
Bugs and complaints on current master
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Revision - The crash is something to do with monster breath and spells. Several crashes from hound breaths, a druj spell, and Medusa breath.Leave a comment:
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A new build is up on the nightlies page which (at least)...
Please report any problems.
Edit: Three crashes so far, one was while killing a troll, another was when a monster breathed down a hallway, killing some monsters in the process. It makes me suspect something to do with drops, but haven't been able to duplicate them, so no savefile yet.Last edited by Ingwe Ingweron; December 6, 2016, 15:14.Leave a comment:
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A new build is up on the nightlies page which (at least):- Breaks savefiles
- Has brands and slays in text files
- Changes object power calculations, so prices and randarts will change a bit (please report anything that looks too odd)
- Removes monster power, which will change monster level feelings a bit
- Fixes the town lava bug
- Fixes lack of full stops after monster blow messages
- Improves the descriptions of door destruction and trap disabling
- Makes player know the to-ac, to-hit and to-dam runes at birth
- Corrects the frequencies of greater vaults
Please report any problems. Randarts have been affected a bit by the object power changes, but will probably have more changes coming soon.Leave a comment:
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Tiny glitch. @ activates detect monsters via Holhenneth revealing a silent lurker. Inspecting the silent lurker with look command (l) produces message: "You see an unknown grid."Leave a comment:
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If it's by design, then I humbly suggest writing a line to the description saying "Disables traps for XX turns."
Actually the description currently says the same thing as the Wand of Door Destruction: "When aimed, it creates a line which may affect terrain and/or items." A placeholder perhaps?Leave a comment:
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Unless the thought is that @ has found the trap, mapped its location, and knows he has disabled it temporarily for some known time period.Leave a comment:
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A rod of disable traps removes a trap from the map for a few turns. The trap appears again to the map even if @ is not in LOS. That probably should not happen, the disabled trap should probably be hidden until it's found again.Leave a comment:
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Also if looking (l) at the previously seen maul from a distance when blinded, the game says "You see an open floor."Leave a comment:
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@ has seen from a distance that there is a maul in a room.
On his way to the maul @ is blinded and upon reaching the maul, feels that there is a Maul there. Upon closer inspection with look command @ feels the runes and the maul reveals itself to be "Maul (+4, +2) {??}".
When blinded and standing on an item, look command should probably not give that much information.
Also if looking (l) at the previously seen maul from a distance when blinded, the game says "You see an open floor."Leave a comment:
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Note that I've seen worse cases where the staircase was generated inside the lava stream, making town completely separated from the stairs.Leave a comment:
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Yes there's a bug in the code, it checks that there's a passable square near the staircase, which worked fine when lava was not passable. Now it should check that there's a floor tile near the staircase instead since lava is now passable.Leave a comment:
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I have equip/inven in term-6. Turns in light source only update when something else updates.Leave a comment:
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