So I really like Angband. And just wanted to float some ideas for improvements/variations.
1. Would there be any interest in an Angband version where the levels stay? So each staircase you go down, takes you to a different part of the dungeon; and when you go up the staircase it takes you to where you went down; no endless number of random generated dungeons. The dungeons would still be randomly generated each game, but only 100 (or I guess there are dungeons below 100?) So each dungeon level stays the same the entire game. I guess drawbacks of this would be you'd have limited space to disperse all the artifacts over all the levels, and it'd probably mean that there wouldn't be enough space to have all the artifacts to appear in one game. Although I suppose there is no limit to how many items enemy's can drop.
2. More artifacts? A big appeal of the game is discovering artifacts I haven't seen before. As I have played this game quite a bit, it's very rare I find an artifact I haven't already gotten before. I know there are plenty of artifacts I haven't gotten at DL70 and deeper, but since I spend most of my time between DL 1 and 50 it'd be fun if there were more artifacts to discover. How often do artifacts get added to the game? What's the process of doing so? I get the impression all the artifacts were programmed in decades ago. Is this true? I think it would be fun to come up with some new artifacts, though I am not very versed in the greater Middle-earth or Silmarillion lore.
3. Angband is a pretty simple game. You have one quest; destroy Morgoth. But what if there were lots of sidequests you could be presented with to complete on your way to defeating Morgoth? Whenever you complete a quest, you could be presented with a new quest. Like, first you stumble upon some friendly character being held prisoner by orcs in a dungeon somewhere around 800-1200', and he thanks you for saving him and tells you that his uncle, a benevolent and powerful wizard is being held prisoner somewhere around 2200'. He beseeches you to rescue him and agrees to help you on the quest in token of his appreciation for being rescued. and if you rescue the wizard (it might be Gandalf the Grey or Radagast the Brown) he will give you some artifact or some kind of power (like how the elders of the villages in Zelda II: The Adventures of Link would). Maybe the wizard could also fight alongside you for a time before some other more pressing matters would require him to leave. Hell, if you fight a Balrog alongside him, and if he should die by the Balrog, later on you could encounter him again as Gandalf the White. Maybe there could be other characters whose help you could enlist along the way as well (maybe Tom Bombadil?).
There could be a whole slew of benevolent creatures who could help you if you should be so fortunate to stumble upon them. Might make it a little more interesting instead of only finding artifacts and could solve the current silly problem of fighting benevolent LOTR characters like Radagast The Brown.
1. Would there be any interest in an Angband version where the levels stay? So each staircase you go down, takes you to a different part of the dungeon; and when you go up the staircase it takes you to where you went down; no endless number of random generated dungeons. The dungeons would still be randomly generated each game, but only 100 (or I guess there are dungeons below 100?) So each dungeon level stays the same the entire game. I guess drawbacks of this would be you'd have limited space to disperse all the artifacts over all the levels, and it'd probably mean that there wouldn't be enough space to have all the artifacts to appear in one game. Although I suppose there is no limit to how many items enemy's can drop.
2. More artifacts? A big appeal of the game is discovering artifacts I haven't seen before. As I have played this game quite a bit, it's very rare I find an artifact I haven't already gotten before. I know there are plenty of artifacts I haven't gotten at DL70 and deeper, but since I spend most of my time between DL 1 and 50 it'd be fun if there were more artifacts to discover. How often do artifacts get added to the game? What's the process of doing so? I get the impression all the artifacts were programmed in decades ago. Is this true? I think it would be fun to come up with some new artifacts, though I am not very versed in the greater Middle-earth or Silmarillion lore.
3. Angband is a pretty simple game. You have one quest; destroy Morgoth. But what if there were lots of sidequests you could be presented with to complete on your way to defeating Morgoth? Whenever you complete a quest, you could be presented with a new quest. Like, first you stumble upon some friendly character being held prisoner by orcs in a dungeon somewhere around 800-1200', and he thanks you for saving him and tells you that his uncle, a benevolent and powerful wizard is being held prisoner somewhere around 2200'. He beseeches you to rescue him and agrees to help you on the quest in token of his appreciation for being rescued. and if you rescue the wizard (it might be Gandalf the Grey or Radagast the Brown) he will give you some artifact or some kind of power (like how the elders of the villages in Zelda II: The Adventures of Link would). Maybe the wizard could also fight alongside you for a time before some other more pressing matters would require him to leave. Hell, if you fight a Balrog alongside him, and if he should die by the Balrog, later on you could encounter him again as Gandalf the White. Maybe there could be other characters whose help you could enlist along the way as well (maybe Tom Bombadil?).
There could be a whole slew of benevolent creatures who could help you if you should be so fortunate to stumble upon them. Might make it a little more interesting instead of only finding artifacts and could solve the current silly problem of fighting benevolent LOTR characters like Radagast The Brown.
Comment