What Eddie Plays
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Can someone please post a 3.a chardump to the ladder? I'd like to see how it shows up...
A.Leave a comment:
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I improved the makefile, now it packages all data (instead of using pkg_win script). Also, silenced the parser.
The game:
Code:https://mega.nz/#!oFRCGBJA!b7bs4C9tus9fZAQ72f9rpWMf3hHgJduwLVj3c_dluZI
Code:https://mega.nz/#!FdZyHByY!2GjtOZ8mWt2QRaFPBfN0HmmT06LJLltOIdqbabIFUHU
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I removed squelch_level, as I removed feelings entirely. Commenting the entire block of code appears to have been overkill.
It ought to be sufficient to comment out the squelch_level line, and fix the undeclared sq a few lines down, but I make no promises.Leave a comment:
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As for .prf file parse error: the processing of "Q:idx:tval:sval:y/n" lines is just commented out in process_pref_file_command() (files.c, 266).
edit: As for Gervais tiles, the game tries to open "mask32.bmp", but the file is actually called "mask.bmp". So you can just rename it to get Gervais tiles...
edit2: there are two files, and the script pkg_win (in scripts directory) just forgot to copy mask32.bmp! So that's why it works on Wine... looks like no one used this script either
And that's why it's annoying, deboLast edited by t4nk; November 27, 2016, 18:33.Leave a comment:
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Some things: when you dump .prf file ('A' in options), the game has trouble reading them back, and complains about parse error in line 'Q:1:80:1:0' (that also happens on Linux). Also, Gervais tiles (specifically, the mask file) can't be opened in Windows 7 (at least not in the one that I have). They can be opened in Wine, but you probably don't want to use them anyway, considering how ancient Angband handles tiles
I never touched any windows specific stuff. I was partway on a path, diametrically opposed to the dev team approach, where I was removing edit files and making them code, when I quit that project. I don't think I touched prf stuff, but massive half-assed code mangling while drunk would be my guess as to the source of the problem, and if so it would probably be more effort to fix than it is worth.
I wrote this first as proof of concept of assorted ideas, and then changed anything I felt like to make a game I liked personally. I have my doubts how popular it will turn out to be. Basically, it's best for people who would like ironman 3.0 and would appreciate automation of a bunch of annoying details. It should also be of interest to developers who want to see a bunch of my ideas in action.
If by some miracle it gets popular I might worry about bugfixes relating to stuff I don't do personally, but no promises.Leave a comment:
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Code:https://mega.nz/#!JZoglRzT!kMi1DGS2AVck4370hD9GDwdgwVGw8LxtI-weEhdb814
Code:ttps://mega.nz/#!NQRx3LBZ!J0KnVLKWvwxM2KdgpyP8iPLDd9zjzbc3EOqWNfhNa5E
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Makefile.win already has already been set up for cross-compiing; you just need to set the $CROSS and $MINGW variables I think.Leave a comment:
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Thanks for the offer t4nk.Leave a comment:
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if anyone else wants to compile it, I suggest you do that
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If anyone wants to build+host binaries for these somewhere temporary, we could do a comp of this.Leave a comment:
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I've cleaned up my code a little, and made things a little easier. It is still bad alpha code. I don't have a windows machine at the moment, so source only.
Hopefully this link will get you to shareable files. 3.a is the current stuff, eband6 is rather ancient.
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One guy ran a test with a dummy wearing chainmail and failed to penetrate with the broader tipped roman type, but breaks open some links with the sharp tip. Other than generally better ability to hold an edge and flexibility, the +Ulfberh+t had no advantage in this regard over common viking type swords.
(^ that is the correct spelling btw, it seems they were worried about potential replication and asked the name designer to include at least 1 capital letter and 2 special characters for extra security. Their prudence paid off - the forgers managed to get the name wrong)Leave a comment:
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