Is there not a contradiction between wanting to teach the player not to hang around at the same depth too long and also having an infinite number of levels of that depth that you can play?
Force descent is supposed to be very difficult and I'm sure that some people could beat it even with just 50 levels. The game is too easy at the moment.
Force descent is supposed to be very difficult and I'm sure that some people could beat it even with just 50 levels. The game is too easy at the moment.
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