Thanks for the breakdown. Even so, speed influences everything, not just my melee weapon. The extra speed is great for the bow, too, which I am using a lot to avoid being touched to drain charges.
But, yeah, A +15 ring of damage temporary speed when needed probably wouldn't be a bad idea. I did consider it briefly. I admittedly don't use the temporary speed much right now and been wondering if I should just ditch the staff of speed, but it has been super good up to this point, as I'd pick another one up from time to time, replacing the backfired one from recharge and ones burnt to a crisp. When I had a stack of 3 with 0 charges, instead of trying to recharge all 3 individually I realized it would be better to recharge only one and then recombine the stack, and use the stack until its empty and then recharge just one again. This way there is less of a chance of losing one to backfire. I also discovered if you drop an empty identify staff into the store it would often show up with 18 charges.
EDIT: I jumped down to 3800' and now I am looking at 4 Great Ice Wyrms travelling together along with 5 Dracoliches and 1 Great Swamp Wyrm. I do not think I will take these on. Too many potions to lose and it will be hard not to be double breathed. I also don't have pConf when wielding Aulë. I see now it was a dragon pit; banished art though big Ds.
EDIT: If one of those D's I banished picked up an artifact, is that artifact now gone for the rest of the game?
But, yeah, A +15 ring of damage temporary speed when needed probably wouldn't be a bad idea. I did consider it briefly. I admittedly don't use the temporary speed much right now and been wondering if I should just ditch the staff of speed, but it has been super good up to this point, as I'd pick another one up from time to time, replacing the backfired one from recharge and ones burnt to a crisp. When I had a stack of 3 with 0 charges, instead of trying to recharge all 3 individually I realized it would be better to recharge only one and then recombine the stack, and use the stack until its empty and then recharge just one again. This way there is less of a chance of losing one to backfire. I also discovered if you drop an empty identify staff into the store it would often show up with 18 charges.
EDIT: I jumped down to 3800' and now I am looking at 4 Great Ice Wyrms travelling together along with 5 Dracoliches and 1 Great Swamp Wyrm. I do not think I will take these on. Too many potions to lose and it will be hard not to be double breathed. I also don't have pConf when wielding Aulë. I see now it was a dragon pit; banished art though big Ds.
EDIT: If one of those D's I banished picked up an artifact, is that artifact now gone for the rest of the game?
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