Bugs and complaints on current master

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  • t4nk
    replied
    Originally posted by spara
    Soldier is not getting its tile. Linux + sdl + Gervais. Save attached.
    Edit: the same thing happens with kobolds too.
    That looks like a problem with .prf files, run this script:
    Code:
    #!/usr/bin/env bash
    
    ANGBAND_INSTALL_DIR=~/misc/angband
    ANGBAND_USER_DIR=~/.angband/Angband
    
    find_prf() {
    	echo "Searching \"$1\"..."
    	for d in "$ANGBAND_USER_DIR" "$ANGBAND_INSTALL_DIR/lib"; do
    		echo "Checking $d"
    		[ ! -d "$d" ] && echo "\"$d\" is not a directory!"
    		while IFS= read -r -d '' f; do
    			grep -iEHT "monster:$1:" "$f"
    		done < <(find "$d" -iname '*.prf' -print0)
    	done
    }
    
    find_prf Soldier
    find_prf Kobold
    and post the output on the forum.
    Naturally, change the value of ANGBAND_INSTALL_DIR to where you installed Angband.

    Leave a comment:


  • Derakon
    replied
    Originally posted by Malak Darkhunter
    been a long time playing for me, and just getting back into it. Last I remember there was a lot of work done on the combat mechanics? It's been a long time so I can't really remember but I want to think Derakon worked on this? I want to think it all boiled down to strength and dexterity and weapon weight.
    That was v4, not Vanilla 4.x. The names are super-confusing, I know. v4 was basically a variant the dev team at the time used to experiment with new mechanics, which included a new combat system I put together. But that combat system isn't in Vanilla. At least, it isn't yet. ...nor are there any remotely concrete plans to add it, either.

    The v4 combat system was that every weapon had "balance" and "heft" scores (a maul would have high heft and low balance, a rapier the reverse), and the player had "finesse" and "prowess" scores. Damage per blow was (damage dice) * (heft * prowess), and number of blows was (1 + balance * finesse). The only effect of stats was a) needing enough STR to use the weapon at all, and b) STR and DEX substantially boosted the player's prowess and finesse, respectively.

    But that doesn't apply to Grotug's character because he isn't playing v4. Mages and priests just don't have the starting stats needed to get more than one blow per round. You shouldn't be using melee as a mage anyway, given their paper-thin defenses; stick to Magic Missile, a sling, and thrown oil flasks.

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  • Malak Darkhunter
    replied
    been a long time playing for me, and just getting back into it. Last I remember there was a lot of work done on the combat mechanics? It's been a long time so I can't really remember but I want to think Derakon worked on this? I want to think it all boiled down to strength and dexterity and weapon weight.

    Leave a comment:


  • Grotug
    replied
    Just started playing a gnome mage. I guess you can't get less than 1 blows per round no matter how heavy a weapon is? I think I was getting 1.0 blows per round with a dagger, so when I picked up a trident or something heavy I was doing more damage than the dagger, yet the warrior starting out does less damage with a trident (or most heavy weapons) than with a dagger? Don't make no sense. As a starting gnome mage, I shouldn't even be able to wield these heavier weapons. Or something needs to be adjusted.

    Leave a comment:


  • PowerWyrm
    replied
    Originally posted by spara
    Soldier is not getting its tile. Linux + sdl + Gervais. Save attached.

    Edit: the same thing happens with kobolds too.
    I have no problem with the Gervais tileset when using the Windows client. There's no tile for siren traps though.

    Leave a comment:


  • spara
    replied
    Soldier is not getting its tile. Linux + sdl + Gervais. Save attached.

    Click image for larger version

Name:	soldier.png
Views:	1
Size:	12.9 KB
ID:	233030

    soldier.zip

    Edit: the same thing happens with kobolds too.
    Last edited by spara; November 23, 2016, 20:11.

    Leave a comment:


  • takkaria
    replied
    Originally posted by PowerWyrm
    Latest commit on master (9fd29a2):

    - "greater balrog" (everywhere I look, the word Balrog is always capitalized)
    - the "name" and "plural" fields were modified, but not "friends"
    Thanks, fixed.

    Leave a comment:


  • PowerWyrm
    replied
    Latest commit on master (9fd29a2):

    - "greater balrog" (everywhere I look, the word Balrog is always capitalized)
    - the "name" and "plural" fields were modified, but not "friends"

    Leave a comment:


  • Grotug
    replied
    /sigh

    You hear a whooshing roar.
    You are hit by cold!
    You die.

    What, did entire atmosphere atop of Mount Everest get shot out of the belly of a dragon? DL39, danger feeling 4. Oh, right, didn't have rCold. Fantastic.

    Well, I did. But I prefer to wear a ring of See Invisible than rHeat rCold. Because, surprisingly, fighting invisible things isn't that fun!

    Leave a comment:


  • Pete Mack
    replied
    First, make a new thread --this is really not bug report stuff. Second, make a character dump so we can actually see what you're talking about. Third, if you are still using a *Thanc at dl 36 of course you will have a hard time. Even Westernesse is better.


    Originally posted by Grotug
    Woops, sorry; shoulda stated: HT Warrior.

    Leave a comment:


  • Grotug
    replied
    Originally posted by Pete Mack
    Priest or Paladin? If you're a priest, you pretty much have to rely on Orb and archery til you get your melee up.
    Woops, sorry; shoulda stated: HT Warrior.

    Leave a comment:


  • Pete Mack
    replied
    Priest or Paladin? If you're a priest, you pretty much have to rely on Orb and archery til you get your melee up.

    Leave a comment:


  • Grotug
    replied
    Good to now about the prayer. Sorta dumb, though. Wouldn't the prayer be useful against enemies above your CL? I don't need help against monsters I can already kill easily....

    I'm confused why my rAcid armor doesn't reduce the destruction to my stuff. I get hit with a bolt of acid and I lose 5 items. I've always had this idea if you don't have rAcid you'll lose 5 items, but if you have it you'll only lose 2. Then the Frost Giants wreck 3 or more potions since I don't have rCold. But I do have a ring of rCold/Heat that I swap with my ring of dexterity and it works! I don't lose potions when they attack me while I have the rCold ring on.

    I think Angband would be a better game if the things that are supposed to help you ... actually helped you. I still don't understand how the risk of diving is better than taking things one level at a time. The game punishes you for trying to take on things that are challenging and rewards you for taking on easy challenges.

    For example; summoners. I'm at a DL36 and I can handle the depth since I have _tele, but I have to be careful because I don't have any good gear yet, except Narthanc. Now to me what makes Angband fun is taking on challenges and then getting a reward for taking on those challenges.

    I meet Ulfang the Black, and I start whacking away at him. I see that his is too strong, but if I phase door and use up all my arrows and breath attacks that I have, I can probably beat him. Well, then he summons some friends. Now that'd be fine, but the friends he summons are 5 DL deeper than him. And those those friends summon more friends that are also 5DL deeper than him. He is DL35, I'm on DL36 and I'm CL26. These kinds of experience tell @ "hey, don't take risks, go back to town or go up a level." Okay, how is that any fun? At least I wasn't stubborn this time and went _tele out of there and ?Recalled before dying. I didn't waste too many consumables.

    I know I can just stair scum, but I never do this; I don't even do it a little bit. It kinda takes away the fun.

    That all said: obviously Angband is doing a lot of things right otherwise I wouldn't be spending so much time playing it. :P

    I tried posting chardump but it says character with that email and name with higher experience already on ladder.

    I'm doing 105-145 damage with a DEX2 ring. I have quaffed 2 !brawn which -1DEX. I have 120 acid ball breath with basic dragon acid armor. I have a short bow +0,+4 with +3 and +4 arrows.

    STR:18/85
    DEX:18 (while wearing DEX2 ring)
    CON:15 (325 HP)

    Leave a comment:


  • Pete Mack
    replied
    I think he's surprised about the lack of hits. They probably got one turn of combat each. So that's 16 blows, of which 8 would be repelled and 4 more might be expected to hit. It's not all that unlikely to get no hits at all in this situation--around 1% chance. That happens well over once per game. You just happened to notice this one.

    Leave a comment:


  • Monkey Face
    replied
    Originally posted by Grotug
    I was fighting Bert Tom and Bill; I think I was CL36 on DL57. I had protection from evil active. None of the three Trolls did any damage to me at all. As in 0 damage. I thought that was quite odd. They seemed to really be repelled by my protection from evil.

    Protection from evil works on evil monsters whose native depth is less than your character level. Bert, Tom, and Bill are native to level 34 and you are CL36 so it is effective against them. Of course, if you are on DL57, the monsters native to that depth won't be affected by the prayer.

    Leave a comment:

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