. Imho, positive tradeoff.
2) replace t and T default commands.
i maybe "take off" a dozen times in the whole game, but i tunnel through miles of stone.
Or, if the T command is seen as a safeguard, then have an interface option to switch the two.
3) expand the repeat command.
instead of just having ', i wouldn't mind to also have l ; ' (the two next to it) to repeat, with different functions:
' would repeat the last command - i.e. fire arrow (+1, +2) at orc
; would repeat fire arrow (+1, +2) and prompt for target
l would repeat fire and prompt for ammo.
the same would apply for spells, where the command is divided into 3 sub-categories, SPELLBOOK/SPELL/TARGET. Would still need to re-do command to change spellbook, but it's something.
4) have some sort of prebuilt macro options within the UI.
for example, a window where you can create macros to assign to the F1~F12 key, without needing to inscribe anything.
I really feel macros UI would improve the useability of the game for new players.
also, why not
5) can we make Enchant Weapon target more than one stack of arrows? If i have a stack of 6 arrows of acid (+4, +7) and a stack of 5 arrows (+3, +7) i need to find a Enchant Weapon To-Hit before i can use the *Enchant scroll.
6) what about changing the breakage rate on arrows based on their enchantment? When i find a stack of Arrows Of Wounding (+21, +23) i'd like to be able to use more than two before the whole lot is destroyed by a mob whose element i resist + temp resist.
i've started playing with a ranger, in case it wasn't obvious.
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