If you're playing without "center_player" option, viewport (the map area) scrolls when @ is within 3 grids from the edge of it.
Isn't it way too small? I find that I have to constantly press '@' (center map command) when playing.
I think 1/4th of the viewport would be a better default. For example, with 80x24 term, map would scroll horizontally when @ is within 20 steps from the edge, and 6 vertically. If some kind of symmetry is desired, the minimum of these numbers could be taken (6, in this case).
Sangband also has this (scroll distance) as an option, which is an ok idea. There are already too many damned options, though... Besides, some kind of default is still necessary. I think 3 tiles is a pretty bad default.
Opinions?
Isn't it way too small? I find that I have to constantly press '@' (center map command) when playing.
I think 1/4th of the viewport would be a better default. For example, with 80x24 term, map would scroll horizontally when @ is within 20 steps from the edge, and 6 vertically. If some kind of symmetry is desired, the minimum of these numbers could be taken (6, in this case).
Sangband also has this (scroll distance) as an option, which is an ok idea. There are already too many damned options, though... Besides, some kind of default is still necessary. I think 3 tiles is a pretty bad default.
Opinions?
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