rod of curing ... why?

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  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #16
    A capped failure rate just will further nerf the game and make classes indistinguishable. HT warriors are bad at devices. They are SUPPOSED to be bad at devices.

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    • luneya
      Swordsman
      • Aug 2015
      • 279

      #17
      Perhaps not an outright cap, but just lowering the difficulty. Make staves of curing as easy to use as staves of light or detect invisible, which warriors can handle with reasonable success rates.

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      • Egavactip
        Swordsman
        • Mar 2012
        • 442

        #18
        Originally posted by Derakon
        Yeah, like I said, if potions weren't so easy to come by, then the rods/staves would have more potential use. As it stands, there's zero reason outside of unlucky ironman games for the player to use a failure-prone item that IIRC doesn't even restore HP. Not that it should restore HP, it's just strictly worse in effect and utility than potions, because its only benefit, being replenishable, isn't relevant.
        CCW are too rare in the game, unless one is willing to sit on dl1 in the dark and wait for the store to get more, and carrying around a huge number of csw just for curing is a lot of weight compared to a rod of curing. In the early game and for some character classes in the mid game, I find a couple rods of curing to be very handy.

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        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #19
          CCW is not all that rare. With stacks of them, you should have nearly enough to keep going with out recalls. Maybe use archery a little more, or just pass on a few more nasty monsters, or hold off on fighting uniques the first time around, or save that ego ammo for when it really counts.

          Comment

          • Sky
            Veteran
            • Oct 2016
            • 2321

            #20
            you *can* sit on DL1 and farm the stores for CCW (and why not, some Healing too) with little expense since 10k turns is barely one scroll of satisfy hunger. Seems to me like rod of curing is ONLY for ironman, where anything can help.

            Btw, i died again. CL 49, had found AGAIN the trident of wrath at like, DL27 or something. 1 ring of power, +27 base speed ... didnt have a ton of resists, but was doing ok with a half disenchanted bastard sword of eowin, then "energy drains from your pack", "something commands you to go away", "something commands you do come hither",
            right into the middle of a 90% full graveyard.
            "i can take this dracolich"

            Comment

            • Derakon
              Prophet
              • Dec 2009
              • 9022

              #21
              Originally posted by Sky
              you *can* sit on DL1 and farm the stores for CCW (and why not, some Healing too) with little expense since 10k turns is barely one scroll of satisfy hunger. Seems to me like rod of curing is ONLY for ironman, where anything can help.
              Also for players that aren't willing to townscum. Townscumming is boring, it's more fun to just dive back into the dungeon even if you don't have an "adequate" supply of potions.

              Btw, i died again. CL 49, had found AGAIN the trident of wrath at like, DL27 or something. 1 ring of power, +27 base speed ... didnt have a ton of resists, but was doing ok with a half disenchanted bastard sword of eowin, then "energy drains from your pack", "something commands you to go away", "something commands you do come hither",
              right into the middle of a 90% full graveyard.
              Ouch. Did you know the graveyard was there? Graveyards are probably the most dangerous type of pit in the game, topping even demon pits (though demon pits aren't exactly fun times). The mixture of nasty ranged attacks, monsters that move through walls, Black Reavers (that bore through walls), and stationary powerful spellcasters (drujs and rotting quylthulgs) make graveyards exceptionally tricky obstacles to work around, even if you don't plan on trying to clear them. Give them a wide berth, is my advice.

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #22
                Black reavers are bad news. But with the right gear, graveyards can be a big opportunity. Gear includes: rDis, rNeth, "sustenance swap or the equivalent, and Slay or *Slay* undead. Undead (except certain uniques) have low HP, max damage ~300 nether, and don't destroy stuff in your pack. And the pass wall monsters have particularly low HP.

                Comment

                • Egavactip
                  Swordsman
                  • Mar 2012
                  • 442

                  #23
                  Originally posted by Pete Mack
                  CCW is not all that rare. With stacks of them, you should have nearly enough to keep going with out recalls. Maybe use archery a little more, or just pass on a few more nasty monsters, or hold off on fighting uniques the first time around, or save that ego ammo for when it really counts.
                  CCW is like pot pre-legalization. Sometimes they are abundant, sometimes there are serious droughts. I have played many games with long stretches where I never saw anything like "stacks" of CCW, and a few games where I was so desperate I had to go down to lvl 1 with lots of food and essentially wait until the drought eased.

                  Comment

                  • Egavactip
                    Swordsman
                    • Mar 2012
                    • 442

                    #24
                    Originally posted by Sky
                    you *can* sit on DL1 and farm the stores for CCW (and why not, some Healing too) with little expense since 10k turns is barely one scroll of satisfy hunger. Seems to me like rod of curing is ONLY for ironman, where anything can help.
                    You *can* engage in save-scumming, level-scumming and all sorts of other things besides. But my idea of a fun game is not rest 5,000 turns, eat, refuel, rest some more, rinse, repeat, go upstairs to see if there are any CCW yet, and if not, go back down and rinse, repeat.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      #25
                      Originally posted by Egavactip
                      CCW is like pot pre-legalization.
                      Maybe that's how they make it
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Sky
                        Veteran
                        • Oct 2016
                        • 2321

                        #26
                        Originally posted by Egavactip
                        You *can* engage in save-scumming
                        i'm sorry but i do not feel this is the same. i scum levels (which, if i understand correctly, was only criticized in early angband because it consumed server resources), and i scum stores, because the game allows it. i do not scum saves because the game was build in a way which does not allow it. there is no reason to not scum stores, if not that "it's for noobs", and i'm a noob. scumming saves is cheating, and i'm not a cheater.
                        "i can take this dracolich"

                        Comment

                        • AnonymousHero
                          Veteran
                          • Jun 2007
                          • 1393

                          #27
                          Originally posted by Sky
                          i'm sorry but i do not feel this is the same. i scum levels (which, if i understand correctly, was only criticized in early angband because it consumed server resources), and i scum stores, because the game allows it. i do not scum saves because the game was build in a way which does not allow it. there is no reason to not scum stores, if not that "it's for noobs", and i'm a noob. scumming saves is cheating, and i'm not a cheater.
                          I was about to say a very similar thing: "One of these things is not like the other." All but one of the behaviors called out by Estie are entirely within the game, whereas save-scumming is definitely not.

                          (Not that it matters in the grand scheme of things except if you're competing against others. I have no problem, per se, with save-scumming as long as you explicitly state that you are doing it. (... the basic assumption being that you play by "default rules", i.e. not save-scumming.)

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #28
                            Originally posted by Sky
                            i'm sorry but i do not feel this is the same. i scum levels (which, if i understand correctly, was only criticized in early angband because it consumed server resources), and i scum stores, because the game allows it. i do not scum saves because the game was build in a way which does not allow it. there is no reason to not scum stores, if not that "it's for noobs", and i'm a noob. scumming saves is cheating, and i'm not a cheater.
                            It's been a very long time since Angband was played predominantly on multi-user systems. In fact, I wouldn't be surprised if it was never the case that the majority of players were on multi-user systems. That said, it does descend from Moria, which definitely was oriented towards such systems. I suppose some of the culture might have been inherited along those lines.

                            In any event, there's a lot of "scummy" behaviors you can do in the game. Savescumming is at one extreme end, and quite some distance from that is storescumming, level scumming, use of hockeysticks, etc. The game has a complex ruleset that results in a number of edge cases that I don't think were ever really intended, just the devs couldn't think of an easy way to eliminate them, or didn't think they were important. As Angband is of course a single-player game, whether you use those scummy behaviors or not is entirely up to you. But the devs will continue to try to iterate towards a game that's fun to play primarily in "intentional" ways, as opposed to unintentional ones.

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                            • AnonymousHero
                              Veteran
                              • Jun 2007
                              • 1393

                              #29
                              Originally posted by Derakon
                              ...
                              Not to ingnite one of those perennial threads about semantics... but all types of "scumming" except "save-scumming" are behaviors within the game. Save-scumming isn't and as such is just cheating. (If you enjoy that, that's fine. Just don't pretend that it's something else )

                              Comment

                              • the Invisible Stalker
                                Adept
                                • Jul 2009
                                • 164

                                #30
                                One way to make them useful would be if the potions no longer cleared status effects. That's an observation, by the way, rather than a suggestion.

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