But not *really*....

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  • Derakon
    Prophet
    • Dec 2009
    • 9022

    #76
    Just to bows. You're not getting 5 shots/round by playing a ranger and using a Buckland sling!

    Comment

    • Grotug
      Veteran
      • Nov 2013
      • 1637

      #77
      Originally posted by PowerWyrm
      Don't be fooled by the name "sling". A Buckland (x4) is actually a long bow, and you're a Ranger now. Find some mithril shots of holy might, and Morgoth will fall like Goliath in front of David.
      It's actually more than twice as powerful as Belthronding, which I usually am very happy to get. Bel is 3X +1 shooting speed and this particular Buckland is X4 +2 shooting speed, and it's to-dam is better than belthronding. Amazing.

      And just picked up Power Dragon Scail Mail in a greater vault at DL97. Once again rNether is the missing link. Could swap out Thorin, but I kinda like acid immunity and extra CON. Sauron soon!

      Edit: I just tried to teleport MoS out of the vault in a favorable Knight's move. It said he was targeted, but he didn't disappear when I TO'd him, but my rod is now charging.

      I fire 18 mithril shots of lightning (1046/rnd vs Glaurung) and only 1 broke.

      What in the good graces! I already have a wicker shield of preservation at home so I didn't bother to look at the metal shield of preservation... until just now just now to remind myself of all of its powers: this one has rNether, too! Like, hellloooooo, character solved. I forgot that they all have rDis and one other random resist.

      edit: Catoras drops Nenya on DL99 right after I had TO'd Huan.
      Last edited by Grotug; December 14, 2016, 03:22.
      Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

      Detailed account of my Ironman win here.

      "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

      Comment

      • PowerWyrm
        Prophet
        • Apr 2008
        • 2986

        #78
        Originally posted by Grotug
        Edit: I just tried to teleport MoS out of the vault in a favorable Knight's move. It said he was targeted, but he didn't disappear when I TO'd him, but my rod is now charging.
        If you have "use old target by default" option enabled, be VERY careful. The current Angband code doesn't check the old "monster", but the old "grid" instead. So if you used TO on something, it will always target the same grid unless you manually target the new monster to TO.
        PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

        Comment

        • Grotug
          Veteran
          • Nov 2013
          • 1637

          #79
          Hmm... not sure what you mean, but Morgoth fell after 58494 turns. What's the fastest he has been defeated? Mind you, I played with forced descent on.
          Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

          Detailed account of my Ironman win here.

          "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

          Comment

          • Grotug
            Veteran
            • Nov 2013
            • 1637

            #80
            So I can't post a dump because I already have a previous character on the ladder with the name Grotug with higher experience than my latest winner, so not sure how to get around that in order to post the dump. I only had 311 resting turns.



            Code:
              [Angband 4.0.5 Character Dump]
            
             Name   Grotug       Age             27          Self  RB  CB  EB   Best
             Race   Half-Troll   Height       10'2"   STR! 18/100  +4  +3 +13 18/***
             Class  Warrior      Weight   15st 12lb   INT:  18/75  -4  -2  +3  18/45
             Title  ***WINNER*** Turns used:          WIS:  18/71  -2  -2  +3  18/61
             HP     1020/1210    Game        331616   DEX! 18/100  -4  +2 +14 18/***
             SP     0/0          Standard     58494   CON! 18/100  +3  +2  +6 18/210
                                 Resting        311
            
             Level                 50    Armor     [92,+119]    Saving Throw     64%
             Cur Exp          6474886                           Stealth         Poor
             Max Exp          6474886    Melee       4d5,+60    Disarming        79%
             Adv Exp         ********    To-hit      105,+61    Magic Devices     48
                                         Blows      6.0/turn    Perception   1 in 43
             Gold              409493                           Searching        13%
             Burden          212.6 lb    Shoot to-dam    +26    Infravision    30 ft
             Overweight       32.7 lb    To-hit       90,+60    Speed             27
             Max Depth   5000' (L100)    Shots        3/turn
            
             Your father was a Water-Troll Warrior.  You have slime-green eyes,
             oily dark purple hair, and black leprous skin.
            
            
            
            rAcid:......++.+... Nexus:.........+...
            rElec:......+...... Nethr:........+....
            rFire:...*..++..... Chaos:......+......
            rCold:+.*...++.+... Disen:....+.+.+....
            rPois:......+...... pFear:+..++.......+
            rLite:+.....+...... pBlnd:..+..........
            rDark:......+..+... pConf:......+......
            Sound:......+...... pStun:.............
            Shard:......+...... HLife:..+.....+....
            
            Regen:+.++........+ Stea.:...........+.
              ESP:..++......... Sear.:.............
            Invis:+.++.+....... Infra:............+
            FrAct:+.+++..+.+... Tunn.:.............
            Feath:..+........+. Speed:+.++.......+!
            S.Dig:+..+......... Blows:.............
            ImpHP:............. Shots:.+...........
             Fear:............. Might:.+...........
            Aggrv:............. Light:+....+.......
            
            
              [Character Equipment]
            
            a) the Long Sword 'Ringil' (4d5) (+22,+25) <+10, +1> {!d!v!k@1}
                 Found lying on the floor in a vault at 4400 feet (level 88)
                 
                 +10 speed.
                 Slays demons (powerfully), trolls, undead, evil creatures.
                 Branded with cold.
                 Provides resistance to frost, light.
                 Provides protection from fear.
                 Cannot be harmed by acid.
                 Blessed by the gods.  Slows your metabolism.  Speeds regeneration.
                  Prevents paralysis.  Grants the ability to see invisible things. 
                 
                 Radius 1 light.
                 
                 When activated, it creates a frost ball with damage 100.
                 Takes 164 turns to recharge at your current speed.
                 Your chance of success is 90.6%
                 
                 Combat info:
                 6.0 blows/round.
                 Average damage/round: 624.6 vs. creatures not resistant to cold,
                 787.8 vs. demons, 543.6 vs. trolls, 624.6 vs. undead, 543.6 vs.
                 evil creatures, and 462 vs. others.
                 
            b) a Sling of Buckland (x4) (+21,+26) <+5, +2> {!d!v!k@7}
                 Found lying on the floor in a vault at 4400 feet (level 88)
                 
                 +5 dexterity.
                 +2 shooting speed.
                 +2 shooting power.
                 Cannot be harmed by acid, fire.
                 
            c) the Ring of Adamant 'Nenya' (+3,+3) <+2, +5> (charging)
                 Dropped by Cantoras, the Skeletal Lord at 4950 feet (level 99)
                 
                 +2 strength.
                 +2 intelligence.
                 +2 wisdom.
                 +2 dexterity.
                 +2 constitution.
                 +5 speed.
                 Provides immunity to frost.
                 Provides protection from blindness.
                 Cannot be harmed by lightning.
                 Sustains intelligence, wisdom, constitution.
                 Feather Falling.  Speeds regeneration.  Prevents paralysis. 
                 Sustains your life force.  Grants telepathy.  Grants the ability
                 to see invisible things.  
                 
                 When activated, it restores your experience to full.
                 Takes 828 to 1230 turns to recharge at your current speed.
                 Your chance of success is 70.4%
                 
            d) the Ring of Fire 'Narya' (+2,+2) <+1, +5>
                 Found lying on the floor in a vault at 3450 feet (level 69)
                 
                 +1 strength.
                 +1 intelligence.
                 +1 wisdom.
                 +1 dexterity.
                 +1 constitution.
                 +5 speed.
                 Provides immunity to fire.
                 Provides protection from fear.
                 Cannot be harmed by lightning.
                 Sustains strength, constitution.
                 Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
                 Grants telepathy.  Grants the ability to see invisible things.  
                 
                 When activated, it grants you protection from evil for 1d25 plus 3
                 times your character level turns.
                 Takes 836 to 1640 turns to recharge at your current speed.
                 Your chance of success is 76.2%
                 
            e) an Amulet of Weaponmastery (+4,+5) <+3>
                 Found lying on the floor in a vault at 4400 feet (level 88)
                 
                 +3 strength.
                 Provides resistance to disenchantment.
                 Provides protection from fear.
                 Sustains strength, constitution.
                 Prevents paralysis.  
                 
            f) the Star of Elendil <+3> (charging)
                 Found lying on the floor in a pit at 1550 feet (level 31)
                 
                 Cannot be harmed by fire.
                 Grants the ability to see invisible things.  
                 Radius 3 light.
                 
                 When activated, it maps the area around you.
                 Takes 209 to 410 turns to recharge at your current speed.
                 Your chance of success is 88.8%
                 
            g) Power Dragon Scale Mail (-3) [60,+23]
                 Found lying on the floor in a vault at 4850 feet (level 97)
                 
                 Provides resistance to acid, lightning, fire, frost, poison gas,
                 light, dark, sound, shards, chaos, disenchantment.
                 Provides protection from confusion.
                 
            h) the Cloak of Thingol [1,+18] <+3>
                 Dropped by Feagwath, the Undead Sorcerer at 3850 feet (level 77)
                 
                 +3 dexterity.
                 Provides resistance to acid, fire, frost.
                 Cannot be harmed by acid, fire.
                 Prevents paralysis.  
                 
                 When activated, it tries to recharge a wand or staff, destroying
                 the wand or staff on failure.
                 Takes 287 turns to recharge at your current speed.
                 Your chance of success is 92.8%
                 
            i) a Large Metal Shield of Preservation [12,+16] {@2!d!v!k}
                 Taken from a chest found at 4850 feet (level 97)
                 
                 Provides resistance to nether, disenchantment.
                 Cannot be harmed by acid.
                 Sustains strength, dexterity, constitution.
                 Sustains your life force.  
                 
            j) the Steel Helm of Hammerhand [9,+20] <+3>
                 Dropped by Saruman of Many Colours at 3750 feet (level 75)
                 
                 +3 strength.
                 +3 dexterity.
                 +3 constitution.
                 Provides resistance to acid, frost, dark, nexus.
                 Cannot be harmed by acid.
                 Prevents paralysis.  
                 
            k) a Set of Mithril Gauntlets of Power (+3,+5) [6,+11] <+4>
                 Found lying on the floor in a vault at 3450 feet (level 69)
                 
                 +4 strength.
                 Cannot be harmed by acid, fire.
                 
            l) a Pair of Iron Shod Boots of Elvenkind [4,+16] <+4, +9>
                 Found lying on the floor in a vault at 4400 feet (level 88)
                 
                 +4 stealth.
                 +9 speed.
                 Cannot be harmed by acid, fire.
                 Feather Falling.  
                 
            
            
            
            
              [Character Inventory]
            
            a) 19 Potions of Cure Light Wounds
            b) 24 Potions of Cure Critical Wounds
            c) 4 Potions of Healing
            d) 4 Potions of *Healing*
                 It can be thrown at creatures with damaging effect.
                 
            e) 3 Potions of Life
                 It can be thrown at creatures with damaging effect.
                 
            f) 4 Potions of Speed
            g) 30 Scrolls of Phase Door
            h) 16 Scrolls of Teleportation {!*}
            i) 4 Scrolls of Word of Recall
            j) 6 Scrolls of Recharging
            k) 9 Rods of Detection (2 charging) {@3!d1k!v}
                 Cannot be harmed by lightning.
                 
            l) 2 Rods of Healing (2 charging) {!*@1}
                 Cannot be harmed by lightning.
                 
            m) 2 Rods of Teleport Other {!d!k!v@4}
            n) 6 Rods of Identify {@2!k!v}
                 Cannot be harmed by lightning.
                 
            o) a Rod of Speed (charging)
                 Cannot be harmed by lightning.
                 
            p) 3 Wands of Teleport Other (0 charges)
            q) a Staff of Healing (0 charges) {!*}
            r) the Small Metal Shield of Thorin [5,+25] <+3, +4, -1> {@2!d!v!k}
                 Found lying on the floor in a vault at 3800 feet (level 76)
                 
                 +3 strength.
                 +4 constitution.
                 -1 stealth.
                 Provides immunity to acid.
                 Provides resistance to sound, chaos.
                 Provides protection from fear.
                 Cannot be harmed by acid.
                 Prevents paralysis.  
                 
            s) the Trident of Wrath (3d10) (+16,+18) <+2> {!d!k!v@1}
                 Dropped by Ulfang the Black at 2650 feet (level 53)
                 
                 +2 strength.
                 +2 dexterity.
                 Slays undead (powerfully), evil creatures.
                 Branded with poison.
                 Provides resistance to light, dark.
                 Cannot be harmed by acid, fire.
                 Blessed by the gods.  Grants the ability to see invisible things. 
                 
                 
                 Combat info:
                 6.0 blows/round.
                 Average damage/round: 656.4 vs. creatures not resistant to poison,
                 874.2 vs. undead, 547.2 vs. evil creatures, and 438.6 vs. others.
                 
            t) the Light Crossbow 'Cubragol' (x3) (+10,+14) <+10> {!d!v!k@7}
                 Dropped by Gothmog, the High Captain of Balrogs at 4400 feet
                 (level 88)
                 
                 +10 speed.
                 Branded with fire.
                 Provides resistance to fire.
                 Cannot be harmed by acid, fire.
                 
            
            
            
            
              [Character Quiver]
            
            0) 6 Iron Shots (1d4) (+7,+5)
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/round: 422.1.
                 25% chance of breaking upon contact.
                 
            1) 15 Iron Shots (1d4) (+6,+8)
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/round: 459.9.
                 25% chance of breaking upon contact.
                 
            2) 9 Iron Shots (1d4) (+8,+5)
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/round: 422.1.
                 25% chance of breaking upon contact.
                 
            3) 10 Iron Shots (1d4) (+8,+6)
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/round: 434.7.
                 25% chance of breaking upon contact.
                 
            4) 11 Mithril Shots of Slay Dragon (2d4) (+14,+18)
                 Slays dragons.
                 
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/round: 1090.8 vs. dragons, and 623.1 vs. others.
                 25% chance of breaking upon contact.
                 
            5) 12 Mithril Shots of Lightning (2d4) (+15,+16)
                 Branded with lightning.
                 
                 Combat info:
                 Hits targets up to 140 feet away.
                 Average damage/round: 1046.1 vs. creatures not resistant to
                 lightning, and 597.9 vs. others.
                 25% chance of breaking upon contact.
                 
            
            
              [Home Inventory]
            
            a) 3 Staves of Teleportation (15 charges) {!*}
            b) a Ring of Speed <+12>
                 Found lying on the floor in a vault at 4400 feet (level 88)
                 
                 +12 speed.
                 
            c) a Ring of Damage (+0,+15)
                 Found lying on the floor at 4950 feet (level 99)
                 
            d) the Ring of Tulkas <+4> (charging)
                 Found lying on the floor in a vault at 4400 feet (level 88)
                 
                 +4 strength.
                 +4 dexterity.
                 +4 constitution.
                 Provides protection from fear.
                 Cannot be harmed by lightning.
                 
                 When activated, it hastens you for d75+75 turns.
                 Takes 619 to 1230 turns to recharge at your current speed.
                 Your chance of success is 76.2%
                 
            e) an Amulet of Trickery <+4, +3, +6, +2>
                 Conjured forth by magic at 4950 feet (level 99)
                 
                 +4 dexterity.
                 +3 stealth.
                 +6 searching skill.
                 +4 infravision.
                 +2 speed.
                 Provides resistance to poison gas, nexus.
                 Sustains dexterity.
                 
            f) the Pendant of Ingwë <+3, +4>
                 Found lying on the floor in a vault at 3450 feet (level 69)
                 
                 +3 intelligence.
                 +3 wisdom.
                 +4 infravision.
                 Provides resistance to acid, lightning, frost.
                 Provides protection from confusion.
                 Prevents paralysis.  Grants the ability to see invisible things.  
                 
                 When activated, it deals five times your level's damage to all
                 evil creatures that you can see.
                 Takes 209 to 410 turns to recharge at your current speed.
                 Your chance of success is 78.5%
                 
            g) a Lantern of True Sight (14834 turns) <+2>
                 Found lying on the floor at 4300 feet (level 86)
                 
                 Provides protection from blindness.
                 Cannot be harmed by fire.
                 Grants the ability to see invisible things.  
                 Radius 2 light.
                 
            h) the Metal Brigandine Armour of the Rohirrim [50,+14] <+2>
                 Dropped by Ren the Unclean at 3850 feet (level 77)
                 
                 +2 strength.
                 +2 dexterity.
                 Provides resistance to acid, lightning, fire, frost, sound.
                 Provides protection from fear, confusion.
                 Cannot be harmed by acid.
                 
            i) the Full Plate Armour of Isildur [75,+25] <+1>
                 Dropped by Itangast the Fire Drake at 2950 feet (level 59)
                 
                 +1 constitution.
                 Provides resistance to acid, lightning, fire, frost, sound, nexus.
                 Provides protection from confusion.
                 Cannot be harmed by acid.
                 
            j) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
                 Found lying on the floor in a vault at 4400 feet (level 88)
                 
                 +4 dexterity.
                 +2 stealth.
                 Provides resistance to acid, lightning, fire, frost, poison gas.
                 Cannot be harmed by acid.
                 
                 When activated, it teleports you randomly up to 10 squares away.
                 Takes 8 turns to recharge at your current speed.
                 Your chance of success is 86.6%
                 
            k) the Adamantite Plate Mail 'Soulkeeper' (-4) [90,+20] <+2>
                 Dropped by Gothmog, the High Captain of Balrogs at 4400 feet
                 (level 88)
                 
                 +2 constitution.
                 Provides resistance to acid, frost, dark, nexus, nether, chaos.
                 Provides protection from fear.
                 Cannot be harmed by acid.
                 Sustains constitution.
                 Sustains your life force.  
                 
                 When activated, it heals 1000 hit points.
                 Takes 1820 turns to recharge at your current speed.
                 Your chance of success is 73.5%
                 
            l) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> {special}
                 Dropped by a Master lich at 2400 feet (level 48)
                 
                 You do not know the full extent of this item's powers.
                 +3 dexterity.
                 +3 speed.
                 Provides resistance to acid.
                 Cannot be harmed by acid, fire.
                 Prevents paralysis.  
                 
            m) a Cloak of the Magi [1,+17] <+1, +2>
                 Dropped by an Archlich at 4950 feet (level 99)
                 
                 +1 intelligence.
                 +2 stealth.
                 Provides protection from stunning.
                 Cannot be harmed by acid.
                 Sustains intelligence.
                 
            n) a Fur Cloak of Aman [3,+30] <+2>
                 Found lying on the floor in a vault at 4850 feet (level 97)
                 
                 +2 stealth.
                 Provides resistance to nexus.
                 Cannot be harmed by acid, fire.
                 
            o) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
                 Dropped by The Mouth of Sauron at 4850 feet (level 97)
                 
                 +2 strength.
                 +2 constitution.
                 Provides resistance to poison gas.
                 Provides protection from fear, blindness.
                 Cannot be harmed by acid.
                 Sustains strength, constitution.
                 
                 When activated, it puts you in a berserker rage for d50+50 turns.
                 Takes 205 turns to recharge at your current speed.
                 Your chance of success is 87.7%
                 
            p) a Large Metal Shield of Elvenkind [12,+26] <+2>
                 Found lying on the floor in a vault at 3850 feet (level 77)
                 
                 +2 stealth.
                 Provides resistance to acid, lightning, fire, frost, nether.
                 Cannot be harmed by acid.
                 
            q) the Golden Crown of Gondor [0,+15] <+3, +2, +1>
                 Dropped by Lorgan, Chief of the Easterlings at 4950 feet (level
                 99)
                 
                 +3 strength.
                 +2 wisdom.
                 +3 constitution.
                 Provides resistance to fire, frost, light.
                 Provides protection from blindness, confusion, stunning.
                 Cannot be harmed by acid.
                 Speeds regeneration.  Grants the ability to see invisible things. 
                 
                 Radius 1 light.
                 
                 When activated, it heals 500 hit points.
                 Takes 1025 turns to recharge at your current speed.
                 Your chance of success is 86.6%
                 
            r) the Jewel Encrusted Crown of Númenor [0,+18] <+3, +2, +1> {!k!d!v@5}
                 Found lying on the floor in a vault at 3450 feet (level 69)
                 
                 +3 intelligence.
                 +2 dexterity.
                 +3 searching skill.
                 Provides resistance to frost, light, dark, shards.
                 Provides protection from blindness, stunning.
                 Cannot be harmed by acid.
                 Prevents paralysis.  Grants the ability to see invisible things.  
                 Radius 1 light.
                 
            s) the Metal Cap of Celebrimbor [3,+18] <+2, +3> {@5!d!v!k}
                 Found lying on the floor in a vault at 3450 feet (level 69)
                 
                 +2 intelligence.
                 +2 dexterity.
                 +3 searching skill.
                 Provides resistance to acid, fire, shards, disenchantment.
                 Cannot be harmed by acid.
                 
            t) the Iron Helm 'Holhenneth' [7,+11] <+2> {@5!d!v!k}
                 Found lying on the floor in a vault at 3850 feet (level 77)
                 
                 +2 intelligence.
                 +2 wisdom.
                 +2 searching skill.
                 Provides protection from blindness, confusion.
                 Cannot be harmed by acid.
                 Grants the ability to see invisible things.  
                 
                 When activated, it detects treasure, traps, doors, stairs, and all
                 creatures nearby.
                 Takes 229 to 451 turns to recharge at your current speed.
                 Your chance of success is 90.6%
                 
            u) the Glaive of Pain (9d6) (+0,+30)
                 Dropped by Sangahyando of Umbar at 1550 feet (level 31)
                 
                 Cannot be harmed by acid, fire.
                 
                 Combat info:
                 5.5 blows/round.
                 Average damage/round: 595.5.
                 
            v) a Short Bow of Lothlórien (x4) (+7,+17) <+5, +2>
                 Dropped by Hoarmurath of Dir at 3900 feet (level 78)
                 
                 +5 dexterity.
                 +2 shooting power.
                 Provides protection from stunning.
                 Cannot be harmed by acid, fire.
                 Prevents paralysis.  
                 
            w) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
                 Found lying on the floor in a vault at 4400 feet (level 88)
                 
                 +3 dexterity.
                 +1 stealth.
                 +1 speed.
                 +1 shooting speed.
                 Provides resistance to disenchantment.
                 Cannot be harmed by acid, fire.
                 
            
            
            [Player history]
                  Turn   Depth  Note
                     0      0'  Began the quest to destroy Morgoth.
                   548    100'  Killed Grip, Farmer Maggot's dog
                   548    100'  Reached level 2
                   548    100'  Reached level 3
                   548    100'  Reached level 4
                   646    100'  Reached level 5
                  1053    100'  Killed Fang, Farmer Maggot's dog
                  1950    100'  Found the Dagger 'Narthanc' (LOST)
                  1995    100'  Reached level 6
                  2978    150'  Reached level 7
                  3740    300'  Reached level 8
                  3867    350'  Reached level 9
                  4109    400'  Killed Bullroarer the Hobbit
                  4109    400'  Reached level 10
                  4142    400'  Reached level 11
                  4174    400'  Killed Lagduf, the Snaga
                  4536    500'  Reached level 12
                  4548    500'  Killed Mughash the Kobold Lord
                  5609    550'  Reached level 13
                  5662    550'  Reached level 14
                  5978    600'  Reached level 15
                  6332    700'  Reached level 16
                  6763    750'  Reached level 17
                  6882    800'  Killed Sméagol
                  7697    900'  Reached level 18
                  7996    900'  Reached level 19
                  9242   1000'  Killed Grishnákh, the Hill Orc
                  9242   1000'  Reached level 20
                  9272   1000'  Killed Golfimbul, the Hill Orc Chief
                  9923   1050'  Killed Wormtongue, Agent of Saruman
                 10006   1100'  Reached level 21
                 10502   1100'  Killed Ufthak of Cirith Ungol
                 10502   1100'  Reached level 22
                 10830   1100'  Killed Gorbag, the Orc Captain
                 11011   1100'  Reached level 23
                 11081   1100'  Reached level 24
                 11598   1100'  Killed Orfax, Son of Boldor
                 12337   1100'  Reached level 25
                 12885   1150'  Killed Uglúk, the Uruk
                 12913   1150'  Killed Lugdush, the Uruk
                 12916   1150'  Found the Rapier 'Careth Asdriag' (LOST)
                 13509   1550'  Reached level 26
                 14060   1550'  Killed Shagrat, the Orc Captain
                 14180   1550'  Killed Angamaitë of Umbar
                 14187   1550'  Killed Sangahyando of Umbar
                 14255   1550'  Found the Glaive of Pain
                 14261   1550'  Found the Spear 'Nimloth' (LOST)
                 14385   1550'  Reached level 27
                 14473   1550'  Found the Star of Elendil
                 15515   1700'  Reached level 28
                 15622   1700'  Killed Ulfast, Son of Ulfang
                 15844   1750'  Killed The Queen Ant
                 15871   1750'  Found the Broad Axe 'Barukkheled' (LOST)
                 17687   2050'  Reached level 29
                 18231   2100'  Reached level 30
                 19318   2100'  Found the Quarterstaff 'Eriril' (LOST)
                 20077   2100'  Killed Nár, the Dwarf
                 20278   2100'  Reached level 31
                 20583   2100'  Found the Great Axe of Durin (LOST)
                 21684   2100'  Found the Beaked Axe of Húrin (LOST)
                 23012   2400'  Killed Khîm, Son of Mîm
                 23217   2400'  Reached level 32
                 23711   2400'  Killed Scatha the Worm
                 23740   2400'  Found the Set of Gauntlets 'Paurhach' (LOST)
                 24091   2400'  Reached level 33
                 24183   2400'  Found the Leather Scale Mail 'Thalkettoth'
                 26316   2650'  Killed Smaug the Golden
                 26316   2650'  Reached level 34
                 26469   2650'  Killed Ulfang the Black
                 26511   2650'  Killed Ulwarth, Son of Ulfang
                 26666   2650'  Found the Trident of Wrath
                 26952   2650'  Found the Dagger of Rilia (LOST)
                 27335   2700'  Killed Akhorahil the Blind
                 28080   2950'  Killed Itangast the Fire Drake
                 28080   2950'  Reached level 35
                 28178   2950'  Found the Full Plate Armour of Isildur
                 30243   3400'  Killed Rogrog the Black Troll
                 30532   3450'  Found the Ring of Fire 'Narya'
                 30658   3450'  Killed Dwar, Dog Lord of Waw
                 30663   3450'  Found the Pick of Erebor (LOST)
                 30711   3450'  Reached level 36
                 31012   3450'  Reached level 37
                 31273   3450'  Killed Vargo, Tyrant of Fire
                 31408   3450'  Found the Necklace of the Dwarves (LOST)
                 31410   3450'  Found the Jewel Encrusted Crown of Númenor
                 31418   3450'  Found the Pendant of Ingwë
                 31428   3450'  Found the Metal Cap of Celebrimbor
                 31526   3700'  Killed Medusa, the Gorgon
                 32356   3750'  Killed Saruman of Many Colours
                 32356   3750'  Reached level 38
                 32387   3750'  Found the Steel Helm of Hammerhand
                 33000   3800'  Killed The Cat Lord
                 33022   3800'  Killed Bert the Stone Troll
                 33078   3800'  Found the Cloak 'Holcolleth' (LOST)
                 33094   3800'  Killed Bill the Stone Troll
                 33136   3800'  Killed Tom the Stone Troll
                 33272   3800'  Found the Small Metal Shield of Thorin
                 33998   3800'  Reached level 39
                 34089   3800'  Killed Ungoliant, the Unlight
                 34173   3800'  Found the Set of Gauntlets 'Paurnimmen' (LOST)
                 34538   3800'  Killed Ariel, Queen of Air
                 35021   3850'  Killed Eöl, the Dark Elf
                 35021   3850'  Reached level 40
                 35024   3850'  Found the Amulet of Carlammas (LOST)
                 35604   3850'  Killed Shelob, Spider of Darkness
                 36147   3850'  Killed Feagwath, the Undead Sorcerer
                 36151   3850'  Found the Cloak of Thingol
                 36217   3850'  Killed The Lernaean Hydra
                 36481   3850'  Found the Iron Helm 'Holhenneth'
                 36666   3850'  Killed Adunaphel the Quiet
                 36699   3850'  Killed Ren the Unclean
                 36764   3850'  Found the Metal Brigandine Armour of the Rohirrim
                 37232   3900'  Reached level 41
                 37351   3900'  Killed Ar-Pharazôn the Golden
                 37570   3900'  Killed Ji Indur Dawndeath
                 37896   3900'  Reached level 42
                 37916   3900'  Reached level 42
                 38074   3900'  Reached level 42
                 38531   3900'  Killed Hoarmurath of Dir
                 39401   4000'  Killed Gorlim, Betrayer of Barahir
                 39748   4250'  Killed Draugluin, Sire of All Werewolves
                 39748   4250'  Reached level 43
                 39756   4250'  Found the Bastard Sword 'Calris' (LOST)
                 40267   4250'  Killed Carcharoth, the Jaws of Thirst
                 40281   4250'  Killed The Phoenix
                 40539   4250'  Found the Phial of Galadriel (LOST)
                 41742   4400'  Reached level 44
                 41845   4400'  Reached level 44
                 42901   4400'  Killed The Balrog of Moria
                 42971   4400'  Found the Ring of Tulkas
                 43035   4400'  Found the Mattock of Náin (LOST)
                 44367   4400'  Found the Serpent Ring of Barahir (LOST)
                 44906   4400'  Found the Battle Axe of Balli Stonehand (LOST)
                 44938   4400'  Reached level 45
                 45071   4400'  Found the Broad Sword 'Aeglin' (LOST)
                 45103   4400'  Found the Mithril Chain Mail 'Belegennon'
                 45137   4400'  Found the Lance of the Eorlingas (LOST)
                 45219   4400'  Found the Long Sword 'Ringil'
                 45357   4400'  Killed Kavlax the Many-Headed
                 45655   4400'  Found the Lucerne Hammer 'Turmil' (LOST)
                 45678   4400'  Found the Set of Gauntlets of Eöl (LOST)
                 45720   4400'  Found the Long Bow 'Belthronding'
                 46319   4400'  Killed Radagast the Brown
                 46629   4400'  Killed Gothmog, the High Captain of Balrogs
                 46630   4400'  Found the Adamantite Plate Mail 'Soulkeeper'
                 46638   4400'  Found the Hard Leather Cap of Thranduil (LOST)
                 46648   4400'  Found the Cloak 'Colannon' (LOST)
                 46651   4400'  Found the Light Crossbow 'Cubragol'
                 46896   4400'  Killed Lungorthin, the Balrog of White Fire
                 46896   4400'  Reached level 46
                 46906   4400'  Found the Scythe 'Avavir' (LOST)
                 47501   4400'  Killed Pazuzu, Lord of Air
                 47695   4400'  Reached level 47
                 47773   4400'  Found the Heavy Crossbow of Umbar (LOST)
                 48014   4400'  Found the Two-Handed Great Flail 'Thunderfist' (LOST)
                 49250   4800'  Killed Baphomet the Minotaur Lord
                 50420   4850'  Killed Arien, Maia of the Sun
                 50734   4850'  Killed The Mouth of Sauron
                 50746   4850'  Found the Leather Shield of the Haradrim
                 50859   4850'  Reached level 48
                 51364   4850'  Killed Uvatha the Horseman
                 51383   4850'  Found the Augmented Chain Mail of Caspanion (LOST)
                 51536   4850'  Killed Glaurung, Father of the Dragons
                 53465   4950'  Killed Cantoras, the Skeletal Lord
                 53470   4950'  Found the Ring of Adamant 'Nenya'
                 53474   4950'  Reached level 49
                 53697   4950'  Killed Huan, Wolfhound of the Valar
                 54650   4950'  Killed Khamûl, the Black Easterling
                 54753   4950'  Killed Mîm, Betrayer of Turin
                 54765   4950'  Killed Ibun, Son of Mîm
                 55141   4950'  Killed Tselakus, the Dreadlord
                 55221   4950'  Killed Sauron, the Sorcerer
                 55583   4950'  Killed Thuringwethil, the Vampire Messenger
                 55633   4950'  Reached level 50
                 55719   4950'  Killed Lorgan, Chief of the Easterlings
                 55721   4950'  Found the Golden Crown of Gondor
                 55823   4950'  Killed Vecna, the Emperor Lich
                 56581   4950'  Killed The Witch-King of Angmar
                 57190   4950'  Killed Ossë, Herald of Ulmo
                 57214   4950'  Found the Wicker Shield of Elros (LOST)
                 57877      0'  Killed Farmer Maggot
                 58493   5000'  Killed Morgoth, Lord of Darkness
            
            
              [Options]
            
              [User interface]
            
            Use the roguelike command keyset             : no  (rogue_like_commands)
            Use sound                                    : yes (use_sound)
            Show damage player deals to monsters         : no  (show_damage)
            Use old target by default                    : no  (use_old_target)
            Always pickup items                          : no  (pickup_always)
            Always pickup items matching inventory       : yes (pickup_inven)
            Show flavors in object descriptions          : no  (show_flavors)
            Highlight target with cursor                 : yes (show_target)
            Disturb whenever viewable monster moves      : yes (disturb_near)
            Show walls as solid blocks                   : no  (solid_walls)
            Show walls with shaded background            : no  (hybrid_walls)
            Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
            Color: Shimmer multi-colored things          : no  (animate_flicker)
            Center map continuously                      : no  (center_player)
            Color: Show unique monsters in purple        : yes (purple_uniques)
            Automatically clear '-more-' prompts         : no  (auto_more)
            Color: Player color indicates % hit points   : yes (hp_changes_color)
            Allow mouse clicks to move the player        : yes (mouse_movement)
            Notify on object recharge                    : no  (notify_recharge)
            
              [Birth]
            
            Randomise the artifacts (except a very few)  : no  (birth_randarts)
            Word of Recall has no effect                 : no  (birth_no_recall)
            Restrict creation of artifacts               : no  (birth_no_artifacts)
            Don't stack objects on the floor             : no  (birth_no_stacking)
            Lose artifacts when leaving level            : no  (birth_no_preserve)
            Don't generate connected stairs              : no  (birth_no_stairs)
            Don't show level feelings                    : no  (birth_no_feelings)
            Increase gold drops but disable selling      : yes (birth_no_selling)
            Use previous set of randarts                 : yes (birth_keep_randarts)
            Start with a kit of useful gear              : no  (birth_start_kit)
            Monsters learn from their mistakes           : no  (birth_ai_learn)
            Force player descent                         : yes (birth_force_descend)
            Rolled HT Warrior again: 305HP at CL21. Not bad.
            Last edited by Grotug; December 15, 2016, 00:22.
            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

            Detailed account of my Ironman win here.

            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

            Comment

            • AnonymousHero
              Veteran
              • Jun 2007
              • 1393

              #81
              There's a command ("c") on the character sheet for changing the character name. I think that should allow you to post to a different character on the ladder.

              Comment

              • Derakon
                Prophet
                • Dec 2009
                • 9022

                #82
                Nice job, in any rate. 58k player turns is pretty damn fast!

                Comment

                • Grotug
                  Veteran
                  • Nov 2013
                  • 1637

                  #83
                  Thanks guys for all the help on here.

                  Okay, I've just had a string *stupidly* close calls. Here's a reckless DAR:

                  So I was running low on ?Phase and heals after taking on the Sanyando brothers who used up all my heals confusing me. I was fighting both of them at the same time. I picked up a good sling of power (+19) on DL6. It was a dangerous and close fight, but I was able to close it out without having a true NDE (but I was repeatedly taken into dangerous HP) when I aimed an unknown wand of cold balls at them (9 charges). Picked up the Phial and decided, while I only had 1 ?phase left and !CLW left I'd take on son of Azog since I have a westernesse of slay orc rapier. It looked like it was going well, my two rings of reckless attacks (fitting for my reckless playing style) doing their work (but I think I had -2AC), but the last couple rounds he really took it out of me. I had like 46 health, he had like 3 bars. I knew I'd die if I went another round. But I had no more escapes. I looked at my inventory; a fair bit of unidentified scrolls and potions (already used ?Teleportation). So I used my ID'd !Speed, figuring that will shorten his turn enough to keep me from dying. He did his round and brought me to 2 health. Not much choice, I whacked at him and sent him running for his life. After I killed him I rested a few turns and nearly died agian when I got hit by an Uruk arrow, bringing me to 0 health.





                  Azog gave me a {splendid} shield and I recklessly ran into a disenchanter mold, and my shield glowed. Next level I run into one of the Unique DL24 dwarves and decide I don't want to risk it and I best leave the level. So I =escaping and then go to read my ?WoR. And it's not there. I guess it got destroyed by those water hounds I "teleported into earlier. I look at my position and suddenly realize I've cornered myself and he is approaching, my back is against the wall. So what am I gonna do? I decide there's not much choice but to hope for the best and I fire my sling at him and remove one bar and then melee. Surprisingly I am winning the battle and it's close, but I take him down a generous buffer of about 40HP (my max is 330 at this point).

                  So, continue on my merry way, recover a good deal of my HPs when I run into a yellow Hydra. Now I easily crushed a 2 headed Hydra and I didn't consider how much more brutal the yellow one is (I think it is 4 headed?). Well, you'd think all those close calls earlier would learn me, but no. We whack at each other and it's *very* quickly clear I have no chance in hell to win. He's at 70% health and I'm already into low HP warning. I have 30HP, it's over. I look at my inventory again, trying to think of things that could save me. For some reason I didn't gamble on !Healing and decide to read an unknown scroll. But I can't logically back up that choice. I've already ID'd ?Teleportation. But I decide my best chance is to read a single scroll, rather than from a stack (since a stack is more likely to be non-rescuing).



                  I'm pretty sure I'm doomed, but who knows, maybe the good luck will keep coming? Incredible.
                  Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                  Detailed account of my Ironman win here.

                  "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #84
                    The right thing to do is head to town IMMEDIATELY.

                    Comment

                    • Estie
                      Veteran
                      • Apr 2008
                      • 2347

                      #85
                      Out of phase door and heals ? Time to explore a little more....famous last words.

                      Comment

                      • Grotug
                        Veteran
                        • Nov 2013
                        • 1637

                        #86
                        Well, I guess I've been playing this game too much (ya think?), cause I got careless with weapon swaps and FrAct coverage and died to paralysis. But, no troubles, found another early sling of power (+20) and phial. Wondering if I should leave a level I just arrived on (DL32) where I picked up Totila (pConf) near the down stairs. Killed a shadow drake who dropped boots of speed.

                        I'm wondering if Totlia would give such a high feeling? I'm thinking with its speed and pConf it might. I prolly should just hit the down stairs.

                        Thanks AH for the name change tip. Here is the dump from that quick winner: http://angband.oook.cz/ladder-show.php?id=19988

                        I wasn't able to find a way to arrange the ladder by quickest wins. Seems to be arranged by most experience, which is kinda silly, because once you've won the game and dived deep and gotten the best gear below DL100, gaining EXP is easy... and tedious... and pointless.

                        I did find this winner in 61K turns: http://angband.oook.cz/ladder-show.php?id=16940 They didn't even have rPois!

                        Wow, Ingwe in 34K turns! http://angband.oook.cz/ladder-show.php?id=19035

                        EDIT: I was about to leave the level, but the last enemy I deigned to fight before recall, a Deathknight, actually dropped me a wand of TO. Why doth thou tempteth me! A Level 58 eye druj is on the other side of a tiny vault. I can get speed +11 but not sure if he can still double shot me. also not sure if there is anything worthwhile in his half of the vault, seeing as ethereal openings and a bunch of ego weapons were on the other side that I was able to safely clear. On the eye druj side are a main gauche, lance, iron helm and some other weapons. I just picked up Thranduil from a drop, so probably should just go.

                        Wow, just wow. An almost dead Xaren I forgot about just crushed the wand of TO before I picked it up. Just wow. At least he didn't crush the chest with the longbow of extra might and more bolts. Still, losing the TO makes this whole diving thing much more difficult.
                        Last edited by Grotug; December 16, 2016, 02:33.
                        Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                        Detailed account of my Ironman win here.

                        "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          #87
                          *Don't* use your first wand of TO as a default escape--it is much too valuable for that. Use it to crack vaults.

                          Comment

                          • AnonymousHero
                            Veteran
                            • Jun 2007
                            • 1393

                            #88
                            Originally posted by Grotug
                            Note that that was Rocketband. (Still impressive to even win, though!)

                            Comment

                            • Grotug
                              Veteran
                              • Nov 2013
                              • 1637

                              #89
                              Originally posted by Pete Mack
                              *Don't* use your first wand of TO as a default escape--it is much too valuable for that. Use it to crack vaults.
                              I use TO only when I really need it, same way I treat all my resources. But, yes, the idea is to have it for vaults. Hopefully I will get another one soon! I do have a ?Banishment, though it's pretty useless against good vaults, since they are packed with Uniques.

                              -----------

                              Oooh, this is fun: Finally have a chance to get a wand of TO. But Smaug blocks my way to it. Now I could wand to mud through the top there and bypass him, haste self, and bee line to the wand of TO. Or I could Teleport myself and hope I land over there. Kavlax is awake on the western part of the map and already breathed on me twice, nearly killing me and forcing me to use a precious !healing. I think I will beeline it, I have two staves of speed!

                              Crap, Angband just crashed. I hate replaying levels. It's also unintentional cheating because now I will beeline to the wand. Though, I really should have known it was there all along since I quaffed an !enlightenment early in the level.

                              Last edited by Grotug; December 16, 2016, 15:14.
                              Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

                              Detailed account of my Ironman win here.

                              "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

                              Comment

                              • Derakon
                                Prophet
                                • Dec 2009
                                • 9022

                                #90
                                Originally posted by Grotug
                                Or I could Teleport myself and hope I land over there.
                                Teleportation (of any kind) cannot land you inside of a vault.

                                Comment

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