Mudd - new member

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  • Mudd
    Adept
    • Oct 2016
    • 107

    #61
    Well it sounds like I should equip Elros for sure and possibly the Serenity crown and try to build around them.

    Problem is I'm getting rbase from the current shield and crown (Dorlohim and celeborn).....changing both I will have to play with other things to get rbase back. Just a cursory look tells me I will lose rNether for sure if I change armor to get rbase back. I have several armors to choose from - at home too.

    If I use +10 boots instead of current boots I wold lose another 3 Con.

    Something tells me I'm not going to be able to get max HP and max speed - lot of compromising to come.

    I'd lose ESP too without Dorlohim - might have to skip the crown pstun for now.

    My biggest decision is going to be which armor to build around....
    Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3> racid,gas,pconf and Con+3
    Chaos DSM stealth [40,+19] <+1> rchaos and disenchant
    Metal Brigadine of Rohirrim[50,15]<+2>
    Full Plate of Isildur[75,+25]<+1>

    And at home:

    Multi-Hued Dragon Scale Mail of Craftsmanship [45,+26] gets me rbase+pois
    Mithril Plate Mail of Celeborn (-3) [65,+25] <+3> rbase+dark,disench and interesting activation for non uniques

    It's and embarrassment of riches!

    Plus I have to figure how much to carry back and what items I'll have to throw out to make room at home! Gonna spend more time outfitting than adventuring at this point.

    On that note, if I had to make one change in this game it would be to allow some more inventory space for home storage and maybe even toting things around. Don't crucify me for saying this! It just bogs down for someone trying to outfit without much experience. I know most probably enjoy it.....
    Last edited by Mudd; October 18, 2016, 01:57.

    Comment

    • luneya
      Swordsman
      • Aug 2015
      • 279

      #62
      You actually can change the inventory sizes just by editing the init files; no changes from the devs required. Open up constants.txt, and you'll find clearly labeled parameters for adjusting various aspects of player inventory. House stash size isn't clearly marked, but I presume it also can somehow be changed. Perhaps it's equal to the clearly marked store inventory cap; someone who's actually worked with the source code rather than just the init files should be able to confirm this.

      Comment

      • Mudd
        Adept
        • Oct 2016
        • 107

        #63
        Originally posted by luneya
        You actually can change the inventory sizes just by editing the init files; no changes from the devs required. Open up constants.txt, and you'll find clearly labeled parameters for adjusting various aspects of player inventory. House stash size isn't clearly marked, but I presume it also can somehow be changed. Perhaps it's equal to the clearly marked store inventory cap; someone who's actually worked with the source code rather than just the init files should be able to confirm this.
        Cool! I was perhaps being a little flippant. It would certainly alter game balance considerably and there are good reasons for limiting inventory even if I can't think of them right now<grin>.


        The dilemma is that I have a bunch of good kit...but it all needs some other pieces to make it come together. Without knowing what might come along and make it usable, I might throw away something that I should keep.

        After dwelling on it for awhile, I'll end up committing to something and to hell with it!

        Fact is I kinda like this character as is.... the only change I am sure to make is from shield of celborn to elros.
        Then I gotta find a way to get pblind back and I don't have many options here.

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6883

          #64
          Part of it is that you are carrying too much junk. Rods of curing are worthless for non-ironman characters. Use CCW. You can also dispose of mediocre armor, shields, weapons.

          Comment

          • Mudd
            Adept
            • Oct 2016
            • 107

            #65
            Originally posted by Pete Mack
            Part of it is that you are carrying too much junk. Rods of curing are worthless for non-ironman characters. Use CCW. You can also dispose of mediocre armor, shields, weapons.
            I know. The rods of Curing are going now.

            I'll also be dumping from home:

            Nain, Bali, Careth Asdriag,Bard, Boots speed +6,both shields, and Arvedui for starters.

            I can drop up to 5 MB's to carry stuff back to town.
            Also the 6 scrolls of teleport level could probably go. Prob keep the 7 scrolls of Teleport though, not sure I want to depend on MB for this.
            I am wondering is I should keep the wands of TO, since I now have 4 rods of TO.

            All this plus rods of curing gets me up to 7-9 slots to carry stuff home and start the process of re outfitting - not counting the 4 items that are already in my inventory from the new stash. I'll still end up leaving a few things behind.

            Comment

            • luneya
              Swordsman
              • Aug 2015
              • 279

              #66
              Keep teleport level, dump regular teleport. If you need to read either of these from a scroll as opposed to book-casting, that's an emergency escape situation, and teleport level is the safer escape, as you're guaranteed to get first move if you land in an equally-bad position when level-porting, but not when using regular teleportation.

              4 rods of TO is enough without the wands. If you want to teleport more than 4 monsters in a non-emergency situation, just cast the spell. In an emergency, if one or two TOs isn't enough, you should be using teleport level rather than TO.

              Comment

              • Mudd
                Adept
                • Oct 2016
                • 107

                #67
                Question - is it necessary to keep extra copies of dungeon books at home?
                What's the chance of losing one to attack?

                Comment

                • Derakon
                  Prophet
                  • Dec 2009
                  • 9022

                  #68
                  Originally posted by Mudd
                  Question - is it necessary to keep extra copies of dungeon books at home?
                  What's the chance of losing one to attack?
                  They're indestructible, so the only risks are a fat-fingered command, or them getting stolen. You're immune to theft with DEX of 18/150 or higher, merely very likely to avoid theft with lower DEX scores, and thieves are rare anyway.

                  Comment

                  • Mudd
                    Adept
                    • Oct 2016
                    • 107

                    #69
                    Ok.....all done for now.

                    Went with Trickery, Caspanion, and Elros along with Eorlingas still



                    Seems to be the best balance of equip I can come with.

                    lacking rdark, nether, chaos, pblind,stun

                    could of filled some of those holes but not w/o losing more important stats.

                    leaving behind on town floor:

                    amulet of sustenance
                    metal shield of preservation 5,+32
                    mithril shield of elvinkind 16,+30 <+2>

                    Battle Axe of Balli Stonehand
                    Careth Asdriag
                    Bard

                    I could gain 1 slot at home by dropping MB scarabtrices.

                    Opinions are welcome!

                    edit. ok dropping the MB from home...which of those items on the floor is most important to keep?

                    Comment

                    • Pete Mack
                      Prophet
                      • Apr 2007
                      • 6883

                      #70
                      Id use Weapon mastery instead of trickery; you should be able to do around 480/turn vs evil with Eorlingas, which is an endgame weapon, though not the best such. As for the shields: Maybe keep preservation because of the sustains. The random high resist will let you choose which to keep. I sometimes like a chaos swap because Jabberwocks are so dangerous.
                      You don't need to worry about rNexus vs Sauron.because your saving throw is so high. Also, dump any non-endgame weapons. There is zero chance you will use them. As you get deeper beware Nightcrawler, Carcharoth, Ulmo, Dracolich. They breathe nether for 500-550. Otherwise nether damage maxes out around 400

                      [QUOTE=Mudd;113748]Ok.....all done for now.

                      Went with Trickery, Caspanion, and Elros along with Eorlingas still


                      Seems to be the best balance of equip I can come with.

                      Comment

                      • Mondkalb
                        Knight
                        • Apr 2007
                        • 982

                        #71
                        If you are desperate to take some stuff from the dungeon to your home and lack inventory place, you could drop some of the mage books (a-d) just before recalling to free up inventory slots.
                        Make sure you remember to buy them from the mage shop back in town.
                        My Angband winners so far

                        My FAangband efforts so far

                        Comment

                        • Mudd
                          Adept
                          • Oct 2016
                          • 107

                          #72
                          Originally posted by Pete Mack
                          Id use Weapon mastery instead of trickery; you should be able to do around 480/turn vs evil with Eorlingas, which is an endgame weapon, though not the best such. As for the shields: Maybe keep preservation because of the sustains. The random high resist will let you choose which to keep. I sometimes like a chaos swap because Jabberwocks are so dangerous.
                          You don't need to worry about rNexus vs Sauron.because your saving throw is so high. Also, dump any non-endgame weapons. There is zero chance you will use them. As you get deeper beware Nightcrawler, Carcharoth, Ulmo, Dracolich. They breathe nether for 500-550. Otherwise nether damage maxes out around 400
                          Good advise!

                          I've beat a few dracoliches, but haven't seen the others you mentioned yet.

                          I went back and forth between weapon mastery and trickery. In the end I didn't figure there was much diff between 440dmg and 480. Maybe rethink that next time I'm in town.

                          The only 2 engame weapons I have are Eorlingas and Calris....and both will hopefully be replaced soon.

                          Comment

                          • Mudd
                            Adept
                            • Oct 2016
                            • 107

                            #73
                            Originally posted by Mondkalb
                            If you are desperate to take some stuff from the dungeon to your home and lack inventory place, you could drop some of the mage books (a-d) just before recalling to free up inventory slots.
                            Make sure you remember to buy them from the mage shop back in town.
                            Indeed that's what I did!

                            Comment

                            • Bogatyr
                              Knight
                              • Feb 2014
                              • 525

                              #74
                              Originally posted by Pete Mack
                              As you get deeper beware Nightcrawler, Carcharoth, Ulmo, Dracolich. They breathe nether for 500-550.
                              And Osse....and Osse....and Osse....

                              Comment

                              • Pete Mack
                                Prophet
                                • Apr 2007
                                • 6883

                                #75
                                D'oh. Osse, not Ulmo.

                                Comment

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