I think melee, shooting or offensive spellcasting should have a higher chance of waking sleeping monsters. Currently a character with good stealth can hack or shoot at a monster and nearby monsters will generally stay asleep.
This doesn't seem realistic (I guess Angband isn't supposed to be realistic, but you know what I mean). My gnome mage can often take groups on one-at-a-time in a room like this. It seems that melee is no more likely to wake a sleeping monster than just walking past.
Perhaps any offensive action in a room could have the same chance to wake monsters that lighting the room up does. Does anyone else think that would be an improvement?
This doesn't seem realistic (I guess Angband isn't supposed to be realistic, but you know what I mean). My gnome mage can often take groups on one-at-a-time in a room like this. It seems that melee is no more likely to wake a sleeping monster than just walking past.
Perhaps any offensive action in a room could have the same chance to wake monsters that lighting the room up does. Does anyone else think that would be an improvement?
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