As a further extension of that, you could imagine a bulk-based inventory, where e.g. the player can carry 20 "bulk", and a potion uses 0.1 bulk, arrows .025 bulk, etc. Then every 1 bulk corresponds to a single backpack slot in the current game, and the player wouldn't have to worry about stacking at all. Beyond the UI nightmare produced by having 200 potions of different types in their inventory...and nothing else.
I think that's probably a bit more logical, in a real-world sense, than using slot-specific bulk, but I don't know if it would produce a better game experience than the system you proposed. And real-world logic should only inform our game design where it produces a fun game.
I think that's probably a bit more logical, in a real-world sense, than using slot-specific bulk, but I don't know if it would produce a better game experience than the system you proposed. And real-world logic should only inform our game design where it produces a fun game.
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