A capped failure rate just will further nerf the game and make classes indistinguishable. HT warriors are bad at devices. They are SUPPOSED to be bad at devices.
rod of curing ... why?
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Yeah, like I said, if potions weren't so easy to come by, then the rods/staves would have more potential use. As it stands, there's zero reason outside of unlucky ironman games for the player to use a failure-prone item that IIRC doesn't even restore HP. Not that it should restore HP, it's just strictly worse in effect and utility than potions, because its only benefit, being replenishable, isn't relevant.Comment
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CCW is not all that rare. With stacks of them, you should have nearly enough to keep going with out recalls. Maybe use archery a little more, or just pass on a few more nasty monsters, or hold off on fighting uniques the first time around, or save that ego ammo for when it really counts.Comment
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you *can* sit on DL1 and farm the stores for CCW (and why not, some Healing too) with little expense since 10k turns is barely one scroll of satisfy hunger. Seems to me like rod of curing is ONLY for ironman, where anything can help.
Btw, i died again. CL 49, had found AGAIN the trident of wrath at like, DL27 or something. 1 ring of power, +27 base speed ... didnt have a ton of resists, but was doing ok with a half disenchanted bastard sword of eowin, then "energy drains from your pack", "something commands you to go away", "something commands you do come hither",
right into the middle of a 90% full graveyard."i can take this dracolich"Comment
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Btw, i died again. CL 49, had found AGAIN the trident of wrath at like, DL27 or something. 1 ring of power, +27 base speed ... didnt have a ton of resists, but was doing ok with a half disenchanted bastard sword of eowin, then "energy drains from your pack", "something commands you to go away", "something commands you do come hither",
right into the middle of a 90% full graveyard.Comment
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Black reavers are bad news. But with the right gear, graveyards can be a big opportunity. Gear includes: rDis, rNeth, "sustenance swap or the equivalent, and Slay or *Slay* undead. Undead (except certain uniques) have low HP, max damage ~300 nether, and don't destroy stuff in your pack. And the pass wall monsters have particularly low HP.Comment
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CCW is not all that rare. With stacks of them, you should have nearly enough to keep going with out recalls. Maybe use archery a little more, or just pass on a few more nasty monsters, or hold off on fighting uniques the first time around, or save that ego ammo for when it really counts.Comment
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You *can* engage in save-scumming, level-scumming and all sorts of other things besides. But my idea of a fun game is not rest 5,000 turns, eat, refuel, rest some more, rinse, repeat, go upstairs to see if there are any CCW yet, and if not, go back down and rinse, repeat.Comment
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i'm sorry but i do not feel this is the same. i scum levels (which, if i understand correctly, was only criticized in early angband because it consumed server resources), and i scum stores, because the game allows it. i do not scum saves because the game was build in a way which does not allow it. there is no reason to not scum stores, if not that "it's for noobs", and i'm a noob. scumming saves is cheating, and i'm not a cheater."i can take this dracolich"Comment
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i'm sorry but i do not feel this is the same. i scum levels (which, if i understand correctly, was only criticized in early angband because it consumed server resources), and i scum stores, because the game allows it. i do not scum saves because the game was build in a way which does not allow it. there is no reason to not scum stores, if not that "it's for noobs", and i'm a noob. scumming saves is cheating, and i'm not a cheater.
(Not that it matters in the grand scheme of things except if you're competing against others. I have no problem, per se, with save-scumming as long as you explicitly state that you are doing it. (... the basic assumption being that you play by "default rules", i.e. not save-scumming.)Comment
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i'm sorry but i do not feel this is the same. i scum levels (which, if i understand correctly, was only criticized in early angband because it consumed server resources), and i scum stores, because the game allows it. i do not scum saves because the game was build in a way which does not allow it. there is no reason to not scum stores, if not that "it's for noobs", and i'm a noob. scumming saves is cheating, and i'm not a cheater.
In any event, there's a lot of "scummy" behaviors you can do in the game. Savescumming is at one extreme end, and quite some distance from that is storescumming, level scumming, use of hockeysticks, etc. The game has a complex ruleset that results in a number of edge cases that I don't think were ever really intended, just the devs couldn't think of an easy way to eliminate them, or didn't think they were important. As Angband is of course a single-player game, whether you use those scummy behaviors or not is entirely up to you. But the devs will continue to try to iterate towards a game that's fun to play primarily in "intentional" ways, as opposed to unintentional ones.Comment
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Not to ingnite one of those perennial threads about semantics... but all types of "scumming" except "save-scumming" are behaviors within the game. Save-scumming isn't and as such is just cheating. (If you enjoy that, that's fine. Just don't pretend that it's something else )Comment
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One way to make them useful would be if the potions no longer cleared status effects. That's an observation, by the way, rather than a suggestion.Comment
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