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  • luneya
    Swordsman
    • Aug 2015
    • 279

    #91
    Yes, pits are the big rectangular rooms filled with lots of related monsters; sometimes the relationship is obvious, but sometimes it's more vague.

    Vaults are rooms created from templates rather than being generated procedurally. They have the special property that they are guaranteed to contain OOD monsters and treasures (or if you're already in the bottom levels of the dungeon, they just have good stuff in general).

    There are also more generic special rooms, which are template-generated like vaults, but which don't have either the risk or the reward boosts. Still, these have a somewhat higher chance of containing nice stuff than regular dungeon areas would, so they're often worth clearing if it's not too inconvenient to do so.

    Comment

    • Estie
      Veteran
      • Apr 2008
      • 2281

      #92
      Originally posted by Mudd
      My Wisdom has never been that high...I think it's 18/90 or 18/100 atm.
      Oops, I was assuming you were a priest. Too many character advice threads and I got confused. Ignore my comment about wisdom.

      Comment

      • Mudd
        Adept
        • Oct 2016
        • 107

        #93
        Originally posted by Estie
        Oops, I was assuming you were a priest. Too many character advice threads and I got confused. Ignore my comment about wisdom.
        No worries! Gained a level to 47 and now I'm at 100% again.
        I'm now staring at a large room with the Witch King in it. Hmmm- fight or flee?!

        Comment

        • Pete Mack
          Prophet
          • Apr 2007
          • 6697

          #94
          Fight, but use a jog in a corridor, not a big room. Undead tend to have low HP, and Witch-King is no one exception.

          Comment

          • Mudd
            Adept
            • Oct 2016
            • 107

            #95
            Well now!



            Updated ladder.

            Down at 4900'....been knocking off uniques left and right.

            Found the Crown of Gondor and a few other goodies.
            Back to town to drop off some stuff and see if I can make any better equipment decisions. The crown of Gondor seems nice, but leaves me with a hole in rElec as currently equipped. Have to look thru my home inventory to see if there is a way to fill it. Otherwise I'll stick with Dor-lomin.

            Done for the nite!

            Comment

            • Pete Mack
              Prophet
              • Apr 2007
              • 6697

              #96
              Your character is more than ready to win. 500dam/turn vs. Evil is very respectable, and you have a huge supply of healing potions, banishment, etc. You will find the fights to be anticlimactic. Also Eorlingas has class: Almost nobody actually uses it in the final fight; in fact, almost nobody uses any lance, ever, in the game.

              Comment

              • Mondkalb
                Knight
                • Apr 2007
                • 891

                #97
                I had two winners with Eorlingas, both in 3.2.0, a gnome rogue and a high-elf ranger.
                Last edited by Mondkalb; October 23, 2016, 17:37.
                My Angband winners so far

                My FAangband efforts so far

                Comment

                • Mudd
                  Adept
                  • Oct 2016
                  • 107

                  #98
                  Yeah, I realize I should finish this. Been putting it off out of my total lack of experience at this level of the game.

                  Since I started playing again in the last 2 months, I've had 15 characters.
                  Right around clvl 30 most died. Dungeon level 35 is as deep as I'd been.

                  I have little knowledge of tactics for final battles. I've never even used banishment, mass banishment, or destruction. Not sure exactly how they work or what they do. Archery or melee, etc. I figure I'm going to be in melee for most of it. Not sure how much to carry with me fighting Sauron and how much to leave at home for consumables.

                  I'll figure it out, but uncertainty has led to delay. Haven't been this close and don't want to blow it! In 30 years I've never beat ANY roguelike.

                  ps. Was looking at the player knowledge and I've beaten 78 of the 98 uniques. I wish I could see what named weapons and armor are still not found/lost like I can with uniques. Why are these treated differently?

                  Comment

                  • Ingwe Ingweron
                    Veteran
                    • Jan 2009
                    • 2110

                    #99
                    Originally posted by Mudd
                    I have little knowledge of tactics for final battles. I've never even used banishment, mass banishment, or destruction. Not sure exactly how they work or what they do. Archery or melee, etc. I figure I'm going to be in melee for most of it. Not sure how much to carry with me fighting Sauron and how much to leave at home for consumables.
                    Good on you, saving all the banishment, mass banishment and destruction. There's a reason you saved those for the end. Banishment and Mass Banishment remove monsters BUT NOT uniques. Destruction will remove all monsters INCLUDING uniques (who "teleport level" and return only when they respawn). In your @'s case, you will also need to quaff a CCW after Destruction, because your @ lacks pBlind. Banishment and Mass Banishment cause your @ to lose hps, but you have enough that this will not be a problem.

                    Here's a rather full-blown description of some tactics for taking out the Bosses:

                    For Sauron:

                    Take some !*Healing* and all the ?Runes of Protection with you, drop of Gondor at home and ditch the fairly pathetic MOD (pathetic as MOD go). You MUST wear Trickery as it is currently your only source of rNexus. Without it, Sauron can teleport you away, including off the level, resulting in utter waste of your consumables just as you were about to kill him. (I know from sad experience.) You've already killed the Witch King, which is good. For some reason, his teleport away works even though you have rNexus, but Sauron's does not.

                    #####
                    #@ ; #
                    ###p#

                    Set up a small hockey stick and use two Runes of Protection, one to stand on, and one to prevent Sauron's entry into the handle of the stick. Soften him up with your Slay Evil arrows (Acid arrows work really well against him too, but you don't have any of those). When he breaks the first RoP, melee away at him when he enters. (If you were a mage, rift him away and replace the glyph.)

                    When he breaks the RoP your @ is standing on, read another ?RoP. !Healing when you get below 600 hp's. If Mana Storm hits you rather than just a Mana Bolt, use !*Healing*. If he teleports away, he's usually not gone too far. See if you can lead him back to your fighting arena quickly, before he heals up.

                    For Morgoth:

                    Bring all your !Healing, !*Healing*, !Life, ?Destruction, ?Mass Banishment, ?Banishment, any remaining ?RoP, and REMEMBER to bring lot's of ?Phase Door. Bring one !Enlightenment, if you can. Before descending, I buy out the shops of any ?Blessing, ?Holy Chant, ?Holy Prayer, !Heroism, !Berserk Strength, and read and quaff them all. Gives a little added umph to @'s to-hit chance against Morgie.

                    Upon arrival, quaff !Enlightenment. If there's a permanent vault and it has a good set up for fighting Morgoth, make for the vault. Even if it isn't ideal terrain, make for the vault in case Morgoth is trapped inside.

                    If he's not trapped and the vault is ideal terrain, TO him until you can get situated as you like within the vault. Use missiles and TO him, rinse and repeat.

                    If the vault is not ideal terrain, then get Morgoth to approach you.

                    Stand on a RoP, if you have any left, and missile him and melee him until overwhelmed with summons. TO Morgoth and read ?Destruction. Heal up and await his return. You MUST teleport Morgoth away BEFORE reading ?Destruction, or you will have to wait for him to respawn (or more likely, go up and down stairs to restart the level), losing all your progress.

                    Upon his return, missile and melee, on a RoP if you have any left. ?Phase door just before you need to heal if the RoP has been broken. Fighting in a destructed area is great because Phase Door will almost always get you out of line of sight.

                    Read ?Banishment or ?Mass Banishment as needed. TO uniques as needed. TO Morgoth if overwhelmed with high-level uniques and ?Destruction again. Rinse and repeat until Morgoth is dead.
                    “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                    ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                    Comment

                    • Mudd
                      Adept
                      • Oct 2016
                      • 107

                      Thank you Ingwe!

                      I haven't bothered with phase door and haven't even saved any of the scrolls up till now.

                      Why would I need enlightenment with the Arkenstone already equiped?

                      Comment

                      • Pete Mack
                        Prophet
                        • Apr 2007
                        • 6697

                        Alternatively make an ASC like:
                        Code:
                        [FONT="Courier New"]
                        ###################
                        # # # # # # # # ##
                         # # # # # # # # #
                         ############### #
                         # # # # # # # # #
                        # # # # # # # # ##
                        ##################
                        [/font]
                        You can retreat faster than Sauron moves, so you can heal without getting hit. Save ?Rune for Morgoth. Use it after the area is destroyed, after a ?phase door when M is out of LOS.
                        NOTE: Use scrolls for phase vs. Morgoth. 5% fail is bad news in that fight.

                        Comment

                        • Ingwe Ingweron
                          Veteran
                          • Jan 2009
                          • 2110

                          Originally posted by Pete Mack
                          Alternatively make an ASC like:
                          Code:
                          [FONT="Courier New"]
                          ###################
                          # # # # # # # # ##
                           # # # # # # # # #
                           ############### #
                           # # # # # # # # #
                          # # # # # # # # ##
                          ##################
                          [/font]
                          You can retreat faster than Sauron moves, so you can heal without getting hit. Save ?Rune for Morgoth. Use it after the area is destroyed, after a ?phase door when M is out of LOS.
                          NOTE: Use scrolls for phase vs. Morgoth. 5% fail is bad news in that fight.
                          Nah, on the huge anti-summoning corridor. Wastes too much turn count and, at least for me, it's overkill. But that's just me. There are many strategies for taking out the bosses. Sea of Runes, Destruction Zone, Hockey Stick, Vault methods, Mana Storm, Annihilation Wands, Archery, etc. I've tried most of them. Whatever works for you.
                          Last edited by Ingwe Ingweron; October 23, 2016, 23:28.
                          “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                          ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2110

                            Originally posted by Mudd
                            Why would I need enlightenment with the Arkenstone already equiped?
                            Arkenstone will work just fine. Personally, I like to use a !*Enlightenment* on the Sauron level, if I've found one, as it illuminates the entire level as well as identify the location of every monster. Makes hunting down Sauron much easier.

                            For the Morgoth level, I tend to use !Enlightenment, either because the Arkenstone hasn't been found, or is still charging. Plus, it let's me know if there's some artifact that I REALLY want. Can anyone say, "The One Ring!" If that's the case, I will TO Morgie until I get that artifact or even Destruct him off the level, get the artifact, then go up/down stairs to reset.

                            Good luck in the final fights!
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Mudd
                              Adept
                              • Oct 2016
                              • 107

                              Sauron is dead.....long live Mudd!

                              Yeah I went with the ASC....and burned 2 ROP's.

                              Comment

                              • Mudd
                                Adept
                                • Oct 2016
                                • 107

                                btw - do I need the Amulet of Trickery for Mordoth or should I switch back to Weaponmastery?

                                My biggest lack seems to be only 1 ?phasedoor - nevermind found them in the store.
                                Last edited by Mudd; October 24, 2016, 00:33.

                                Comment

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