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  • Estie
    Veteran
    • Apr 2008
    • 2347

    #16
    1) You lose artifacts only if you leave them behind after they are identified.

    2) Yes

    3) High AC causes monsters to miss more often. It is more effective against low level monsters (which you dont care about) and it is unreliable damage reduction. Aggravation on Doomcaller is a good reason to not wield it constantly, the AC malus is not. With a half troll warrior, even aggravation isnt that horrible in the endgame since they tend to wake things up fairly quickly anyway. In any case, Doomcaller is a prime weapon for bossfights because of its damage. You will need to drink a few more healing potions, but it is very worth it.

    4) Yes. Speed +30 is sufficient to avoid getting double moved; beyond 30, there are severe diminishing returns on speed and its better to use a ring of damage than another speed ring. Only a few monsters (Morgoth included) have speed +30; it is perfectly sensible to run around with +20 and use a speed buff to get to +30 in important situations (including the Morgoth fight).

    5) What ?

    I never look at turncount.

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2347

      #17
      Yes you are ready; at a quick glance, the only thing to worry about is a lack of sustain dexterity. Morgoth drains stats with his melee attacks, and having dex lowered will quickly decrease your damage output.

      You could fix this by using "trickery or Anarion, or just leave it and drink a !life occasionally, preferably when both your healthpool and your dex stat need treatment.

      Comment

      • Sphara
        Knight
        • Oct 2016
        • 504

        #18
        Thanks dudes!
        Getting Cubragol from a plain ethereal dragon was the kind of what the F moment.

        If there is a one thing I've gotten into these roguelike games is the one that I recognize the situation, where I can be one-shotted.

        The game is not won yet but without stupidity, I should make it!

        PS: That dex drain thing has bothered me the whole way

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #19
          [Thalkettoth + Doomcaller would be a nice combination for max damage and still maintain all critical resistances and abilities.
          Something is very wrong when a warrior maxes out at 2.8+1 blows for a MoD. Pretty much destroys it as a weapon.

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