The current scoring system is:
Which is, I think, a bad scoring metric, and has been on the cards for revision for quite a long time (ticket #68 is almost a decade old, gulp!). I think it should reward:
So I think score should be something closer to:
XP * (depth * 100 / standard turns) * D
where D is one, plus 0.1 for connected stairs off, 0.2 for each of force descent and no recall, and 0.3 for no artifacts.
Thoughts? I know scoring isn't a big deal in Angband really, but it would be nice to make it something that represented skill a little better.
Code:
player->max_exp + (100 * player->max_depth))
- faster gameplay to a lower depth
- 'difficulty' options such as ironman
So I think score should be something closer to:
XP * (depth * 100 / standard turns) * D
where D is one, plus 0.1 for connected stairs off, 0.2 for each of force descent and no recall, and 0.3 for no artifacts.
Thoughts? I know scoring isn't a big deal in Angband really, but it would be nice to make it something that represented skill a little better.
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